Been playing since early November of last year (roughly 4 and a half months). I have 13.6 hours logged in this week, which is a good average for every week. That's a goddamn lot of time to be playing. For a rough estimate of the total time (4.5 x 4 x 13.6) we have a little over 244 hours of playing. So why am I so bad? The game has been out for some time now, but I'd think with the amount of time I spend playing it I would be a little bit better.
1. Scout:
When I am fighting a Scout, I get confused when their movement is random. They move left for three seconds, then right for half a second, then left two, right six...I aim for the wrong spot. Especially troubling as anything that's not a heavy. Shoot a Soldier's rocket near their feet, they dodge it. Try to plant some stickies with a Demo, they back off until I am forced to detonate them. My best class is the Spy, and obviously Scouts are not the easiest to backstab.
When I am playing Scout, I try to confuse my enemies with random movements, too. I don't do it right, even when trying to do exactly what I see: move some left, switch, go back, go left, forward, right...I still end up headshotted by a fucking Sniper. Yes. I am often headshotted as a Scout by a Sniper. Even worse, when I get into range to do some damage, I can't finish: Yesterday, it was me and the Force-A-Nature at full health against a Medic who must've had about 30 HP left from a recent encounter with a Soldier. I was about 10 feet from him (picture yourself IN the game for a moment, haha) and I sware to you guys, I didn't make contact with the Scattergun a single time before he killed me with his Blutsauger. It's not like I was staying still, was aiming off the screen, or anything - I was really trying to make contact and failed to do it. This would never happen in, say, Call of Duty 4, but as a TF2 Scout it seems to happen every life.
2. Soldier:
When I'm fighting a Soldier, my victory depends on a few variables. The first, obviously, being class. I understand some classes aren't that great against others, and as such I'm not expecting to beat a Soldier with a Medic at long range. No, the main condition that determines whether or not I win is my health - if I have max health, I usually safely rush the Soldier and overcome them, assuming a sentry isn't waiting on the other side for me. However, when I'm low on health and need to back out, I never make it - I try to make my path back as confusing as possible, but the Soldier always seems to lay a rocket right where I wanted to walk.
When I'm playing as a Soldier, I (obviously) have trouble long range. Rockets never make contact, and seeing as how I have trouble with the Scout, Pyro, and Engineer's shotguns, I can't just switch to the Soldier's and lay out a beating. Depending on the class, I might drain 30 health or so from them before I get sent back to the spawn. I do fairly well close-range; shoot rockets at their feet and they usually die. I can also hit people perfectly when they're trying to hide behind the cart in Payload - a talent I'm not sure if everyone has.
Also, a little side note, can someone explain to me why I can't rocket jump? I know it's Crouch - Jump - Rocket, but I never do it right, even after practicing one hundred times. I can crouch, then shoot at my feet, and get up a good distance, but this isn't the proper rocket jump.
3. Pyro:
When I am fighting a Pyro, I try to stay long range, because I'm obviously stronger against them there. I don't really have much of a problem fighting the Pyro. If they catch me around a corner out of luck, I lose. If I find them first, I usually beat them.
When taking the offensive as a Pyro, I'm at a loss. I see three ways about going as the Pyro. First; wait at a corner, and when someone from the other team walks past, surprise and burn them. This tactic, for the most part, works. The problem is that I'm camping, and while my K
ratio gets better, the amount of kills I actually get is pretty low, because I have to wait for someone to come. Second tactic I use is like this: hold the shotgun, run into a spot where enemies might be, switch to flamethrower and get a few kills. This also works, assuming I get to whoever I'm trying to kill before they start unleashing on me. Long range as a Pyro, I get destroyed. Third strategy is to be a "Spyro"...I take routes most don't use, try to stay out of sight from any enemies, and wait until they get distracted before I rush. Doesn't really work. Haha. Usually, I can remain hidden until I go to strike, and when I do, it seems like everybody just says "Hey, drop what you're doing real quick, turn around, and bumrape that Pyro. And yes, sir, I DO have eyes in the back of my head."
