What's with all the dialogue hate?

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Sky Captanio

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I've been noticing online that a lot of people seem to hate games like Mass Effect because there's too much dialogue. But why? I think any game that can pack enough backsory to have as much dialogue as Mass Effect

So what are your thoughts?
 

lostclause

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Mar 31, 2009
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I don't mind it, if I did I wouldn't like assassin's creed, but it has to serve a point or be compelling. But sometimes it gets in the way, like the papers in deus ex. I started out reading them but I soon stopped bothering since it was mostly propaganda against me.
 

Undeed

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Some people enjoy games for much the same reason as they enjoy movies: It's largely a visual media. They don't want to have to deal with blocks of text, escpecially if gaming is a break from regular work or school where reading is a constant activity. This is the better part of a guess.
 

megapenguinx

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I don't hate games like Mass Effect. I think the thing with that was that it was touted as a shooter type game and so some people may have bought it under the wrong pretenses.
 

LongAndShort

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It all depends on what's being talked about (I don't like shit Dialogue) and it has to be skippable (for when you replay a game and don't want to listen to some long speech you've heard before).
 

Sky Captanio

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deadman91 said:
It all depends on what's being talked about (I don't like shit Dialogue) and it has to be skippable (for when you replay a game and don't want to listen to some long speech you've heard before).
True that. When you've played Mass Effect as often as I have you'll want to be able to skip some dialogue.
 

RedPandaMan

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Undeed said:
Some people enjoy games for much the same reason as they enjoy movies: It's largely a visual media. They don't want to have to deal with blocks of text, escpecially if gaming is a break from regular work or school where reading is a constant activity. This is the better part of a guess.
I agree. Gaming usual is a visual media for people, and they like the action. They probably bought mass effect under the wrong pretenses thinking it was a shooter, rather than an RPG, and do not enjoy the dialogue. That, and I know, after a long day of school and listening to lectures, the last thing I want is to listen to a story. I'd rather just shoot people.
 

Vrex360

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Look the dialouge in games like Mass Effect, Half life, Portal, Halo, Fallout 3 and Bioshock is really well written so I don't let it bother me. Frankly I think story telling is a good thing in games as long as there is a limit or a nice line between story and actual game or even the two merged together. Of course when the dialouge is shit all I want to do is skip to the actual game and sometimes that can be a bother.
So I don't know where I stand on this.
 

Samurai Goomba

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I buy games to play games. If the dialogue is good enough, I'll enjoy it. If not, I won't. But my main focus in gaming is always the pursuit of good gameplay (or a stellar enough story that I can overlook minor gameplay flaws.)

But every game should have both a theater mode and a cutscene skip option. Without exception. Sometimes I'm not in the mood for some NPC's life story-I just wanna PLAY! This is one of the things Halo did so well. The story happened in a large part concurrently with the gameplay, so I could just play and I'd get the plot, too. Doesn't work for every game, but it's part of what makes that game so addictive for me.
 

Sky Captanio

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I suppose it mainly comes down to "If the dialogue is good then no poblem. If it's bad it's annoying."
 

blaze96

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Vrex360 said:
Look the dialouge in games like Mass Effect, Half life, Portal, Halo, Fallout 3 and Bioshock is really well written so I don't let it bother me. Frankly I think story telling is a good thing in games as long as there is a limit or a nice line between story and actual game or even the two merged together. Of course when the dialouge is shit all I want to do is skip to the actual game and sometimes that can be a bother.
So I don't know where I stand on this.
I agree with your stance (dialogue isn't bad as long as it isn't shit seems to be your stance IMO). I also don't really like to jump into games that have to much required knowledge behind them, one of the reasons I don't play MGS or FF, they just require me to come in with a certain amount of knowledge that they don't really seem willing to explain. This is mainly a problem with MGS, so much damn backstory I can't freakin follow any of it for the life of me. I can deal with games that don't have to much (Command and conquer was a problem, but luckily I got in on Tiberium wars so there were only two games I NEEDED to look into to understand everything), but when they start having 4, 5, or 6 games in between the one I am playing that have some form of importance, I get turned off.
 

