Why do I suck at TF2?

Say Anything

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Jan 23, 2008
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Been playing since early November of last year (roughly 4 and a half months). I have 13.6 hours logged in this week, which is a good average for every week. That's a goddamn lot of time to be playing. For a rough estimate of the total time (4.5 x 4 x 13.6) we have a little over 244 hours of playing. So why am I so bad? The game has been out for some time now, but I'd think with the amount of time I spend playing it I would be a little bit better.

1. Scout:

When I am fighting a Scout, I get confused when their movement is random. They move left for three seconds, then right for half a second, then left two, right six...I aim for the wrong spot. Especially troubling as anything that's not a heavy. Shoot a Soldier's rocket near their feet, they dodge it. Try to plant some stickies with a Demo, they back off until I am forced to detonate them. My best class is the Spy, and obviously Scouts are not the easiest to backstab.

When I am playing Scout, I try to confuse my enemies with random movements, too. I don't do it right, even when trying to do exactly what I see: move some left, switch, go back, go left, forward, right...I still end up headshotted by a fucking Sniper. Yes. I am often headshotted as a Scout by a Sniper. Even worse, when I get into range to do some damage, I can't finish: Yesterday, it was me and the Force-A-Nature at full health against a Medic who must've had about 30 HP left from a recent encounter with a Soldier. I was about 10 feet from him (picture yourself IN the game for a moment, haha) and I sware to you guys, I didn't make contact with the Scattergun a single time before he killed me with his Blutsauger. It's not like I was staying still, was aiming off the screen, or anything - I was really trying to make contact and failed to do it. This would never happen in, say, Call of Duty 4, but as a TF2 Scout it seems to happen every life.

2. Soldier:

When I'm fighting a Soldier, my victory depends on a few variables. The first, obviously, being class. I understand some classes aren't that great against others, and as such I'm not expecting to beat a Soldier with a Medic at long range. No, the main condition that determines whether or not I win is my health - if I have max health, I usually safely rush the Soldier and overcome them, assuming a sentry isn't waiting on the other side for me. However, when I'm low on health and need to back out, I never make it - I try to make my path back as confusing as possible, but the Soldier always seems to lay a rocket right where I wanted to walk.

When I'm playing as a Soldier, I (obviously) have trouble long range. Rockets never make contact, and seeing as how I have trouble with the Scout, Pyro, and Engineer's shotguns, I can't just switch to the Soldier's and lay out a beating. Depending on the class, I might drain 30 health or so from them before I get sent back to the spawn. I do fairly well close-range; shoot rockets at their feet and they usually die. I can also hit people perfectly when they're trying to hide behind the cart in Payload - a talent I'm not sure if everyone has.

Also, a little side note, can someone explain to me why I can't rocket jump? I know it's Crouch - Jump - Rocket, but I never do it right, even after practicing one hundred times. I can crouch, then shoot at my feet, and get up a good distance, but this isn't the proper rocket jump.

3. Pyro:

When I am fighting a Pyro, I try to stay long range, because I'm obviously stronger against them there. I don't really have much of a problem fighting the Pyro. If they catch me around a corner out of luck, I lose. If I find them first, I usually beat them.

When taking the offensive as a Pyro, I'm at a loss. I see three ways about going as the Pyro. First; wait at a corner, and when someone from the other team walks past, surprise and burn them. This tactic, for the most part, works. The problem is that I'm camping, and while my K:D ratio gets better, the amount of kills I actually get is pretty low, because I have to wait for someone to come. Second tactic I use is like this: hold the shotgun, run into a spot where enemies might be, switch to flamethrower and get a few kills. This also works, assuming I get to whoever I'm trying to kill before they start unleashing on me. Long range as a Pyro, I get destroyed. Third strategy is to be a "Spyro"...I take routes most don't use, try to stay out of sight from any enemies, and wait until they get distracted before I rush. Doesn't really work. Haha. Usually, I can remain hidden until I go to strike, and when I do, it seems like everybody just says "Hey, drop what you're doing real quick, turn around, and bumrape that Pyro. And yes, sir, I DO have eyes in the back of my head."

4. Demoman:

Fighting a Demoman, I try to remain as far away from them as possible. Doesn't work. I usually somehow get stickied from afar, or bumrushed with the grenade launcher. If I move in closer, I get tore apart with stickies.