4. Demoman:
Fighting a Demoman, I try to remain as far away from them as possible. Doesn't work. I usually somehow get stickied from afar, or bumrushed with the grenade launcher. If I move in closer, I get tore apart with stickies.
When I'm playing the Demo (which I don't do often), the only way I ever, ever, ever get a kill, is to plant stickies along the inside of a doorway and just camp. It works, but that's such a boring way of doing things, and I don't find very many demomen who play cheap like that. Close range, I rely on planting stickies right on my feet and running backwards, and I don't understand why this never works. If I plant them too close to where I was just standing, they escapse backwards. If I put them a little far out to where the enemy can't run back without getting torn apart, they literally run right up to my face and get a kill. I guess the highlight for my Demoman would be destroying sentries; I get some good angles and if I'm alone I end up tearing apart the sentry.
5. Heavy:
I think I fight Heavy's right. If one is really annoying me, I often switch to Spy and backstab a few times before I switch back to what I was trying to play. Otherwise, I stay away from them until one or two other people show up, then attack. Maybe there's a better way to go about fighting them, but my current mindset works fairly well (though, I'm always up for criticism). I probably die less to a Heavy than any other class.
The only time I'm a good Heavy is when I'm playing Payload and I'm on the blue team...and I need a medic. I don't know; it just seems Sasha or Natascha don't make contact as much as they should. I get tore apart by Soldiers, because they shoot rockets at wherever I'm trying to run to and I have zero avoiding ability. I don't get backstabbed a whole lot; maybe on occasion when I'm too focused on another enemy and not on my back. I also get pretty hurt by Pyros if they sneak up on me. They run around circles and burn me and when it happens I REALLY look like an amateur, haha. I might mention that I get headshot quite a bit playing the Heavy, but there's not a ton you can do to avoid that, other than staying out of their site. I'm more concerned with how to deal with Soldiers and Pyros.
6. Engineer:
I'm a really good sapper. Really good. I almost never play a game that's more than a 6v6, and because of that there's not a lot of times where I encounter a whole lot of danger. If the Engineer gets left alone, there's no way his buildings are going to stay up. I'm also really good at destroying the sentries long-range with the Soldier. It may not be the most complicated thing to do, but most people don't understand how to use corners and angles to their advantage against sentries, and I do. Obviously, I'm not that good as destroying the sentries with a Medic or Scout or Pyro, but I'm not too worried about that, haha.
On the other side, I don't really think there's much concern either. The Engineer is, in my opinion, the easiest class to play. You just need to know where to put things. The only fault, I suppose, is when my sentry is downed. Can't shoot worth hell with the shotgun. I don't rely on it that much, though.
7. Medic:
As we go down the list, things become shorter, but with purpose, I suppose. Forget the fact that earlier I stated I lost to a Medic when I was a Scout, and I've gotta say that if you have trouble fighting a Medic, you're in trouble. I focus on the Medic first whenever he's healing someone, assuming the person he's healing isn't in trouble. If the Medic ubers, I try to stay away from them until it wears out.
When I play as the Medic, I feel like I'm taking a risk. Say I'm healing a Soldier (and I've got an uber waiting) and we're about to go out of the tunnel in Badwater Payload. I can either uber him before he runs out in the even that there's a sentry waiting to bust a cap in our asses. However, if I use it and the coast is clear, I hear that Soldier complaining about how I wasted it in the voice chat. Scenario two, I don't use the uber, I wait until he's in danger. If he peaks his head out before running into the middle of nowhere, this works. A lot of times, though, they'll go rushing out and get raped by the sentry. Sometimes the sentry will knock them out of my uber's reach, and other times I simply won't have a fast enough trigger finger to hit it after I notice he's in danger. Then I'm told it's my fault again.
8. Sniper:
Alright! This is my least favorite class by far. A fifth of my deaths are probably caused by Snipers, and offensively I'm just as bad with the Sniper as I am with the Scout.