Aqualung

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Sky Captanio said:
I've been noticing online that a lot of people seem to hate games like Mass Effect because there's too much dialogue. But why? I think any game that can pack enough backsory to have as much dialogue as Mass Effect

So what are your thoughts?
I haven't played Mass Effect, so I'll use Fallout 3 as an example, because I think they're pretty similar in terms of those messy dialogue trees.

I don't mind picking my dialogue- it's nice, sometimes. But making me choose dialogue is just one more chore for me, like quick time events. Not only that, but it tells me that the game developers wanted me to forge my own experience through choosing dialogue, which tells me that THEY don't know what kind of experience I want, so they want me to make one I might like, instead of they themselves making a magnificent script and letting me enjoy that while I recline and soak in that form of effort.

I understand how folks like open world game, and 'choose your path' situations, I really do. But personally, I really DON'T like it. It's never truly 'open world'. There's always going to be one invisible wall, or one blocked road- because there's always a goal that must be accomplished, and they can't have you stray too far. 'Choosing your path', e.g. Fable, Fallout 3, is always an illusion, because no matter what choice you make, something is going to happen that you can't control your character to do otherwise. Can I run away from Maze at the start of Fable and join a group of bandits? No, because the plot wants me to become a hero. Can I join league with Lucien and bring a new world in Fable 2? No, because the plot dictates he's evil, so the only way I can interact with him is to defeat him.

Creating your own story I find is overrated. I'd rather have a great experience made for me with consideration, something that doesn't need massive dialogue trees or morality choices to help me connect with the game. Also, the plot tries to make me into a hero- so why, if I'm immersed in a game like Fallout 3, would I go about telling everyone to kiss my arse, if I am at the same time trying to help save them? It makes no sense. If I were such a complete jerk, I wouldn't be helping to cure the world's water supply, I'd be leaving my father alone and hunting ghouls. But I can't, because it's not that 'open world'.

In the end, dialogue trees are useless. It's more reading than neccessary. Sure, it might lead to a slight plot alteration, or one of three different endings, but in the end, it's basically the same experience everyone else had. Not to mention these dialogue choices can often be cheesy, way out of character (unless you have no character at all) and give the speaker no voice, because since there were so many lines to choose from, they couldn't all be voiced, so all you are reduced to is a camera man with a gun.

Sorry if I ranted and didn't answer your question. :p
 

Jirlond

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I think thay balance is key - they need to tell the story correctly, if it is fast paced intense action, compress the cutscenes to as short as possible, if the storyline is about doing something urgently dont have the characters stand around chatting. If the game is intensly deep and the game is aobut the story telling then drive the playes focus to that and not have minigames/bossfights during dialogue.
 

Flying-Emu

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Vrex360 said:
Look the dialouge in games like Mass Effect, Half life, Portal, Halo, Fallout 3 and Bioshock is really well written so I don't let it bother me. Frankly I think story telling is a good thing in games as long as there is a limit or a nice line between story and actual game or even the two merged together. Of course when the dialouge is shit all I want to do is skip to the actual game and sometimes that can be a bother.
So I don't know where I stand on this.
A note: Portal doesn't have dialogue. It has asides and monologues made by Glados (I'm not going to bother doing all the weird Caps). "Dialogue" means between more than one person.
 

similar.squirrel

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I think the kind of people who complain are the kind that want to 'pwn $tuff'.

The dialogue in ME does affect the replay value, though. Not difficult to skip, luckily.
 

army-88

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Well I feel like I'm missing out on something in the game if I dont ask the characters about everything, which isnt the games fault, but it really gets tedious and boring in games like Mass Effect where there is more dialogue and discussion than actual gameplay. Granted sitting through a 45 minute long cutscene is MGS4 doesnt bother me because it keeps it interesting... I guess its just boring to just stare at people and pick dialogue choice after dialogue choice.