I like the fae in KoA:R, shame the rest wasn't as interesting.Diablo2000 said:Killing the Maiden of Whatever in the Ballads Questline in Kingdoms of Amalur.
She's of the Fae, one of the beings who are bound by fate and songs, in her particular song she's the villain. She was suposse to fell in love with the King of Summer\Winter Court(Don't remember which), which allowed him to easily trick her and murder her... And she's was going to have none of this crap, so when the game's villains offered the power of the evil god thing in order to free herself from her song, she took it. She first murders a guy who was suppose to have a massive importance to the story, whose main character replace in order to fix the Ballad. The Maiden interactions are kinda of you would expect from a villain "Join me, together we can rule, blablabla.", it was her final moment who was the final piece of the puzzle and made her whole dillema stick in my mind. If the character decides not to say anything to her at the end of the fight with her (After the king coward bail out and made you king\queen so you deal with this shit) she goes out and yell "No, I will be ignored no longer!". That was the moment where the Saw tunes played in my head and everything made sense.
Ending the fight and everyone was like "YAY! Good job getting rid of that awful person!", but I knew she didn't have a choice and when she finally did the protagonist went there and killed her, she was no innocent but was either break free or die, can't really blame her for her choices.
Of course I reloaded after that and didn't killed her. Instead ruled together like BFF's.
I feel sorry for every fae villain in the ballads. Being trapped in a cycle where you repeat the same mistakes over and over again for all eternally, immortal but stuck in place. Can you hate them when they are bound by fate and are literally unable to do or be anything else?