TheJJBL said:Hmmm seems legit, although if that was his intention, he seemed to mix up "little bit of mystery" with copious amounts of what the fuckery...MetalDooley said:Here's a quote from Casey Hudson
http://www.vg247.com/2012/03/14/mass-effect-3-director-stands-by-ending-promises-single-player-dlc/?I didn?t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people?debating what the endings mean and what?s going to happen next, and what situation are the characters left in,? he said.
?That to me is part of what?s exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it?s a story that people can talk about after the fact.?
Going off that it seems like the original ending was his plan all along and wasn't due to time constraints or budget
This. This always bugged the hell out of me. Why in fucks sake did Casey Hudson think he needed to make the ending "open ended" and "mysterious" to make it memorable. Nobody was going to forget the ending a game like mass effect (the player's unique ending). Millions of people loved it and were waiting for their ending. The multiple endings were the reason to play it. Mass effect wasn't about the journey, it was about the destination and seeing what your decisions created. Mass effect is a one of a kind game and there hasn't been many games like it so for him to think that it needed a mystery ending to be special baffles me