True but I also hear that Troy Baker flat out isn't allowed to do jrpg's anymore after he joined a union.NPC009 said:Fun fact: Troy Baker break-through roles were in JRPG's. Before you heard him in games like the Last of Us, he was Yuri (Tales of Vesperia) and Kanji (Persona 4) to me. Heck, he's been in games much less mainstream than that, such as Mana Khemia 2! Same with Laura BaileyGundam GP01 said:With what money? Good VAs are expensive. And the japanese games tend to not sell enough for the localization team to afford Nolan North or Troy Baker.
As for your last point, stop watching shit anime and playing shit JRPGs
Companies like Atlus, NISA and Bandai Namco are indeed working with much more limited budgets, but they do have an idea for voice talent. If something does go wrong, it usually has something to do with the material (some games just don't give voice actors all that much to work with), lack of proper direction (do not underestimate the role of the director) or time constraints (meaning lines can only be read a handful of times at most).
This.Johnny Novgorod said:Fanservice.
Wardrobe.
Katawa Shoujo.
Harem plots.
High school setting.
Gratuitous campy characters.
Vaguely effeminate villains.
Retarded dialogue.
Every second line of dialogue starts by repeating the first line of dialogue.
Panty shots.
Female anatomy.
Female armor.
Hyperdimension Neptunia.
Squad of Elite Strippers.
Passive-aggressive love interest.
13-stage bosses.
7 year old generals.
21 year old "veterans".
Kill God.
Save the World.
CHOTTO MATTE KUDASAI!
Also impossibly difficult, thankless games where style is championed over getting things done, and you're graded based on an average of EVERYTHING, and even though you did impeccably on combo, time and damage you get a C+ because you failed to break your controller while reacting to that one fucking QTE.
All of this.Johnny Novgorod said:Fanservice.
Wardrobe.
Katawa Shoujo.
Harem plots.
High school setting.
Gratuitous campy characters.
Vaguely effeminate villains.
Retarded dialogue.
Every second line of dialogue starts by repeating the first line of dialogue.
Panty shots.
Female anatomy.
Female armor.
Hyperdimension Neptunia.
Squad of Elite Strippers.
Passive-aggressive love interest.
13-stage bosses.
7 year old generals.
21 year old "veterans".
Kill God.
Save the World.
CHOTTO MATTE KUDASAI!
Also impossibly difficult, thankless games where style is championed over getting things done, and you're graded based on an average of EVERYTHING, and even though you did impeccably on combo, time and damage you get a C+ because you failed to break your controller while reacting to that one fucking QTE.
It's not as if the union banned a genre, it's just that smaller companies tend to work with non-union voice actors, because they are cheaper and it's generally less of a hassle. It's the same with anime publishers.Gundam GP01 said:True but I also hear that Troy Baker flat out isn't allowed to do jrpg's anymore after he joined a union.
There is, it's called Seinen and you got stuff like Front Mission which had only one instance of a teenage protagonist in 3, but the thing is most JRPGs enjoys using teenagers because it is harder to make a teen stutter in disbelief since they are so immersed in fiction to sate their inner 10th grade imagination streak. The thing is most Otakus indulge in escapism when it comes to their hobbies, they simply don't want to be reminded how bad real life is unlike us.IamLEAM1983 said:All of this.
It's always felt as though Western games at least try to present some kind of versimilitude in terms of character design - psychologically, in this case, not physically. I don't mind the crazy and impractical Squaresoft designs, for instance, but I do mind the weird fixation on the "cocky ing?nue" type who saves the world despite not being out of puberty, or the way "Old Age" seems to start once you reach your thirties.
It's as if the teenage sense of invincibility were some sort of cornerstone for a lot of JRPG character designs, and any character who packs every other bit of expected JRPG Awesomesauce but somehow lacks that particular chutzpah has to fall into the "grizzled old veteran" category. There has to be a market outside of these overused Shonen tropes, right?
I mean, look at how popular Geralt of Rivia's ended up being in Europe and the US - it's clear there's some demand for settings involving mature adults.
Do they use that word for games? I only ever hear it used for manga.gyrobot said:There is, it's called Seinen and you got stuff like Front Mission which had only one instance of a teenage protagonist in 3, but the thing is most JRPGs enjoys using teenagers because it is harder to make a teen stutter in disbelief since they are so immersed in fiction to sate their inner 10th grade imagination streak. The thing is most Otakus indulge in escapism when it comes to their hobbies, they simply don't want to be reminded how bad real life is unlike us.IamLEAM1983 said:All of this.
It's always felt as though Western games at least try to present some kind of versimilitude in terms of character design - psychologically, in this case, not physically. I don't mind the crazy and impractical Squaresoft designs, for instance, but I do mind the weird fixation on the "cocky ing?nue" type who saves the world despite not being out of puberty, or the way "Old Age" seems to start once you reach your thirties.