How I go about trying to kill a Sniper changes depending on the class. If they're really pissing me off, like the Heavy, I'll switch to Spy and backstab them. I have quite a bit of Sniper backstabs as a Spy. As a Scout, I'll try to rush up to their hiding spot and blast 'em. For the other classes, I suppose my strategy is to remain out of sight until I get up to where they're hiding. If I've got a close enough hiding spot, I'll wait until they're zoomed in before I run up to them. However, my problem lies in getting to those hiding spots. I'm honestly not sure if there's anything at all I can do to prevent getting headshot in some cases. Sometimes I feel like either someone is using a program to get the headshot, or they're just a ridiculously good Sniper, but on more than one occasion I've been raging because everytime I got to the battlezone I got headshot in about two seconds. I really, really try to make my movements confusing - I don't just go left, or right. They always seem to get me.
I suppose the problem most people have using the Sniper is their ability to aim, and it's no different for me. However, there's been hundreds of times where I've been perfectly lined up with someone's head, and missed the shot because I'm not fast enough. How do most people compensate for the movement? Also, I've had a few times where it's been a Sniper duel. What I don't understand is how people aim perfectly. They run out of their hiding place, quickly scope, and get the headshot. They'll be scoped in for half of a second and yet be perfectly aimed. They don't just get me when I'm standing up, either - I get hit when I'm trying to play mindgames and crouch. How do they do this?
9. Spy:
22 hours clocked into the Spy and my most played class, for two reasons: when I first bought the game, I wanted him to be my best class, and because of that I actually played the Spy for four and a half hours before I played any other class. Second, I just feel like I understand the Spy the best. I know where to uncloak. I have strategies for stabbing pyros or heavies who spycheck too much. There are quite a few games where my K
ratio is worse than 1:1, but I don't mind, because I usually contribute a lot to the team when I'm playing the spy.
Trying to fight a spy isn't that hard, regardless of what class I am. I just check behind me as I'm walking; I swivel my character. Back one second, forward one, rinse and repeat. The only time I get backstabbed is when I'm locked onto someone else: if I'm a soldier trying to hit the heavy around the corner, chances are I will get backstabbed.
I'm going to start my offensive discussion by offering those who read this topic a strategy of mine. I'm 100% sure I'm not the first to do this (because it's somewhat obvious), but I thought of it on my own and have never seen anyone else in the game do it. This is what I do: while waiting for the gate to open, I cloak as a class that someone on my team is not using, or a fairly useless one at close-range, such as a Medic. Then, I taunt them. With about 7 seconds left, I act like I'm running around the corner and make it look like I'm a novice trying to attack them from the behind. When I'm out of their site, I cloak and run back to where I just was. Usually, they'll be waiting for me on the other side: that's when I backstab them.
The only thing I do wrong with the Spy is I can't avoid people who run into me when I'm cloaked and then find me. If anyone has any good strategies, I'm all ears.
That's all of them. Thanks for reading!
1. Scout:
When I am fighting a Scout, I get confused when their movement is random. They move left for three seconds, then right for half a second, then left two, right six...I aim for the wrong spot. Especially troubling as anything that's not a heavy. Shoot a Soldier's rocket near their feet, they dodge it. Try to plant some stickies with a Demo, they back off until I am forced to detonate them. My best class is the Spy, and obviously Scouts are not the easiest to backstab.
When I am playing Scout, I try to confuse my enemies with random movements, too. I don't do it right, even when trying to do exactly what I see: move some left, switch, go back, go left, forward, right...I still end up headshotted by a fucking Sniper. Yes. I am often headshotted as a Scout by a Sniper. Even worse, when I get into range to do some damage, I can't finish: Yesterday, it was me and the Force-A-Nature at full health against a Medic who must've had about 30 HP left from a recent encounter with a Soldier. I was about 10 feet from him (picture yourself IN the game for a moment, haha) and I sware to you guys, I didn't make contact with the Scattergun a single time before he killed me with his Blutsauger. It's not like I was staying still, was aiming off the screen, or anything - I was really trying to make contact and failed to do it. This would never happen in, say, Call of Duty 4, but as a TF2 Scout it seems to happen every life.
