I have 3;
Road Rage - It got a bit weird in it's last outing but my dream would be Criterion Burnout style game of bikes and bashing.
Oddworld Inhabitants - It was great to finally see a fantasy setting that wasn't elves, orcs and wizards, with a brilliant mix of dark and light humour. They're doing something with JustAddWater but not sure what.
Alpha Protocol - The combat was outdated (think original Syphon Filter), the voice acting a little bland, and the RPG elements were completely unbalanced but there was so much potential in it. It was like Mass Effect I or Assassin's Creed I, flawed but signs of brilliance. It actually had story consequences based on your choices, not only in dialogue but whether you went lethal or non-lethal. I played it 3.5 times to get the platinum trophy, and I was amazed at how elaborate and unpredictable each path was and I never ever saw a continuity error. I'm not a huge Mission Impossible fan but it was like playing a Mission Impossible movie. Each mission was different.
The two things that killed it; 1) taking waaaay too long in Act I before allowing players to pick and choose stuff. 2) Fallout New Vegas - All previews of Alpha Protocol were pretty good until Obsidian got the New Vegas contract. Then suddenly the game comes out unpolished and severly under-cooked. Shame.
Road Rage - It got a bit weird in it's last outing but my dream would be Criterion Burnout style game of bikes and bashing.
Oddworld Inhabitants - It was great to finally see a fantasy setting that wasn't elves, orcs and wizards, with a brilliant mix of dark and light humour. They're doing something with JustAddWater but not sure what.
Alpha Protocol - The combat was outdated (think original Syphon Filter), the voice acting a little bland, and the RPG elements were completely unbalanced but there was so much potential in it. It was like Mass Effect I or Assassin's Creed I, flawed but signs of brilliance. It actually had story consequences based on your choices, not only in dialogue but whether you went lethal or non-lethal. I played it 3.5 times to get the platinum trophy, and I was amazed at how elaborate and unpredictable each path was and I never ever saw a continuity error. I'm not a huge Mission Impossible fan but it was like playing a Mission Impossible movie. Each mission was different.
The two things that killed it; 1) taking waaaay too long in Act I before allowing players to pick and choose stuff. 2) Fallout New Vegas - All previews of Alpha Protocol were pretty good until Obsidian got the New Vegas contract. Then suddenly the game comes out unpolished and severly under-cooked. Shame.