Rawle Lucas said:
NLS said:
Movies don't let you affect the story, neither do books, yet they sell quite well.
However, interactivity is what most people sell interactive games on. This seems to be the only case where that isn't true.
They
are interactive, though. That's what makes most of them games. It's fairly passive compared to an RPG or a shooter, but a visual novel typically goes for the story immersion and uses the adventure game-like choice paths to enforce that. The best ones make the choices have genuine, noticeable effect on the game, and make them feel perfectly natural and consistent with situation and character. You're rarely going to get a sandbox level of control (except maybe in <url=http://www.escapistmagazine.com/forums/read/326.139628-TYPE-MOON-reviews-Kagetsu-Tohya>Kagetsu Tohya), but a lot of the time that doesn't matter.
Granted, not all of them manage those last two things, and have to rely on the story keeping the player immersed. The first was one of my complaints about <url=http://www.escapistmagazine.com/forums/read/326.146260-Neutral-Drow-reviews-Heart-de-Roommate>Heart de Roommate, which literally has only three choices in the game that have any noticeable effect, and the second is a bit of a complaint I have with Crescendo, for offering on occasion choices with <url=http://img3.imageshack.us/img3/2668/crescendo28.jpg>laughably obvious answers (I mean seriously, why would I get that far in her route and pick the first option??).
There actually
are non-interactive visual novels, but the more popular term for those seems to be "kinetic novels;" Narcissu is supposed to be one of them, though I haven't gotten to it, yet. And then there are a few games that use the visual novel format, but incorporate other gameplay elements. <url=http://www.escapistmagazine.com/forums/read/326.230960-TYPE-MOON-reviews-Melty-Blood>Melty Blood's story mode is basically a visual novel where your "choices" are the outcomes of your fights, and Princess Waltz is basically a linear visual novel broken with the action of a card-based dueling game.