Yoshi178 said:
i haven't tried the vive no. in fact i hadn't even heard of it until today while i was volunteering at Oz Comic Con.
i have tried this matrix type game on Oculous Rift though and that was literally just gluing a tv to my face. it was fun sure. but i was still FULLY aware i was holding an xbox one controller while i played it.
That's the difference between the Rift and the Vive.
With the Rift, you're seated in a chair with limited tracking and control input limited to standard control methods, like the Xbox controller.
With the Vive, you're seated, standing, or walking around with superbly precise tracking and utilizing a control input method that directly mimics where you're hands and arms are.
It all comes down to the concept of
presence[footnote]Which is a fascinating topic. I recommend looking it up on Google. There have been some interesting studies and keynote speeches on the matter recently.[/footnote]. With room-scale VR, your mind instinctively resorts to the feeling of
actually being there, in the VR space. You consciously
know you're just standing in your room with the device on your head, but you
feel like you're moving through the VR space. The disconnect between what your body is feeling and what your eyes are seeing (and hands are feeling) is lost when the visual perfectly syncs up with your physical movements. You can see the abyss just beyond that cliff, and you consciously know it's not
really there, but your subconscious kicks in and it tells you, "Yeah, but maybe stand back, just in case." I've already experienced a tingling in my legs, caused by a small bout of acrophobia, when I stood too close to a deep hole in a VR game.
Honestly, I could sit here for hours trying to type out an explanation on how it feels to use the Vive, but I won't ever do it justice. From the outside it doesn't look like how it feels. The only real option is to find a way to try it for yourself. It's not unlike trying to explain to someone how it feels to, say, go sky-diving, or to float in zero-G in orbit. You can go into as many details as you want, using as many descriptors as you please, but you can never really convey what it's really like. It's the sort of thing you have to experience first hand.
I wasn't entirely sold on VR as anything too innovative or profound when the Rift was first demonstrated. I was impressed by the tech, but wasn't thrilled or left in awe. But, after trying the Vive, I did a complete 180. So much so that I've actually devoted a large portion of my time to trying to develop software for it.