Today I played D&D with my friends and we had an okay time exept one thing...
They are really, really anoying!
Some days are better than others and today wasn't quite their worst but they can be like two retarded walruses atempting to comunicate with each other by claping their flippers and barking random noises. I don't mean to complain, I'm lucky to have a D&D group with enough people to play a published adventure< I just need some help controlling them.
Also I should specifie that only two out of our five players are toatl numskulls who will refer to as "Flip" and "Bark" as too not offend them and to quote the two walruses at the beggining of this thread.
I have come up with some solutions, most of which are pretty good but I want some more advice.
-first off our one female party member wasn't their and for some odd reason (wink wink) they act alot more mature and less destructive to the group as a whole when she is around.
-Flip and Bark feed off each other and though somtimes Flip trys to act mature Bark doubles his annoyance.
-Flip is a really good player as a hole if not a little hyper while Bark on the other hand has no experiance of the game even though he has played more than our 3rd most experianced player and Flip seems to have the need to hold his hand trough the whole fiasco like a mother at a county fair.
-Bark has a strange problam of not being able to stop touching everything. For instance he will stack his dice into a tower and watch them fall for a hour and a half before he notices that it's his turn. He will pick up his dice and drop them repeatitively to a degree that I can't hear the person talking across the table. He also puts his feet on the table and shakes it so it is hard to read. I've tryed a few things hear such a making a rule that dice can only be touched when needed (worked a little) or just flat out telling him to stop, which he takes as a straight forward que to do it more and louder.Much of this leads me to belive he has ADHD.
-Flip on the other hand just has trouble listening. For example I will read aloud text or roleplay and then 10 seconds later it's "Wait? What happened?". Then I usually end up repeating it.
They seem to act a little better after we take a break but that dosen't last for long. Both Flip or Bark act fine by themselves but when you get then together it's walrus time.
One thing a realized after all this was that I need to get my players more involved. Unfortunatly I don't know how to do this. Some ideas I've had were giving the palyers jobs but I don't know what.
Help me...
Please!
They are really, really anoying!
Some days are better than others and today wasn't quite their worst but they can be like two retarded walruses atempting to comunicate with each other by claping their flippers and barking random noises. I don't mean to complain, I'm lucky to have a D&D group with enough people to play a published adventure< I just need some help controlling them.
Also I should specifie that only two out of our five players are toatl numskulls who will refer to as "Flip" and "Bark" as too not offend them and to quote the two walruses at the beggining of this thread.
I have come up with some solutions, most of which are pretty good but I want some more advice.
-first off our one female party member wasn't their and for some odd reason (wink wink) they act alot more mature and less destructive to the group as a whole when she is around.
-Flip and Bark feed off each other and though somtimes Flip trys to act mature Bark doubles his annoyance.
-Flip is a really good player as a hole if not a little hyper while Bark on the other hand has no experiance of the game even though he has played more than our 3rd most experianced player and Flip seems to have the need to hold his hand trough the whole fiasco like a mother at a county fair.
-Bark has a strange problam of not being able to stop touching everything. For instance he will stack his dice into a tower and watch them fall for a hour and a half before he notices that it's his turn. He will pick up his dice and drop them repeatitively to a degree that I can't hear the person talking across the table. He also puts his feet on the table and shakes it so it is hard to read. I've tryed a few things hear such a making a rule that dice can only be touched when needed (worked a little) or just flat out telling him to stop, which he takes as a straight forward que to do it more and louder.Much of this leads me to belive he has ADHD.
-Flip on the other hand just has trouble listening. For example I will read aloud text or roleplay and then 10 seconds later it's "Wait? What happened?". Then I usually end up repeating it.
They seem to act a little better after we take a break but that dosen't last for long. Both Flip or Bark act fine by themselves but when you get then together it's walrus time.
One thing a realized after all this was that I need to get my players more involved. Unfortunatly I don't know how to do this. Some ideas I've had were giving the palyers jobs but I don't know what.
Help me...
Please!