I just got Red Dead Redemption a couple weeks back off PSN for $7.50 and so far it's alright. However, the controls are just horrible. I don't get how a game with such horrible controls is sitting at a 95 on Metacritic, not that it's going to change obviously.
I'll start with how bad the horse controls. The horse controls like a car instead of a horse. The turning radius on the horse is ridiculous. You can't tell the horse to stop so when you get to the place you want to stop, you have to get off the horse while moving and it just looks horrible and immersion breaking as that's not how a cowboy gets off a horse. You have to steer the horse for every little turn (even if it's like a 1 degree curve) and the horse will run into a rock if you don't steer him. Horses can follow a path all on their own, they aren't inanimate objects. It really makes gunfights on horseback all the more frustrating as you can't shoot behind you and just let the horse drive itself as he'll hit a rock or something. Shadow of the Colossus did all of this stuff so much better on PS2; you could stop Argo on a dime, you didn't have to constantly steer Argo (just lead), you could shoot a bow and arrow behind you at a colossus's eye without worrying that Argo would hit a rock, and you had a bunch of tricks you could do on Argo.
Just like every other Rockstar game, the character controls suck as well. You literally have to tap X to sprint as John Marston. There's no point in a game even having a sprint button when you have analog sticks to begin with let alone needing to tap a button to sprint, it's just ridiculous. Everything you do as Marston feels so mechanical, there's no smoothness to the controls. Just climbing a ladder feels so mechanical. Just with every other Rockstar, the aiming and shooting just doesn't feel tight enough, which is why Rockstar games always have an auto-aim mechanic. Aiming isn't that bad though if you're decent at drag scoping, which I constantly do on horseback. One thing I don't get is why Rockstar keeps using a freaking little white square as the aiming reticule (at least in RDR and MP3).
My last thing with Rockstar is I don't understand why they make open world games but make all the missions so linear. I just did a mission to rescue someone from in a building but you have literally no freedom but to do anything other than you're told. I was literally told and pointed to climb a ladder, then pointed and told to climb another ladder, and pointed to get in through a window. Rockstar would be better at making something linear like Uncharted vs making these open world games.
I just did my first bounty mission yesterday, and there is no fucking way I'm ever doing another one. I only did the bounty because it was on my way to this Stranger mission I wanted to do. However, once I killed the guy, I was forced to go all the way across the map to the Armadillo jail and I couldn't use any fast travel method whatsoever. And I couldn't go and do that Stranger mission I was right by either, I had to literally stop everything and go to this damn jail with guys on horses trying to kill me for some reason, it's not like they were an actual threat, they were nothing but annoyances.
I also feel Dan Houser is one of the worst video game writers working right now. Max Payne 3 was one of the worst written video games I've ever played, and we're talking about video games here. At least in RDR, there's at least SOME self-awareness going on in the writing. He doesn't get that having characters talking about "issues" for really no reason is not how you go about making your work actually tackle issues. It just feels so inorganic having characters just start blabbing about the government and such. I really think if Dan Houser was writing in any other medium, he'd be considered a hack in the same way Stephenie Meyer is.
I realize some of this is subjective, but there's plenty of objective criticisms, especially with the horse controls. I just don't get how reviewers can give a game like RDR 9+ scores when there is so much the game can do better while there is precedent of previous games doing the same things much better. Regardless of how much you may personally love RDR or a GTA game, there are flaws that have to be reflected in the score. Hell, many times my favorite game of the year, I score lower than a 9/10.
I'll start with how bad the horse controls. The horse controls like a car instead of a horse. The turning radius on the horse is ridiculous. You can't tell the horse to stop so when you get to the place you want to stop, you have to get off the horse while moving and it just looks horrible and immersion breaking as that's not how a cowboy gets off a horse. You have to steer the horse for every little turn (even if it's like a 1 degree curve) and the horse will run into a rock if you don't steer him. Horses can follow a path all on their own, they aren't inanimate objects. It really makes gunfights on horseback all the more frustrating as you can't shoot behind you and just let the horse drive itself as he'll hit a rock or something. Shadow of the Colossus did all of this stuff so much better on PS2; you could stop Argo on a dime, you didn't have to constantly steer Argo (just lead), you could shoot a bow and arrow behind you at a colossus's eye without worrying that Argo would hit a rock, and you had a bunch of tricks you could do on Argo.
Just like every other Rockstar game, the character controls suck as well. You literally have to tap X to sprint as John Marston. There's no point in a game even having a sprint button when you have analog sticks to begin with let alone needing to tap a button to sprint, it's just ridiculous. Everything you do as Marston feels so mechanical, there's no smoothness to the controls. Just climbing a ladder feels so mechanical. Just with every other Rockstar, the aiming and shooting just doesn't feel tight enough, which is why Rockstar games always have an auto-aim mechanic. Aiming isn't that bad though if you're decent at drag scoping, which I constantly do on horseback. One thing I don't get is why Rockstar keeps using a freaking little white square as the aiming reticule (at least in RDR and MP3).
My last thing with Rockstar is I don't understand why they make open world games but make all the missions so linear. I just did a mission to rescue someone from in a building but you have literally no freedom but to do anything other than you're told. I was literally told and pointed to climb a ladder, then pointed and told to climb another ladder, and pointed to get in through a window. Rockstar would be better at making something linear like Uncharted vs making these open world games.
I just did my first bounty mission yesterday, and there is no fucking way I'm ever doing another one. I only did the bounty because it was on my way to this Stranger mission I wanted to do. However, once I killed the guy, I was forced to go all the way across the map to the Armadillo jail and I couldn't use any fast travel method whatsoever. And I couldn't go and do that Stranger mission I was right by either, I had to literally stop everything and go to this damn jail with guys on horses trying to kill me for some reason, it's not like they were an actual threat, they were nothing but annoyances.
I also feel Dan Houser is one of the worst video game writers working right now. Max Payne 3 was one of the worst written video games I've ever played, and we're talking about video games here. At least in RDR, there's at least SOME self-awareness going on in the writing. He doesn't get that having characters talking about "issues" for really no reason is not how you go about making your work actually tackle issues. It just feels so inorganic having characters just start blabbing about the government and such. I really think if Dan Houser was writing in any other medium, he'd be considered a hack in the same way Stephenie Meyer is.
I realize some of this is subjective, but there's plenty of objective criticisms, especially with the horse controls. I just don't get how reviewers can give a game like RDR 9+ scores when there is so much the game can do better while there is precedent of previous games doing the same things much better. Regardless of how much you may personally love RDR or a GTA game, there are flaws that have to be reflected in the score. Hell, many times my favorite game of the year, I score lower than a 9/10.