darkmind35 said:
Mirroga said:
There has been few games where you can actually do stuff that veers away from the norm. I find it nice that a game would let me finish my mission whatever way I want even if it involves killing the one who gave my mission simply because he pissed me off. But I suppose that kind of freedom is not enough.
"Veering away from the norm" is supposed to be Skyrim's selling point. And whatever is the mission you're talking about? Disregarding quests objectives usually leads to some of these:
-You simply can't, the quest giver is an essential and you're forced to complete the quest the way he wanted.
-You can kill the quest giver, but no one gives a shit. Simply put, Quest Failed.
-You leave the quest in an eternal Quest Log limbo. No NPC gives a shit.
I can imagine there being one or 2 such quests that allow you this, but in a game that prides itself in "freedom" this should be a norm and not a rare exception for some longer quest lines.
Look, there seems to one main thing you're overlooking; it's a video game. There is only so much they can put in the game before it starts to collapse under it's own code.
One day I'm sure we'll have complete and utter freedom, but your "oh everything is just do this, then do that, then do that" can be applied to every game in existence if you want to boil it down to the simplicity you're stating in all of your posts. There is no game in existence that offers the amount of freedom you think Skyrim should have, because it's not technologically feasible to do so. Just think of the amount of man power and resources you'd need to have that level of fidelity and choice in everything in the game.
You seem to be under the impression that video games are magic, and that the magic coders can just will things into existence, and that by not allowing complete and un-negated freedom to do anything that your imagination dreams up is just them slacking in the wizarding department. Yes I know that's me being extremely hyperbolic, but your points and complaints are completely infeasible for current gaming technology to account for.
Relative to most games Skyrim has a lot of freedom. You seem to be confusing the concept of freedom in games with total control and allowance to do whatever. Of course there is going to be some constraints because no developer can ever make a game that offers anything and everything the player could possibly think of doing. This isn't D&D, where you can just make up the results, because every game in inexorably bound to what's in the code.
You want freedom, then you complain that people that enjoy climbing mountains for the sake of it are stupid. Do you not see how contradictory that statement is? I climb that mountain because I can, because I can sit on top of and check out the view, merely because I can and because it's there. Why do anything, you're still doing anything just for the sake of it if you want to view things like that.
And your statement about New Vegas is total bull; "over two hundred endings!", that's not true and you know it isn't, there's about five endings and the odd change in text at the ending monologue, that's not two hundred endings.
Seriously, I cannot stress this enough: Think about the amount of Manpower and resources you need to be able to make a game with that much choice. The voice acting, the coding, the graphics, animations, dialogue options etc etc.