When I'm playing the Demo (which I don't do often), the only way I ever, ever, ever get a kill, is to plant stickies along the inside of a doorway and just camp. It works, but that's such a boring way of doing things, and I don't find very many demomen who play cheap like that. Close range, I rely on planting stickies right on my feet and running backwards, and I don't understand why this never works. If I plant them too close to where I was just standing, they escapse backwards. If I put them a little far out to where the enemy can't run back without getting torn apart, they literally run right up to my face and get a kill. I guess the highlight for my Demoman would be destroying sentries; I get some good angles and if I'm alone I end up tearing apart the sentry.

5. Heavy:

I think I fight Heavy's right. If one is really annoying me, I often switch to Spy and backstab a few times before I switch back to what I was trying to play. Otherwise, I stay away from them until one or two other people show up, then attack. Maybe there's a better way to go about fighting them, but my current mindset works fairly well (though, I'm always up for criticism). I probably die less to a Heavy than any other class.

The only time I'm a good Heavy is when I'm playing Payload and I'm on the blue team...and I need a medic. I don't know; it just seems Sasha or Natascha don't make contact as much as they should. I get tore apart by Soldiers, because they shoot rockets at wherever I'm trying to run to and I have zero avoiding ability. I don't get backstabbed a whole lot; maybe on occasion when I'm too focused on another enemy and not on my back. I also get pretty hurt by Pyros if they sneak up on me. They run around circles and burn me and when it happens I REALLY look like an amateur, haha. I might mention that I get headshot quite a bit playing the Heavy, but there's not a ton you can do to avoid that, other than staying out of their site. I'm more concerned with how to deal with Soldiers and Pyros.

6. Engineer:

I'm a really good sapper. Really good. I almost never play a game that's more than a 6v6, and because of that there's not a lot of times where I encounter a whole lot of danger. If the Engineer gets left alone, there's no way his buildings are going to stay up. I'm also really good at destroying the sentries long-range with the Soldier. It may not be the most complicated thing to do, but most people don't understand how to use corners and angles to their advantage against sentries, and I do. Obviously, I'm not that good as destroying the sentries with a Medic or Scout or Pyro, but I'm not too worried about that, haha.

On the other side, I don't really think there's much concern either. The Engineer is, in my opinion, the easiest class to play. You just need to know where to put things. The only fault, I suppose, is when my sentry is downed. Can't shoot worth hell with the shotgun. I don't rely on it that much, though.

7. Medic:

As we go down the list, things become shorter, but with purpose, I suppose. Forget the fact that earlier I stated I lost to a Medic when I was a Scout, and I've gotta say that if you have trouble fighting a Medic, you're in trouble. I focus on the Medic first whenever he's healing someone, assuming the person he's healing isn't in trouble. If the Medic ubers, I try to stay away from them until it wears out.

When I play as the Medic, I feel like I'm taking a risk. Say I'm healing a Soldier (and I've got an uber waiting) and we're about to go out of the tunnel in Badwater Payload. I can either uber him before he runs out in the even that there's a sentry waiting to bust a cap in our asses. However, if I use it and the coast is clear, I hear that Soldier complaining about how I wasted it in the voice chat. Scenario two, I don't use the uber, I wait until he's in danger. If he peaks his head out before running into the middle of nowhere, this works. A lot of times, though, they'll go rushing out and get raped by the sentry. Sometimes the sentry will knock them out of my uber's reach, and other times I simply won't have a fast enough trigger finger to hit it after I notice he's in danger. Then I'm told it's my fault again.

8. Sniper:

Alright! This is my least favorite class by far. A fifth of my deaths are probably caused by Snipers, and offensively I'm just as bad with the Sniper as I am with the Scout.

How I go about trying to kill a Sniper changes depending on the class. If they're really pissing me off, like the Heavy, I'll switch to Spy and backstab them. I have quite a bit of Sniper backstabs as a Spy. As a Scout, I'll try to rush up to their hiding spot and blast 'em. For the other classes, I suppose my strategy is to remain out of sight until I get up to where they're hiding. If I've got a close enough hiding spot, I'll wait until they're zoomed in before I run up to them. However, my problem lies in getting to those hiding spots. I'm honestly not sure if there's anything at all I can do to prevent getting headshot in some cases. Sometimes I feel like either someone is using a program to get the headshot, or they're just a ridiculously good Sniper, but on more than one occasion I've been raging because everytime I got to the battlezone I got headshot in about two seconds. I really, really try to make my movements confusing - I don't just go left, or right. They always seem to get me.

