Why do game designers always forget to make characters blink?

Lilani

Sometimes known as CaitieLou
May 27, 2009
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So I was browsing videos on YouTube just now, and I came across this clip from a cutscene in Dragon Age: Origins. As I watched this video, I noticed there was something particularly odd about all of these characters. About halfway through, I figured it out. As far as I can see, only one character bothers to blink.


I find it sort of hilarious and sad at the same time. I mean, you KNOW they put forth a lot of time and money into those character models and designs to make them look so clean and crisp. But to me, those thousand-yard stares completely undermine any sort of realism or authenticity the models or animation achieve.

And now that I think of it, most western games I've played recently are the same way. Portal, Portal 2, Team Fortress 2...all of those characters, as endearing and amazing as they are, never blink.

It's not that blinking is very hard to achieve, either. I played Final Fantasy XI: Online for seven years, and since 2002 when it was released all of the characters in that game have blinked--and quite well. And I remember the characters in Kingdom Hearts blinking, too--even the first one.

So, what's going on here? Why do western developers have such a penchant against blinking? Is it just that their engines don't make it that easy? The main goal of a lot of those games is to get convincing characters and acting. But how is it that can they invest so much in making their graphics, textures, and animation look good and "real" in HD while completely ignoring one of the most basic signs of humanity--blinking?

EDIT: And just to be clear, I'm not trying to make this a completely east/west problem. I'm just pointing out that I've only seen eastern developers (well, Square Enix) bother to make blinking an integral part of their character programming.
 

Phlakes

Elite Member
Mar 25, 2010
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It's probably Squeenix doing their massive details. And for every other developer, blinking is probably the last thing on their mind.
 

RatRace123

Elite Member
Dec 1, 2009
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In that video, the only one I didn't really see blink was the Player character.
I haven't really noticed much of the non blinking, maybe I haven't payed enough attention to it.

It doesn't seem like it'd be very difficult to get characters to blink, but as I'm not a game programmer, I can't really say.
 

Nargleblarg

New member
Jun 24, 2008
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Lilani said:
And now that I think of it, most western games I've played recently are the same way. Portal, Portal 2, Team Fortress 2...all of those characters, as endearing and amazing as they are, never blink.
Now I do agree that your observation is valid I have to wonder where in Portal or Portal 2 are there living humans that blink?
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
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Freakout456 said:
Lilani said:
And now that I think of it, most western games I've played recently are the same way. Portal, Portal 2, Team Fortress 2...all of those characters, as endearing and amazing as they are, never blink.
Now I do agree that your observation is valid I have to wonder where in Portal or Portal 2 are there living humans that blink?
Why Chell herself, of course. Haven't you ever put two portals in a corner so you can have a close-up look at her face?
 

OutforEC

Professional Amateur
Jul 20, 2010
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Staring at two portals in a corner has been known to cause headaches, nausea, vertigo, hallucinations, and hypnotic entrancement. Please do not attempt this before consulting your physician.
 

Andy Shandy

Fucked if I know
Jun 7, 2010
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I remember in the Alone In The Dark Unskippable, Graham had to press some button to blink in the opening sequence. So if Alone In The Dark got anything right (which can't be much)...They know that even a main character has to blink sometimes