Why are developers turning away from the PC?

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742

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cuddly_tomato said:
This is why I firmly believe that games developers either:-

1. Secretly hate us.

2. Are complete idiots.
and the two are mutually exclusive because why?

its true, consoles have standardization, and they do OCCASIONALLY get patched, but when a buggy console game gets released it gets a few patches a few months later, then the support dissapears, for console games... didnt SC get a patch a year or two ago? i know warcraft three got one earlier this year... how old are those games?

and to wargamer: you seem an awful lot like either a PS3 fanboy who has signed a temporary ceasefire with the other consoles to flame PCs, please stop talking you sound like a troll. or get some food/sleep in you, i find that always helps me when im acting like an idiot.
 

Wargamer

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Indigo_Dingo said:
I think that piracy is not the issue, but many developers are using it as an excuse to jump ship to the more profitable console market, where the standards of quality for some genres are much lower (the console market still maintains high quality in Adventure games, RPGs, Hack and Slash games, Racers, Sandbox games, yada yada yada, only console FPS's, TPS's and huge strategy games are crap) and the possibilities for profit are much greater.
I do agree with that. My friend has Battle March, and I find it painful to watch. I can't help but think "what RETARD thought this would make a good 360 game?". The title SCREAMS for a mouse and keyboard. Watching him fumble with the counter-intuitive controls, desperately trying to select three squads by dragging a selection box over them was just embarrassing.

There's no question games like Dawn of War, or the Total War series, belong on the PC. Unless, I suppose, you buy a mouse and keyboard for the Console.
 
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Developers have probably realized that we don't wanna keep udating our hardware every month. Either that or they know that hardcore PC gamers have seen everything already and now developers see the MMORPG crowd as the majority now.
 

Danny Ocean

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Oh! I forgot!

There's also the potential of cloud computing, which will render this whole argument obsolete.

Look it up, it's awesome. It basically takes any spare processing power your PC isn't using, and uses the web to use it to help other PCs with intensive tasks. It'd be like a world-wide supercomputer.

Of course that's when computers will rise up and destroy us all, but damn if I'll be getting some good FPS for a month beforehand, it'll be awesome!
 

DeathQuaker

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As has been touched upon, but not in depth from this perspective, is that PCs are hard to develop for because of their variable hardware. PCs are a family of different assemblies of hardware designed to run Windows (and Linux, etc.), but my PC's hardware is probably nothing like your PC's hardware and is nothing like your neighbor's PC's hardware... this makes Quality Assurance/playtesting a *****, because they can playtest on 50 different rigs, and it'll all seem to run okay..... but then they release the game, and someone with yet a different setup from what was playtested on will discover some weird software/hardware conflict that creates a crash-inducing bug.

The reason why PC games in particular require patching is NOT because Developers are "lazy" -- it's just simply impossible in the current PC market to try and design a game that is guaranteed to work on every permutation of hardware combinations possible. Some bugs just aren't going to be found until release... although fortunately, as long as there's detailed bug-reporting out there, devs can eventually get out a fix. But this in turn requires support for a product long past release date. And while I generally appreciate long term dev support for a game, from a business perspective, it's a sink of time and staffing--and therefore, money--so it's something many publishers want to spend less and less time on. (Especially when all you get for your trouble is a bunch of gamers calling you a bunch of lazy dumbasses for not getting it right the first time... regardless of how much work you might have put into it.)

Bottom line: PCs are a pain in the butt to develop for. A console has a fixed set of hardware, so most bugs are likely to be caught in the QA stage, well before release.

All that being said, the PC game industry may be smaller compared to the console industry, but I don't see it going away entirely. As long as people continue to own PCs, there are going to be PC games. What are you posting to this message board with? A PC, most likely (yes, I am sure someone's being clever and posting via their homemade PDA/coffeemachine, but hopefully you get my general point). And maybe it won't run Crysis (what will?) but there's probably a huge hoard of games you could be running on it right now, old, new, independent, major, freeware, shareware, from Minesweeper to The Sims to Fallout 3. Any console you buy is an added expense to the machine you already own that can be easily used for at least some degree of gaming (in addition to netsurfing, word processing, graphic design, etc. etc. etc.). Heck if nothing else, all games have to be developed ON a PC before they're ported and packaged for a console, so it's easy enough to design a game that can be played on the machine you designed it with.