I suppose the problem most people have using the Sniper is their ability to aim, and it's no different for me. However, there's been hundreds of times where I've been perfectly lined up with someone's head, and missed the shot because I'm not fast enough. How do most people compensate for the movement? Also, I've had a few times where it's been a Sniper duel. What I don't understand is how people aim perfectly. They run out of their hiding place, quickly scope, and get the headshot. They'll be scoped in for half of a second and yet be perfectly aimed. They don't just get me when I'm standing up, either - I get hit when I'm trying to play mindgames and crouch. How do they do this?

9. Spy:

22 hours clocked into the Spy and my most played class, for two reasons: when I first bought the game, I wanted him to be my best class, and because of that I actually played the Spy for four and a half hours before I played any other class. Second, I just feel like I understand the Spy the best. I know where to uncloak. I have strategies for stabbing pyros or heavies who spycheck too much. There are quite a few games where my K:D ratio is worse than 1:1, but I don't mind, because I usually contribute a lot to the team when I'm playing the spy.

Trying to fight a spy isn't that hard, regardless of what class I am. I just check behind me as I'm walking; I swivel my character. Back one second, forward one, rinse and repeat. The only time I get backstabbed is when I'm locked onto someone else: if I'm a soldier trying to hit the heavy around the corner, chances are I will get backstabbed.

I'm going to start my offensive discussion by offering those who read this topic a strategy of mine. I'm 100% sure I'm not the first to do this (because it's somewhat obvious), but I thought of it on my own and have never seen anyone else in the game do it. This is what I do: while waiting for the gate to open, I cloak as a class that someone on my team is not using, or a fairly useless one at close-range, such as a Medic. Then, I taunt them. With about 7 seconds left, I act like I'm running around the corner and make it look like I'm a novice trying to attack them from the behind. When I'm out of their site, I cloak and run back to where I just was. Usually, they'll be waiting for me on the other side: that's when I backstab them.

The only thing I do wrong with the Spy is I can't avoid people who run into me when I'm cloaked and then find me. If anyone has any good strategies, I'm all ears.

That's all of them. Thanks for reading!
 

Yooz

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Mar 12, 2009
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I *suck* with the Scout. I can't use the Scattergun to save myself. My top class, and most played class is The Sniper. Doesn't require to much movement, you can just stand still for ages. I'm surprisingly good with Pyro.

Sniper

When you're playing as the sniper, it's best to go a Spy beforehand so you can...'scout' the area the opposing sniper is. With the knowledge of the enemies position in hand, gain a vantage point where he won't be expecting you, for example: on 2Fort, if the sniper is on the balcony of one of the bases, go into the water, and stand nearest the wall to your base *in* the water. It's a good hiding spot, plus they will most likely never see you. (Unless you kill them, and they see you on killcam.)
 

CyberAkuma

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Nov 27, 2007
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Soldier
Firstly, don't shoot people with your Rocket Launcher on the face on long range. That is entirely and utterly useless and hopeless.
What you need to start aiming for is surfaces that are near your enemy/enemies and hurt the through splash damage. I usually aim at the floor next to the enemy at medium/long range enemies. Rockets are simply way too slow to be used as a direct-contacnt projectile on your enemies. The tactic when you shoot the floor enemies stand on rather than shooting your enemies originates from the old golden days of Quake Rocket Arena when Rockets were just way too slow to do direct damage to your opponent. Everytime I play as Soldeir, the Uqake Rocket Arena reflexes kick in and I'm fairly good and efficient at killing opponents, even HW-guys.
You need to start observing the Rocket Launcher in a new way.
Also, Rocket-stock and Reload-management is extremely important in the game. The worst thing you can do when you encounter an enemy is load off 4 rockets at once and then reload for 10 seconds. You need to fire more carefully and check your ammo. The time it takes to put 4 rockets back in is more than enough for any class to kill you.

As far as the R-Jump goes, you are not supposed to CROUCH when doing the Rocket-Jump.
Just aim down, fire and jump at the same time. It's really not that difficult.