2. Soldier:
When I'm fighting a Soldier, my victory depends on a few variables. The first, obviously, being class. I understand some classes aren't that great against others, and as such I'm not expecting to beat a Soldier with a Medic at long range. No, the main condition that determines whether or not I win is my health - if I have max health, I usually safely rush the Soldier and overcome them, assuming a sentry isn't waiting on the other side for me. However, when I'm low on health and need to back out, I never make it - I try to make my path back as confusing as possible, but the Soldier always seems to lay a rocket right where I wanted to walk.
When I'm playing as a Soldier, I (obviously) have trouble long range. Rockets never make contact, and seeing as how I have trouble with the Scout, Pyro, and Engineer's shotguns, I can't just switch to the Soldier's and lay out a beating. Depending on the class, I might drain 30 health or so from them before I get sent back to the spawn. I do fairly well close-range; shoot rockets at their feet and they usually die. I can also hit people perfectly when they're trying to hide behind the cart in Payload - a talent I'm not sure if everyone has.
Also, a little side note, can someone explain to me why I can't rocket jump? I know it's Crouch - Jump - Rocket, but I never do it right, even after practicing one hundred times. I can crouch, then shoot at my feet, and get up a good distance, but this isn't the proper rocket jump.
3. Pyro:
When I am fighting a Pyro, I try to stay long range, because I'm obviously stronger against them there. I don't really have much of a problem fighting the Pyro. If they catch me around a corner out of luck, I lose. If I find them first, I usually beat them.
When taking the offensive as a Pyro, I'm at a loss. I see three ways about going as the Pyro. First; wait at a corner, and when someone from the other team walks past, surprise and burn them. This tactic, for the most part, works. The problem is that I'm camping, and while my K
4. Demoman:
Fighting a Demoman, I try to remain as far away from them as possible. Doesn't work. I usually somehow get stickied from afar, or bumrushed with the grenade launcher. If I move in closer, I get tore apart with stickies.
When I'm playing the Demo (which I don't do often), the only way I ever, ever, ever get a kill, is to plant stickies along the inside of a doorway and just camp. It works, but that's such a boring way of doing things, and I don't find very many demomen who play cheap like that. Close range, I rely on planting stickies right on my feet and running backwards, and I don't understand why this never works. If I plant them too close to where I was just standing, they escapse backwards. If I put them a little far out to where the enemy can't run back without getting torn apart, they literally run right up to my face and get a kill. I guess the highlight for my Demoman would be destroying sentries; I get some good angles and if I'm alone I end up tearing apart the sentry.
5. Heavy:
I think I fight Heavy's right. If one is really annoying me, I often switch to Spy and backstab a few times before I switch back to what I was trying to play. Otherwise, I stay away from them until one or two other people show up, then attack. Maybe there's a better way to go about fighting them, but my current mindset works fairly well (though, I'm always up for criticism). I probably die less to a Heavy than any other class.
The only time I'm a good Heavy is when I'm playing Payload and I'm on the blue team...and I need a medic. I don't know; it just seems Sasha or Natascha don't make contact as much as they should. I get tore apart by Soldiers, because they shoot rockets at wherever I'm trying to run to and I have zero avoiding ability. I don't get backstabbed a whole lot; maybe on occasion when I'm too focused on another enemy and not on my back. I also get pretty hurt by Pyros if they sneak up on me. They run around circles and burn me and when it happens I REALLY look like an amateur, haha. I might mention that I get headshot quite a bit playing the Heavy, but there's not a ton you can do to avoid that, other than staying out of their site. I'm more concerned with how to deal with Soldiers and Pyros.
6. Engineer:
I'm a really good sapper. Really good. I almost never play a game that's more than a 6v6, and because of that there's not a lot of times where I encounter a whole lot of danger. If the Engineer gets left alone, there's no way his buildings are going to stay up. I'm also really good at destroying the sentries long-range with the Soldier. It may not be the most complicated thing to do, but most people don't understand how to use corners and angles to their advantage against sentries, and I do. Obviously, I'm not that good as destroying the sentries with a Medic or Scout or Pyro, but I'm not too worried about that, haha.
On the other side, I don't really think there's much concern either. The Engineer is, in my opinion, the easiest class to play. You just need to know where to put things. The only fault, I suppose, is when my sentry is downed. Can't shoot worth hell with the shotgun. I don't rely on it that much, though.
