Why does everyone claim they hate quick time events?

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Maet

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Jul 31, 2008
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Quick time events were introduced into the Guitar Hero franchise with that stupid tapping bar piece of garbage on the new guitar. I'm just glad that it's entirely optional.
 

videot76

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Aug 20, 2008
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Anyone remember the QT events/endings of Soul Calibur 3? Not only were the instructions minimal and placed in the top right corner, they didn't even have the common courtesy to tell you straight out what button to press. Nooo, they had to tell you "A,B,K,G" instead of "square, triangle, circle, X"...
You also had an extremely short time to do this in, AND usually had to combine the button with a choice from the directional pad. Especially fun after doing the incredibly cheap and boring story mode, only to get the "bad ending" because you didn't remember that "K" means circle. (To be fair, the ending can be replayed from the cinematics menu, but I didn't know that the first times).

Those were the only QT events I have seriously minded.
 

linchowlewy

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Nov 27, 2008
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HSIAMetalKing said:
linchowlewy said:
HSIAMetalKing said:
I actually don't hate quicktime events-- I played through the entirety of Indigo Prophecy, and THAT game was LITERALLY all quicktime events (Guitar Hero is a pretty poor example). I even enjoyed it up until the end where shit just started to get crazy.

Sneaky quicktime events (like that one in the first mission of CoD4-- you know the one) are somewhat annoying because they surprise you and are extremely difficult to react to and result in instant death if failed.
i don't remember a quicktime in the first level of CoD:4...
Really? You don't remember the "Press A to Board the Helicopter!" thing?

I missed that one and the Game Over screen said something like, "Don't worry-- nobody gets it on the first try."
that was just jump and doesn't count as a quicktime event. oh and i made it the first time
 

SimuLord

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Aug 20, 2008
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Quicktime events have two things going against them; one, they break game flow, as everyone here has indicated. Two, a quicktime event more or less by definition requires a cutscene, and I'd rather play games than watch them. Cinematics aren't my scene, and combining the two things I strongly dislike about modern games by adding QTEs to those cutscenes...well, I'd rather just venture back onto my PC and play something else, like a continuous-flow RTS.
 

kommando367

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Oct 9, 2008
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i like QTE sequences when they pop up enough that i expect them, when its 75% though the storyline in the middle of a long cutscene is not the time for a reflex tester i belive all games that use QTEs in that manner should be required to have a warning 5 seconds before the sequence
 

PirateKing

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Nov 19, 2008
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I like quick time events. It's a way to pull off things that are too...what's the word? Abstract I guess. They can make games more cinematic, like in God of War and Resident Evil 4. A game composed entirely of quick time sequences would suck, but it's nice to have interactive cut scenes.
Anyway, all games are basically masses of quick time events. You push a button to shoot, you push a button to punch. It's not really different than pushing O to pull out a cyclops' eye.
 

Librarian Mike

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May 16, 2008
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I have a sneaking suspicion that if Yahtzee suddenly started praising QTE, a lot of people would suddenly stop complaining about them.
 

stiver

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Oct 17, 2007
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HSIAMetalKing said:
linchowlewy said:
HSIAMetalKing said:
I actually don't hate quicktime events-- I played through the entirety of Indigo Prophecy, and THAT game was LITERALLY all quicktime events (Guitar Hero is a pretty poor example). I even enjoyed it up until the end where shit just started to get crazy.

Sneaky quicktime events (like that one in the first mission of CoD4-- you know the one) are somewhat annoying because they surprise you and are extremely difficult to react to and result in instant death if failed.
i don't remember a quicktime in the first level of CoD:4...
Really? You don't remember the "Press A to Board the Helicopter!" thing?

I missed that one and the Game Over screen said something like, "Don't worry-- nobody gets it on the first try."
Well A is the jump button, were you expecting to just run onto a helicopter floating in the air?
 

Dommyboy

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Jul 20, 2008
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I think it works in some ways like some bits in Mercenaries 2 but the problem I have with some button mashing events is that they are always f*cked up for PC versions. I have to furiously mash the buttons designated which destroys my keyboard and mostly it will never work properly. Unlike the console version where you could tap the button with your toe and get through it easily. Oh woe is me.
 