Demoman
I would not touch this class until you've mastered Soldier.
Grossly simplifying things - the Demoman is essentially the same kind of class as the soldier with a gravity-affected projectile weapon that's a tad harder to master. Anticipating the trajectory of the grenades is something that requires a lot of practice but once you get the hang of it you can inflict some major damage with it by directly hitting your opponents with your grenades. Ironically as demoman, I rarely use stickies and 90% of all my kills as Demoman are done with the regular grenade. Regular explosive grenades are a great way of clearing rooms, corners or tight spaces. Not only does your opponent risk of getting directly hit by a grenade (1-hit-kill for light-class players) but also they risk getting hit by the coming splash damage if the grenades MISSES the target and bounces around and explodes.
This is also remeniscant of Quake Tactics during the old days of the grenade launcher (which I recall was the most damaging weapon in the game) where you would have to master the explosive-type of grenades.

As far as stickies goes, you can use them by charging up the shot so you can shoot the sticky away from a further distance and the detonate it as soon as it lands under an enemy. Not as effective as shooting regular grenades.

I would say that you got the Demoman kind of wrong. You need to start mastering regular greneades first.
 

Say Anything

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Jan 23, 2008
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CyberAkuma said:
Soldier

Firstly, don't shoot people with your Rocket Launcher on the face on long range. That is entirely and utterly useless and hopeless.
What you need to start aiming for is surfaces that are near your enemy/enemies and hurt the through splash damage. I usually aim at the floor next to the enemy at medium/long range enemies. Rockets are simply way too slow to be used as a direct-contacnt projectile on your enemies. The tactic when you shoot the floor enemies stand on rather than shooting your enemies originates from the old golden days of Quake Rocket Arena when Rockets were just way too slow to do direct damage to your opponent. Everytime I play as Soldeir, the Uqake Rocket Arena reflexes kick in and I'm fairly good and efficient at killing opponents, even HW-guys.
You need to start observing the Rocket Launcher in a new way.

As far as the R-Jump goes, you are not supposed to CROUCH when doing the Rocket-Jump.
Just aim down, fire and jump at the same time. It's really not that difficult.
Oops, I guess I worded it wrong. When I said "Rockets never make contact" I meant to say I don't even think about the rocket launcher at far range because I have horrible aim and don't hurt anyone. If I try to aim at a building or ground or something else near them at far range, more times than not they'll just walk right out of the way, which is where the trouble comes in. I would never send a rocket straight up into someone's face, that's just silly :p

And damn whoever told me to crouch for a rocket jump. Damn them to hell. Three months of total confusion for what's almost nothing.
 

wordsmith

TF2 Group Admin
May 1, 2008
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Scout- Scatter gun does decent damage from POINT BLANK range. Anything less than that, you're better off using the pistol. Also, the space bar is your friend. If you double-jump when retreating, you'll do loads better.

Pyro- Pyros are NOT an offencive class. If you play them as a "rush" class, expect to die frequently. Your job is to light them up so they don't get as far as they would normally. If you want to kill stuff in an offencive manner, go with the shotty.

Demoman- you're here to trap stuff, so do it. Don't go on personal vendettas.
 

CyberAkuma

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Nov 27, 2007
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Say Anything said:
If I try to aim at a building or ground or something else near them at far range, more times than not they'll just walk right out of the way, which is where the trouble comes in.
This is when your Rocket management skills come in. If you manage your rocket correct you will have 2-3 rockets ready for fire in your Bazooka when the opponent charges at you.
It's when you're low on rockets and need to reload that you are in a significant disadvantage (unless your are one mean bad ass mofo with the shotgun that is)
Make sure not to waste all rockets at once, much less when the enemy is at long range. Always be ready that the opponent is going to charge you, plan his route to you, exploit every space, surface and manouver you can possibly use when he charges at you.
Usually it's quite obvious which route the enemy is going to charge at you and you need to just spam his path with rockets.

Say Anything said:
And damn whoever told me to crouch for a rocket jump. Damn them to hell. Three months of total confusion for what's almost nothing.
Practice makes good. Good practice makes perfect.

Also, to be fully honest, there is very little usage for the Rocket-Jump in TF2 other than launching yourself up to specific places. You could sometimes use it in battle as a surprise-manouver but it's hardly worth the risk, the damage and the lost rocket to be used in battle. Not to even mention that they are vry few levels where you have enough space around you to fully use it.
 

Abedeus

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Sep 14, 2008
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You could try playing an Engineer.

You just have to place turrets where they will cover the most ground (or will surprise an enemy the most/hold him for as long as possible), place teleporters that will help your team and dispensers, where it's easy to access them and hard to get them destroyed.
 