7. Medic:
As we go down the list, things become shorter, but with purpose, I suppose. Forget the fact that earlier I stated I lost to a Medic when I was a Scout, and I've gotta say that if you have trouble fighting a Medic, you're in trouble. I focus on the Medic first whenever he's healing someone, assuming the person he's healing isn't in trouble. If the Medic ubers, I try to stay away from them until it wears out.
When I play as the Medic, I feel like I'm taking a risk. Say I'm healing a Soldier (and I've got an uber waiting) and we're about to go out of the tunnel in Badwater Payload. I can either uber him before he runs out in the even that there's a sentry waiting to bust a cap in our asses. However, if I use it and the coast is clear, I hear that Soldier complaining about how I wasted it in the voice chat. Scenario two, I don't use the uber, I wait until he's in danger. If he peaks his head out before running into the middle of nowhere, this works. A lot of times, though, they'll go rushing out and get raped by the sentry. Sometimes the sentry will knock them out of my uber's reach, and other times I simply won't have a fast enough trigger finger to hit it after I notice he's in danger. Then I'm told it's my fault again.
8. Sniper:
Alright! This is my least favorite class by far. A fifth of my deaths are probably caused by Snipers, and offensively I'm just as bad with the Sniper as I am with the Scout.
How I go about trying to kill a Sniper changes depending on the class. If they're really pissing me off, like the Heavy, I'll switch to Spy and backstab them. I have quite a bit of Sniper backstabs as a Spy. As a Scout, I'll try to rush up to their hiding spot and blast 'em. For the other classes, I suppose my strategy is to remain out of sight until I get up to where they're hiding. If I've got a close enough hiding spot, I'll wait until they're zoomed in before I run up to them. However, my problem lies in getting to those hiding spots. I'm honestly not sure if there's anything at all I can do to prevent getting headshot in some cases. Sometimes I feel like either someone is using a program to get the headshot, or they're just a ridiculously good Sniper, but on more than one occasion I've been raging because everytime I got to the battlezone I got headshot in about two seconds. I really, really try to make my movements confusing - I don't just go left, or right. They always seem to get me.
I suppose the problem most people have using the Sniper is their ability to aim, and it's no different for me. However, there's been hundreds of times where I've been perfectly lined up with someone's head, and missed the shot because I'm not fast enough. How do most people compensate for the movement? Also, I've had a few times where it's been a Sniper duel. What I don't understand is how people aim perfectly. They run out of their hiding place, quickly scope, and get the headshot. They'll be scoped in for half of a second and yet be perfectly aimed. They don't just get me when I'm standing up, either - I get hit when I'm trying to play mindgames and crouch. How do they do this?
9. Spy:
22 hours clocked into the Spy and my most played class, for two reasons: when I first bought the game, I wanted him to be my best class, and because of that I actually played the Spy for four and a half hours before I played any other class. Second, I just feel like I understand the Spy the best. I know where to uncloak. I have strategies for stabbing pyros or heavies who spycheck too much. There are quite a few games where my K
Trying to fight a spy isn't that hard, regardless of what class I am. I just check behind me as I'm walking; I swivel my character. Back one second, forward one, rinse and repeat. The only time I get backstabbed is when I'm locked onto someone else: if I'm a soldier trying to hit the heavy around the corner, chances are I will get backstabbed.
I'm going to start my offensive discussion by offering those who read this topic a strategy of mine. I'm 100% sure I'm not the first to do this (because it's somewhat obvious), but I thought of it on my own and have never seen anyone else in the game do it. This is what I do: while waiting for the gate to open, I cloak as a class that someone on my team is not using, or a fairly useless one at close-range, such as a Medic. Then, I taunt them. With about 7 seconds left, I act like I'm running around the corner and make it look like I'm a novice trying to attack them from the behind. When I'm out of their site, I cloak and run back to where I just was. Usually, they'll be waiting for me on the other side: that's when I backstab them.
The only thing I do wrong with the Spy is I can't avoid people who run into me when I'm cloaked and then find me. If anyone has any good strategies, I'm all ears.
That's all of them. Thanks for reading!