One of my favorite games, in the grand scheme of things, would have to be Flower. Jenova Chen and Nicholas Clark really made this really great experience, along with Vincent Diamente's score, really hit home with me. I don't know why, but I am a big fan of it.
For those that don't know Flower, effectively, you play a wind pushing around a singular petal, and you go near other flowers to pick up tiny little petals, and flowers just kindof change the enviornment... it was fun, but it was, just as well, very artsy, very emotionally rising experience. And a lot of people I know, the so-called "Hardcore" gamers, and I'm sure a lot of you, are going, "wow, that sounds terrible," or, for the less politically correct, "that sounds really gay." And, well, I want to talk about that.
It seems a lot of modern, self-proclaimed "hardcore" gamers really, really fucking hate artgames with a real passion. I'm not talking about games with morals, I'm talking about games that are really based around the concept of games as an artform with it's own merits of interactivity, with gameplay maybe not being as much the focus. And I can understand it not being fun, and trust me, I don't like art games that aren't fun, but even with art games that are fun, like Flower, people tend to shut it out for being the general category of not eating someone's brain or pissing napalm or chainsawing someone's balls.
While I can understand the appeal of these games, and like these games just as well, like superhero comics, I really don't get why people shut out everything else.
If I may use an example of how this really shows in even the more sandbox-type ways, another of a game I have had real fun with is called Sleep Is Death. It is a brilliant game completely based around user-created content, in the way that the user creates a little story, with one person acting as the "player" in that story. The way I see it, it was meant for everything, but more for philosophical, self-exploration in a way that couldn't be done in movies and such because it wasn't dependent on, in itself, the user, and also impossible in real, "Hardcore" games such as Gears Of War because there wasn't a person there to interpret the morality or overall decisions of the individual, dependent truly on their overall decisions rather than a temporary multiple-choice question that clearly outlines the right or wrong options. While you may get the occasional idiot on there that forces his morals and choices upon you, mostly, it would be a very intelectually and morally stimulating experience.
I'm not saying that occasional games based entirely around fun would be bad, or stupid, or just a bad experience overall. But that's all you see, or at least all that's easy to find. All that's easy to find are fun, slapstick comedy games and fighting games. Rarely can you appreciate actually intellectualy stimulating concepts.
I like Gears Of War, God Of War. Games like that. I like games that feature girls with big tits as a major feature. But for all the blathering about how games are art, when was the last time you've played a game really about it being art, rather than just having a temporary cool story, that really even made an attempt, no matter how poor, to change your view on something, to alter something? That stirred up any emotion other than "RAAAAGE" or "SAAAAAD RAAAAGE" or maybe occasionally even "INFATUATION LUSTTTTT"? When has a game really done anything but killing people?
I understand people think that this can't be fun. But as it stands, we haven't really given it a chance. So I ask of you, Escapists - why can't we even attempt to try something different? Why, rather than games about murder, or even the occasional one about humping someone, why not make a game, about, say, unrequited love, or aging? Why can't we make a game that truly stimulates, artistically, us? Why can't we have the variety found in movies, books? Why can't we find true art?
Now I'm not saying every game needs to be some emo, navel-gazing experience, but really. Come on guys. Can't we actually not be all about male power fantasies, can't we be at least half as intelligent as we think we are, for five seconds, just to try to experience at least one or two games that actually make us think based upon something, be it our morality, or our own experience.
Other than the extremely rare break-out success in indie or art gaming, like Jon Blow or Jenova Chen, you never hear about, say, Blueberry Garden, you only hear about the violent, stupid "Hardcore" games. So really. Can we not be "hardcore," ultra-manly gamers for a moment and maybe take a moment to, to borrow a philosophy from China, get in more touch with our Yin?
tldr; WHY THE FUCK AREN'T YOU PLAYING PASSAGE RIGHT NOW?
For those that don't know Flower, effectively, you play a wind pushing around a singular petal, and you go near other flowers to pick up tiny little petals, and flowers just kindof change the enviornment... it was fun, but it was, just as well, very artsy, very emotionally rising experience. And a lot of people I know, the so-called "Hardcore" gamers, and I'm sure a lot of you, are going, "wow, that sounds terrible," or, for the less politically correct, "that sounds really gay." And, well, I want to talk about that.
It seems a lot of modern, self-proclaimed "hardcore" gamers really, really fucking hate artgames with a real passion. I'm not talking about games with morals, I'm talking about games that are really based around the concept of games as an artform with it's own merits of interactivity, with gameplay maybe not being as much the focus. And I can understand it not being fun, and trust me, I don't like art games that aren't fun, but even with art games that are fun, like Flower, people tend to shut it out for being the general category of not eating someone's brain or pissing napalm or chainsawing someone's balls.
While I can understand the appeal of these games, and like these games just as well, like superhero comics, I really don't get why people shut out everything else.
If I may use an example of how this really shows in even the more sandbox-type ways, another of a game I have had real fun with is called Sleep Is Death. It is a brilliant game completely based around user-created content, in the way that the user creates a little story, with one person acting as the "player" in that story. The way I see it, it was meant for everything, but more for philosophical, self-exploration in a way that couldn't be done in movies and such because it wasn't dependent on, in itself, the user, and also impossible in real, "Hardcore" games such as Gears Of War because there wasn't a person there to interpret the morality or overall decisions of the individual, dependent truly on their overall decisions rather than a temporary multiple-choice question that clearly outlines the right or wrong options. While you may get the occasional idiot on there that forces his morals and choices upon you, mostly, it would be a very intelectually and morally stimulating experience.
I'm not saying that occasional games based entirely around fun would be bad, or stupid, or just a bad experience overall. But that's all you see, or at least all that's easy to find. All that's easy to find are fun, slapstick comedy games and fighting games. Rarely can you appreciate actually intellectualy stimulating concepts.
I like Gears Of War, God Of War. Games like that. I like games that feature girls with big tits as a major feature. But for all the blathering about how games are art, when was the last time you've played a game really about it being art, rather than just having a temporary cool story, that really even made an attempt, no matter how poor, to change your view on something, to alter something? That stirred up any emotion other than "RAAAAGE" or "SAAAAAD RAAAAGE" or maybe occasionally even "INFATUATION LUSTTTTT"? When has a game really done anything but killing people?
I understand people think that this can't be fun. But as it stands, we haven't really given it a chance. So I ask of you, Escapists - why can't we even attempt to try something different? Why, rather than games about murder, or even the occasional one about humping someone, why not make a game, about, say, unrequited love, or aging? Why can't we make a game that truly stimulates, artistically, us? Why can't we have the variety found in movies, books? Why can't we find true art?
Now I'm not saying every game needs to be some emo, navel-gazing experience, but really. Come on guys. Can't we actually not be all about male power fantasies, can't we be at least half as intelligent as we think we are, for five seconds, just to try to experience at least one or two games that actually make us think based upon something, be it our morality, or our own experience.
Other than the extremely rare break-out success in indie or art gaming, like Jon Blow or Jenova Chen, you never hear about, say, Blueberry Garden, you only hear about the violent, stupid "Hardcore" games. So really. Can we not be "hardcore," ultra-manly gamers for a moment and maybe take a moment to, to borrow a philosophy from China, get in more touch with our Yin?
tldr; WHY THE FUCK AREN'T YOU PLAYING PASSAGE RIGHT NOW?