So I just recently got into PC gaming and decided to go back and play the many games I missed out on over the last couple decades that were exclusive to "the master race". I noticed a pattern in many of the RPG's I played, namely in Fallout 1/2, TES II: Daggerfall, Planescape: Torment, and Baldur's Gate, and that pattern being randomness. While certainly adding variety and re playability to these already (insanely) long and deep games, the RNG seems to like to screw me over more often than it doesn't. However, this is not a rant about randomness in the games, I just have a couple questions out of my own curiosity.
1. Why did so many old school RPGs incorporate randomness into most of it's mechanics such as combat, stat increases, dialog success chance, crit chance, ext?
2. Why do you feel most modern RPGs such as Mass Effect, TES V: Skyrim, and Dragon Age remove any real randomness (outside of loot drops)?
3. Do you feel that gaming today (in RPGs) has benefited from the removal of randomness in it's mechanics.
1. Why did so many old school RPGs incorporate randomness into most of it's mechanics such as combat, stat increases, dialog success chance, crit chance, ext?
2. Why do you feel most modern RPGs such as Mass Effect, TES V: Skyrim, and Dragon Age remove any real randomness (outside of loot drops)?
3. Do you feel that gaming today (in RPGs) has benefited from the removal of randomness in it's mechanics.