It's as if the teenage sense of invincibility were some sort of cornerstone for a lot of JRPG character designs, and any character who packs every other bit of expected JRPG Awesomesauce but somehow lacks that particular chutzpah has to fall into the "grizzled old veteran" category. There has to be a market outside of these overused Shonen tropes, right?
I mean, look at how popular Geralt of Rivia's ended up being in Europe and the US - it's clear there's some demand for settings involving mature adults.
I don't know - I wouldn't say I have some kind of sick fetish for horrible news or political disasters, but I'd say the Western market acknowledges that "Protagonist Saves the World" or "Protagonist Joins a Noble Cause" would involve politicking, backroom deals, stealth, treachery and, well, plenty of interactions with these unsavory corners of Society you seem to suggest Otakus neglect.gyrobot said:The thing is most Otakus indulge in escapism when it comes to their hobbies, they simply don't want to be reminded how bad real life is unlike us.
Recent JRPGs I've played haven't had this kind of setting. Which games have this? I'm curious.IamLEAM1983 said:Take the typical JRPG frame, for instance. "Lonely Hero Joins Motley Crew and Fights the Power Because Mystical Crap, all the while discovering the Power of Friendship".
Things got better as time went on, but a lot of the classic Final Fantasy iterations have a setting that more or less glorifies lone-wolf protagonists while still plopping them in groups that grow more proficient the more their interpersonal relationships unfold.SquallTheBlade said:Recent JRPGs I've played haven't had this kind of setting. Which games have this? I'm curious.IamLEAM1983 said:Take the typical JRPG frame, for instance. "Lonely Hero Joins Motley Crew and Fights the Power Because Mystical Crap, all the while discovering the Power of Friendship".
This seems like a weird complaint to me, because characters interacting and forming bonds is a big part of character development. The lone wolf characters are actually kind of rare, and most of them are very well-liked among players (Yuri from Tales of Vesperia, Yuri from Shadow Hearts, Ryudo from Grandia II...). If you are going to complain about an over-used archtype, make it the 'dumb young country bumpkin bumps into maiden who holds the fate of the world in her hands, and proceeds to become the chosen one who saves the world with sword strikes and inspirational speeches'.IamLEAM1983 said:Things got better as time went on, but a lot of the classic Final Fantasy iterations have a setting that more or less glorifies lone-wolf protagonists while still plopping them in groups that grow more proficient the more their interpersonal relationships unfold.SquallTheBlade said:Recent JRPGs I've played haven't had this kind of setting. Which games have this? I'm curious.IamLEAM1983 said:Take the typical JRPG frame, for instance. "Lonely Hero Joins Motley Crew and Fights the Power Because Mystical Crap, all the while discovering the Power of Friendship".
Good Lord...someone even more allergic than me.JamesGoblin said:My allergy is already so strongly developed that I even couldn't force myself to pay Guild Wars 2 (quite mild resemblance) for more than a week, due to "that" vibe it was constantly giving me.
erttheking said:You bring up a good point but one problem I tend to have with fanservice is that it often doesn't fit. The souls in Sunless Sea fit the tone of the game. In quite a bit of my experience, there's a fair chunk of fanservice that just doesn't fit. For example, any major time there's supposed to be a serious battle and they give me gianaxing, it takes me out of the story. For example, when I was watching Gundam SEED and that happened with the main captain all of the freaking time, even in the battle where the "good guys" decide to use a kill sat to wipe out the enemy army and don't care that it causes a massive friendly fire incident in a show that almost always takes itself super seriously. The fanservice that they give to us there REALLY doesn't fit, clashes with the tone. There were a couple of instances in the show where there was fanservice that actually fit the tone of the story (like when one character sleeps with another to manipulate him) but aside from that, a rather grim series that presents itself as rather hard and depressing doesn't feel like the place for fanserviceLightspeaker said:Snip
Kill la Kill on the other hand, that's a show where the fanservice actually makes sense. It fits the tone of the show goofy as hell, off the rails and in a world of absolute insanity. It has its serious moments too, but unlike SEED its positioned itself to be in a place where the serious moments and the fanservice can actually blend together well. Ironically in my experience with fanservice is that it's rather...soulless. They try and tell a regular story and they just cram it in without any rhyme or reason. It almost feels like a tacked on multiplayer mode. Nothing is really DONE with it. Fanservice can actually ADD to the story if it just does one of the following
-Fit a character's personality
-Fit a world's tone
-Be used to set a mood
And probably other ways I can't think of at the moment. Just throwing it in there where it doesn't fit just clashes with the tone. To go back to Sunless Sea, it'd be like if you had to sell souls in a game that isn't as delightfully bleak as Sunless Sea, like Kirby. (What do we do with those souls again? I know the Devils like them but that's the only reason hinted at)