I always like to compare the ending of ME3 with the ending of COD4. In both cases, it's unpleasant or miserable, or whatever... but in COD's case it was really well done. Scary when COD has better writing than Bioware.
In Mass Effect, Bioware set a pattern. Create huge unstoppable force, Shepard rallies everyone around and curb-stomps the big nasty.
They got infinite Geth and a bigass space-ship? Shepard.
They got immensely advanced aliens on the other side of a death-gate? Yup. Shepard.
They got super-robots that're gonna kill you so you don't kill yourself? You guessed it. Shep-.... hey wait a minute...
I personally would have had no problem with a "Well tough... reapers owned Shepard and galaxy got harvested" ending if Bioware had built up to that. But they didn't. They came out of left field, absolutely from nowhere, at the point where all the patterns they've set say that you've done the right thing, and take everything away with a lame-ass Deus Ex Machina that makes no logical sense at all. No, not even Reaper-logic.
They had the possibility to make some awesome comments on the cycle of life, or the smallness of man in comparison to the universe or whatever, but they utterly wasted it.
Imagine how you'd feel at the end of a Mario game (for example) if the Big Bad went : "Actually, the Princess only came over for a cuppa. She went home hours ago. Didn't she call you?"
You'd be all like FFFUUUUUUU- and justifiably so.
That's what BW did.
Compare that to the ending of COD4. You all died (well... the one dude didn't, but yeah). Against impossible odds, you achieved your primary goal (stopping the missile launch) but still got handed your ass when the enemy finally caught up with you. Throughout the game they built up the tension, built up the patterns, and then resolved them correctly (by correctly I mean using proper storytelling techniques, not that the did a specific ending).
So yeah... the COD4 storyline was better written imho than ME3's storyline.
In Mass Effect, Bioware set a pattern. Create huge unstoppable force, Shepard rallies everyone around and curb-stomps the big nasty.
They got infinite Geth and a bigass space-ship? Shepard.
They got immensely advanced aliens on the other side of a death-gate? Yup. Shepard.
They got super-robots that're gonna kill you so you don't kill yourself? You guessed it. Shep-.... hey wait a minute...
I personally would have had no problem with a "Well tough... reapers owned Shepard and galaxy got harvested" ending if Bioware had built up to that. But they didn't. They came out of left field, absolutely from nowhere, at the point where all the patterns they've set say that you've done the right thing, and take everything away with a lame-ass Deus Ex Machina that makes no logical sense at all. No, not even Reaper-logic.
They had the possibility to make some awesome comments on the cycle of life, or the smallness of man in comparison to the universe or whatever, but they utterly wasted it.
Imagine how you'd feel at the end of a Mario game (for example) if the Big Bad went : "Actually, the Princess only came over for a cuppa. She went home hours ago. Didn't she call you?"
You'd be all like FFFUUUUUUU- and justifiably so.
That's what BW did.
Compare that to the ending of COD4. You all died (well... the one dude didn't, but yeah). Against impossible odds, you achieved your primary goal (stopping the missile launch) but still got handed your ass when the enemy finally caught up with you. Throughout the game they built up the tension, built up the patterns, and then resolved them correctly (by correctly I mean using proper storytelling techniques, not that the did a specific ending).
So yeah... the COD4 storyline was better written imho than ME3's storyline.