That was one of the games we were talking about if you read back a bit i linked 3 articles talking about the piracy rates on indie gamesSouplex said:If we're doing extremes...direkiller said:The numbers listed are not reliable as a piracy figure i will give you that.It still doesn't change the fact that indi games are heavy piratedDelusibeta said:Hmmm... Ubisoft annual report, middle of page 12 [http://www.ecobook.eu/ubisoft/ra2010uk/index.html]. Proportion of PC game sales: 8%, down from 9% in the previous financial year. I think you're wrong on that count, I think it's more a vain attempt to make their continuing investment not seem like a complete waste in the eyes of their shareholders.direkiller said:Ubisoft desired to go with DRM after POP was heavy pirated. Despite all the stink about there intrusive DRM they are still using DRM. If it makes them more money to not have the DRM then why are they still using it? Simple it must effect there bottom line in a positive manner.
The problem with this argument is that one thing matters more to the rates of piracy and sales than anything else: hype. The three articles listed contain what many consider as examples of the finest indie games and deals in the industry. Of course there's going to be more piracy and of course there's going to be more legit copies sold.
My problem with quoting "download figures" from torrents is: Download started does not equal download finished. But even a started download adds one to the "downloaded" counter. Hell, just downloading the .torrent file a deleting it adds one to the download counter. It is unreliable evidence. (As for the World of Goo figures, while I respect them more since you have to actually finish the download to get counted, I would not cast aside multiple accounts in the game, like they did. For example, I have two scores on the high-score board. Should I be counted as one pirate?)
As for Ubi soft( i think we can agree the DRM on AC2 was very bad)
Assassin Creed 2 had a 32% increase in sales overall compared to AC I (page 8)
1,088,000 AC at 9%- about 98000 PC sales
1,600,000-AC 2 at 8%- 128,000 PC sales
so despite the very bad DRM the total PC sales went up for similar games
World of Goo's DRM method consisted of asking people nicely not to steal it. It was a small independent developer, (Two people) so there was no argument of sticking it to the man, and it only cost like $5 U.S. It experienced a +90% piracy rate.
(he was just stateing pulling stats from torrent download counter is unreliable)