CyberAkuma

Elite Member
Nov 27, 2007
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Pyro

First things first, when fighting a Pyro, you *ARE* going to get burnt, one way or another.
The good news is that the damage he does to you is conciderably less than that of a Rocket Launcher/Grenade/MiniGun. Any assault class will 90% of the cases dispatch the Pyro before dying from fire damage. As a soldier, I deal with Pyros with great ease and then just run after a medic or dispenser to heal up. Almost every Pyros I encounter in TF2 is playing the class entirely wrong. As a Pyro, you are not supposed to heavily assault your enemies. The Pyro is not a heavy fragger. The entire point if the Pyro is setting your enemies on fire and then retreat and let your friends deal with the burnt leftovers with great ease. The Pyro just delivers too weak immediate damage. The Pyro however deals a good ammount of damage in a long timespan. If the opponent is left to burn he will have one third left of his health-bar. This is a significant advantage for the rest of the assault class players of your team.

The Pyro is also well in dealing with people with low health. Burning them is easy and they will not last long anyway.
Also, what also drives me batshit bonkers is Pyros not understanding the entire importance of SPY CHECK. As a Pyro, you are entirely obligated to spycheck everyone for Spies.
When you get to a significant spot with turrents/dispensers as a Pyro you should spray fire around the place randomly to see if you can ignite some invisible Spies and if a Engineers ask for Spy check around his equipment then you should bloody fucking obey him and help him out.. As a Pyro, you are the Spys worst enemy. There is nothing worse to a team than a Pyro that is clueless to the Spy Check.
 

Say Anything

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Jan 23, 2008
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CyberAkuma said:
Also, to be fully honest, there is very little usage for the Rocket-Jump in TF2 other than launching yourself up to specific places. You could sometimes use it in battle as a surprise-manouver but it's hardly worth the risk, the damage and the lost rocket to be used in battle. Not to even mention that they are vry few levels where you have enough space around you to fully use it.
haha, it's just something that's fun to do while waiting for the gate to open. I didn't mean to attract too much focus to that little part at the end :p
 

grinklehi

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Sep 10, 2008
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I can easily understand your frustration as a Scout, seeing as that is my main class. When I started, I would get maybe 1 kill in a life if I was lucky. You see, my problem was that A) My mouse sensitivity was way too low, B) My Twitch-aiming skills were pretty horrid, C) I was stopping to attack my opponent to counter the bad twitch-aiming skills, D) I didn't attack my enemies from the flank, and E) I wasn't attacking my enemy while jumping. So, for somebody who wishes to attain Scout Supremacy, my tips are this:

1) Practice the Hit-and-run. if you can go in, kill somebody important like a medic, and get out alive, you have done a valuable service for your team and will soon be ready for the next attack.

2)Be a Monkey. In addition to random movement, try random jumping mixed in with land-dodging.

3) Flank your enemies! As a scout, you are even better then the "spyro" at attacking from a surprise direction due to your better speed and maneuverability. Channel your inner Guerrilla Tactician!

4)Be a Homicidal Monkey. Try Double-jumping over the heads of the enemy and giving them a burst of lead right into their upper head and shoulders. the damage is massive, and if you run out of shots, like if you are using the FAN, try landing on their head and beating them to death with your Baseball bat. Most of the time the enemy (especially Heavys and Medics) don't see it coming, but only attempt it if you are alone with them!

With these tips, you will well be on your way to being a better Scout. The rest you can do to improve takes practice and hours of hard work. The reward, however, is well worth it, because a properly played scout can be the biggest PITA an enemy team can have.
 

Dr. Nerfball

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Jan 28, 2009
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Scout:
As a scout you need to pick your battles wisely. If you've just seen a heavy gun down three of your allies and he's screaming for a medic, that's when you jump out of the shadows and blast him in the ass. Same goes with any other fight, you see a badly wounded enemy, you get in there and take 'em down, as a scout you're essentially a disgusting vulture, picking on everything weaker than you (which isn't much). Also, stay the hell away from pyros no matter what, they can kill you in three seconds flat, even if you're fully buffed health wise. Oh, and with the snipers, once you get the sandman then they're easy prey. And a good character to try and get the Moonshot achievement against.
Best maps: 2 Fort, Badwater (until the last point at any rate) and ctf turbine (so long as you have a soldier or demo to back you up when you're tryin to take the intel)
 

DigitalSushi

a gallardo? fine, I'll take it.
Dec 24, 2008
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PROTIP, be heavy or medic, the heavy is the beginner class, pure defense character, also because he's so slow you learn to anticipate what the other team does.

