So the other day I found this video on the old PS1 game, Croc.
And I noticed something interesting in the comments, where many many people talked about how they felt very lonely while playing Croc. Now if you look at the premise of the game and its characters, you wouldn't think that that's what you would feel, but as someone who themselves has played Croc and experienced the same, I can vouch for that indeed being a feeling you get while playing it. But why?
Another example of a weird dichotomy between the intended mood of a game and what people feel, is Rayman 2: The Great Escape. Given the style of the games before and after it, it seems clear to me now that their intention was for a game that's goofy and comical, yet when I played it, it didn't feel that way to me. Sure I recognized humorous bits, but the overall feeling I got was a mixture of fairy tail like wonder at the beautiful areas and and an encroaching menace at the dangerous ones. The pirates, despite trying to be portrayed as goofy and weird, came off as dangerous and threatening. Then there's things like The Cave of Bad Dreams, that were pretty spooky for me as a kid. But why?
Why do these and other games end up with a feeling that was at odds with its intention, and why do we not see this anymore in most good games?
And I noticed something interesting in the comments, where many many people talked about how they felt very lonely while playing Croc. Now if you look at the premise of the game and its characters, you wouldn't think that that's what you would feel, but as someone who themselves has played Croc and experienced the same, I can vouch for that indeed being a feeling you get while playing it. But why?
Another example of a weird dichotomy between the intended mood of a game and what people feel, is Rayman 2: The Great Escape. Given the style of the games before and after it, it seems clear to me now that their intention was for a game that's goofy and comical, yet when I played it, it didn't feel that way to me. Sure I recognized humorous bits, but the overall feeling I got was a mixture of fairy tail like wonder at the beautiful areas and and an encroaching menace at the dangerous ones. The pirates, despite trying to be portrayed as goofy and weird, came off as dangerous and threatening. Then there's things like The Cave of Bad Dreams, that were pretty spooky for me as a kid. But why?
Why do these and other games end up with a feeling that was at odds with its intention, and why do we not see this anymore in most good games?