That being said, of course PC developers and publishers would do far better for themselves to develop games for "average" PCs rather than slightly more top-of-the-line gaming rigs, but I suppose they feel torn between accessibility and being able to flex their own design chops using the best of what's available. And of course the top-of-the-line gaming rigs are owned by hardcore gamers who demand games with the best the current technology has to offer. For a long time, I think PC game developers have worked to please that demographic when really, they would be much better off designing slightly less shiny games that are accessible by a far larger number of consumers. (And then the top-of-the-line gaming rigs would not seem as "necessary" to the people who seem to think that they are.)

Consoles will still win more sales because they are at least presented to function more simply than a PC. That's the basic end of it.

And, I will posit the rebellious and unthinkable notion that PC games and console games can and will exist peaceably side by side for many, many years to come, and that people can in fact play and enjoy both (or play a port from one to the other). The gamers that prefer one or the other may not exist peaceably side by side because many (though of course not all) gamers seem to feel they need to be "right" about what are in reality, truly personal gaming preferences, but the games themselves will keep coming. Some may be marketed more zealously than others, that's all.

(As an aside, for the record, I'm a fairly hardcore PC gamer, but I think consoles have their place and I can certainly understand why console gamers are in the majority. Oddly, the only console I own is a PS2 and indeed, I like it for its plug'n'play simplicity. I haven't invested in a next-gen console precisely because if I want a machine with a shiny graphics card and internet access and online interaction and does my taxes for me... well, I already have a PC. I don't feel a desire to spend $300 on a second one, particularly one that will look crap hooked up to my old analog TV)
 

Lukeje

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Richard Groovy Pants said:
Eggo said:
Cloud computing != distributed computing
NO! You change your avatar back or I'll thrown a tantrum >:|
How would that be any different to you normally RGP? What would a 'tantrum' entail?
 

Lukeje

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Richard Groovy Pants said:
Lukeje said:
Richard Groovy Pants said:
Eggo said:
Cloud computing != distributed computing
NO! You change your avatar back or I'll thrown a tantrum >:|
How would that be any different to you normally RGP? What would a 'tantrum' entail?
You ain't seen nothing yet. And since when did people started calling me RGP?

Anyways I point my finger at you!



Good day Sir.
Aww, that's no fun. And why shouldn't I call you RGP?
 

beddo

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Sewblon said:
Companies such as Epic games now view the console market as more important and lucrative than the PC market, Why is this. It perplexes me since FPSs, Strategy games and MMOGs remain PC centric.
You're answer is in your question. They view consoles as being more lucrative because they make more money from them.
 

Lukeje

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beddo said:
Sewblon said:
Companies such as Epic games now view the console market as more important and lucrative than the PC market, Why is this. It perplexes me since FPSs, Strategy games and MMOGs remain PC centric.
You're answer is in your question. They view consoles as being more lucrative because they make more money from them.
Didn't someone already provide data in this thread to show that PC games were more lucrative?
 

beddo

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Lukeje said:
beddo said:
Sewblon said:
Companies such as Epic games now view the console market as more important and lucrative than the PC market, Why is this. It perplexes me since FPSs, Strategy games and MMOGs remain PC centric.
You're answer is in your question. They view consoles as being more lucrative because they make more money from them.
Didn't someone already provide data in this thread to show that PC games were more lucrative?
I haven't seen it but I would question its reliability. They may be more lucrative to make ports for because they're so easy to transfer to(easier to go from xbox to PC than PC to xbox). Making a game from scratch on the PC really limits your audience though, through both take up and piracy which is rampant compared to console piracy.
 

TerraMGP

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Its sad, but in the end its not going to last. If continue to shift more towards consoles then people will work harder to mod them and encourage others to do the same. In the end people will do whatever they can to not pay for things. Again this is why I feel the industry and indeed the world economy in general need to shift. Right or wrong file sharing and Piracy are here to stay.
 

asinann

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Apr 28, 2008
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The PC market is relatively small in reality and most people that own a computer and play games on it also own at least one current generation console.
 

asinann

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Richard Groovy Pants said:
asinann said:
The PC market is relatively small in reality and most people that own a computer and play games on it also own at least one current generation console.
So much bullocks in one post...