With medic just team up with someone, and support them, they're skills will rub off on you.
 

zacaron

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Apr 7, 2008
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CyberAkuma said:
Soldier
Firstly, don't shoot people with your Rocket Launcher on the face on long range. That is entirely and utterly useless and hopeless.
What you need to start aiming for is surfaces that are near your enemy/enemies and hurt the through splash damage. I usually aim at the floor next to the enemy at medium/long range enemies. Rockets are simply way too slow to be used as a direct-contacnt projectile on your enemies. The tactic when you shoot the floor enemies stand on rather than shooting your enemies originates from the old golden days of Quake Rocket Arena when Rockets were just way too slow to do direct damage to your opponent. Everytime I play as Soldeir, the Uqake Rocket Arena reflexes kick in and I'm fairly good and efficient at killing opponents, even HW-guys.
You need to start observing the Rocket Launcher in a new way.
Also, Rocket-stock and Reload-management is extremely important in the game. The worst thing you can do when you encounter an enemy is load off 4 rockets at once and then reload for 10 seconds. You need to fire more carefully and check your ammo. The time it takes to put 4 rockets back in is more than enough for any class to kill you.

As far as the R-Jump goes, you are not supposed to CROUCH when doing the Rocket-Jump.
Just aim down, fire and jump at the same time. It's really not that difficult.

Demoman
I would not touch this class until you've mastered Soldier.
Grossly simplifying things - the Demoman is essentially the same kind of class as the soldier with a gravity-affected projectile weapon that's a tad harder to master. Anticipating the trajectory of the grenades is something that requires a lot of practice but once you get the hang of it you can inflict some major damage with it by directly hitting your opponents with your grenades. Ironically as demoman, I rarely use stickies and 90% of all my kills as Demoman are done with the regular grenade. Regular explosive grenades are a great way of clearing rooms, corners or tight spaces. Not only does your opponent risk of getting directly hit by a grenade (1-hit-kill for light-class players) but also they risk getting hit by the coming splash damage if the grenades MISSES the target and bounces around and explodes.
This is also remeniscant of Quake Tactics during the old days of the grenade launcher (which I recall was the most damaging weapon in the game) where you would have to master the explosive-type of grenades.

As far as stickies goes, you can use them by charging up the shot so you can shoot the sticky away from a further distance and the detonate it as soon as it lands under an enemy. Not as effective as shooting regular grenades.

I would say that you got the Demoman kind of wrong. You need to start mastering regular greneades first.
I have to agree with you the only time I use stickys is when theres a lot of enemys coming around a corner and I know it will be easy to hit them other then that I just use the stickys for jumps.
 

whaleswiththumbs

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Feb 13, 2009
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CyberAkuma said:
Practice makes good. Good practice makes perfect.
Wrong, you can never be prefect, Practice just makes practice (Music 101, baby)

I love the Pyro i feel kind of bad that i never use any other class but soldier and pyro but it's so funny because I'm amn offensive pyro, i will Spyro(lol) sometimes, but i'm not afraid to charge someone, i usly play on 2fort and turbine, which have a lot of good places for pyros to take over. You just have to work on it, charging won't really work in most places, shotgun has too much time between shots, the flare gun also has a crawling fire rate,and flamethrower only goes about 10ft, so it may cause fear in them, they know how much the flames can do, but chances are they are 15ft away you misjudged distance and they will turn around and run to the closest sentry, which probably will be bad for you, if your like me and like to get the kills. Pyros are the ambush class, simply put.Ehh, sorry if theres alot of things said more than once, my mind was in the game (i just finished playing some tf2) and i want to go back now.
 

J.B

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Feb 4, 2009
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There are some pretty good videos on Youtube showing you how to play in a more efficient/advanced way with a couple of classes.

http://www.youtube.com/user/EvilDaedalus

They are on this guy's account, there is one for the engineer too, but you'll have to search for that one.
 

Say Anything

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Jan 23, 2008
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Alright, I appreciate all of the comments and tips everyone. I have every class up now, so if you have any more help to give I'd appreciate it.
 

Taerdin

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Nov 7, 2006
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I dont get TF2... my friends are all about it but it doesn't appeal to me that much...

But that might be mostly because I suck at it, its hard to say.

I'm sure I would get better if I tried but... :S