Let me end any argument that you may throw at me right here with this question:

"Source?"
Personal experience.

For every PC gamer I know that plays only PC games, I know five that exclusively play consoles and another seven that play both (but even they mostly play consoles.)
 

Kikosemmek

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Nov 14, 2007
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More and more serious gamers are moving toward the console, and away from the PC. The reason is simple:

Top-of-the-line consoles like the Xbox 360 and the Playstation 3 are 200-400 dollars while a decent gaming PC or laptop will easily fall between $1500 and $2000 (American).

To game, you needn't pay for a computer.

I, however, still prefer PC's, personally.
 

Mr_Czar

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Nov 19, 2008
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Are these people building their computers from the tears of Jesus? How do they make them so expensive??
 

Mariena

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asinann said:
Richard Groovy Pants said:
asinann said:
The PC market is relatively small in reality and most people that own a computer and play games on it also own at least one current generation console.
So much bullocks in one post...

Let me end any argument that you may throw at me right here with this question:

"Source?"
Personal experience.

For every PC gamer I know that plays only PC games, I know five that exclusively play consoles and another seven that play both (but even they mostly play consoles.)
Also, their neighbors and a dog have also been spotted with a console. Or something.

Did you just blurt out some nasty false facts on an entire demographic on the grounds of "personal experience", in return based on ... 12 people?

Wow.
 

asinann

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Mariena said:
asinann said:
Richard Groovy Pants said:
asinann said:
The PC market is relatively small in reality and most people that own a computer and play games on it also own at least one current generation console.
So much bullocks in one post...

Let me end any argument that you may throw at me right here with this question:

"Source?"
Personal experience.

For every PC gamer I know that plays only PC games, I know five that exclusively play consoles and another seven that play both (but even they mostly play consoles.)
Also, their neighbors and a dog have also been spotted with a console. Or something.

Did you just blurt out some nasty false facts on an entire demographic on the grounds of "personal experience", in return based on ... 12 people?

Wow.
You don't count too good do ya?

1+5+7=13

That was the smallest possible number of people, but since I play an MMO, I know a few hundred of the first and third groups. The middle group is filled with people that don't want to spend the $600 every other year to make upgrades to their machines.

Seriously, most PCs are owned by businesses and most Macs by schools (colleges own tons of both.)

Most people don't want to spend $1500 on a machine to play Crysis with all the graphic options turned up when they can pay $300 to play the exact same game without having to play with settings (other than difficulty) and never have compatibility issues.

If you make a game PC exclusive you cut out 70% of the market. Some people don't even realize that PCs still have games made for them more than occasionally (go to your local games retailers and see how many have a PC section that's even as large as their used Gamecube section.)

Piracy isn't the sole reason for lack of PC game development, a large part is lack of market.
How many of YOU could play a game like Halo 3 or Crysis with everything graphically and sonically turned all the way up to max quality and not experience slow down?

Not an issue for console games.

(Btw, I don't own a console. Only thing other than my PC in the house is my roommates DS.)
 

asinann

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Apr 28, 2008
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Eggo said:
...Personal experience is a valid way of measuring an entire market of consumers?
All market research is basically personal experiences of multiple someones.

That's where they get the larger numbers.
 

Amnestic

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Aug 22, 2008
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Richard Groovy Pants said:
Lukeje said:
Richard Groovy Pants said:
Eggo said:
Cloud computing != distributed computing
NO! You change your avatar back or I'll thrown a tantrum >:|
How would that be any different to you normally RGP? What would a 'tantrum' entail?
You ain't seen nothing yet. And since when did people started calling me RGP?

Anyways I point my finger at you!
*imagesnip*

Good day Sir.
I'll be taking that picture. Right Click->Save As...
 

jamesworkshop

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Sep 3, 2008
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I see it as consoles finally catching up with things like proper online support but PC isn't being ignored or games like DMC4 and GTA4 would not be getting ports, the pc market is absolutly huge every pack for the sims gets in the top 10 sale lists.
Remember also that there is an assortment of handhelds and consoles compared to the singular PC on an individual basis the PC competes quite happily and its just as hard to make a game work on the PS3/360 and then the PC as well the future is simply multiplatform.