Asehujiko

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Feb 25, 2008
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HSIAMetalKing said:
linchowlewy said:
HSIAMetalKing said:
I actually don't hate quicktime events-- I played through the entirety of Indigo Prophecy, and THAT game was LITERALLY all quicktime events (Guitar Hero is a pretty poor example). I even enjoyed it up until the end where shit just started to get crazy.

Sneaky quicktime events (like that one in the first mission of CoD4-- you know the one) are somewhat annoying because they surprise you and are extremely difficult to react to and result in instant death if failed.
i don't remember a quicktime in the first level of CoD:4...
Really? You don't remember the "Press A to Board the Helicopter!" thing?

I missed that one and the Game Over screen said something like, "Don't worry-- nobody gets it on the first try."
How the hell did you manage to miss the fact that you need to use your "jump"(on a pc that's the spacebar) button to *gasm* make a jump?
 

EeveeElectro

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Aug 3, 2008
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I was playing Resident Evil 4 yesterday, and necause it was my first time playing it, and my boyfriend wasn't there to guide me, I didn't know they were coming up.
So, as I do. During the cut scene I lay back a little bit and rest the controller on my knee to rest my hands.
Then, "QUICK! PRESS R1 + R2 TO DODGE!!"
I jumped, the controller flew up into the air, I died, game over, start at the beginning of the scene again.
When you get them right, they are quite fun though.
 

bkd69

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Nov 23, 2007
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Tenmar said:
Guitar hero is NOT QTE. It is simon says(just like DDR) a series of patterns that change only by difficulty setting. QTE by definition is an event that breaks flow of gameplay(or is the main mechanic) and requires the player to act (by pressing a series of commands)fast enough yeilding different results due to success or failure of QTE.
The ur-QTE games are Dragon's Lair and Space Ace, and when the QTE mechanic is the point of the game, there really is no grounds for complaint. I suppose the main question is, how many varieties of gameplay style are allowed in any given title, and are those sidebar/minigames executed with any degree of competence?

As far as Guitar Hero and other rhythm games go, I stick them into the category of performance games, along with puzzle games, rail shooters, and most platformers. By performance games, I mean the gameplay primarily consists of playing and practicing each level repeatedly, until you can finish the level with whatever goal you desire, collect all the digital gewgaws, get a perfect score, speedrun, finish the level with x lives remaining, etc.

In the other sort of game, that I don't have a good term for yet, the gameplay is centered on a player's reaction to the gameplay environment, and includes games strategy games, shmups, and most fps games.

The difference between the two is primarily a function of the dynamicness of the environment. In rhythm and puzzle games, there usually is only one single sequence of verbs that leads to successful completion, and in most platformers, that's usually true as well. In the other sort of game, a degree of randomization occurs that precludes a rpeptition of performance, whether it be the type and location of when enemies appear in a shmup, or how much damage is inflicted and received by units in a strategy.

Naturally, there can be some degree of overlap between the two, but I think that describes two fundamental styles of gameplay that would be suitable for an upper level classification of games.
 

HSIAMetalKing

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Jan 2, 2008
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Asehujiko said:
How the hell did you manage to miss the fact that you need to use your "jump"(on a pc that's the spacebar) button to *gasm* make a jump?

stiver said:
Well A is the jump button, were you expecting to just run onto a helicopter floating in the air?
linchowlewy said:
that was just jump and doesn't count as a quicktime event. oh and i made it the first time

Okay, OKAY, apparently I'm the only person in the world that missed that jump. But even if you did realize to jump toward the helicopter at that moment, that wasn't "just a jump". A normal in-game jump would not have been able to bring you from that ship into that helicopter, so either you all had faith that the game was going to take control at that moment or you were prepared to subsequently push the "clamber onto the helicopter" button, which I somehow missed in the tutorial.

Either way, that was a bad example on my part.
 

Korhal

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Jun 9, 2008
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I like quicktime events on one hand, but I typically hate their implementation. I like having a way to play sequences that are just a bit too over the top for the normal gameplay mechanic, or that can be granted a more cinematic scope as a result. But what I hate is when the button presses are totally random! Let's say I'm playing some action/platformer game on my XBox... During game play, A is jumping, and B is my melee attack. So, enter Quicktime Cutscene stage left, Generic Action Hero is running full speed at the gap (perhaps this is a roof running sequence) and LEAPS... by me pressing B. Fuck, I failed, ok, try again. LEAPS... by me pressing Y. Ok, but, phew, got it this time. But, Oh no! An enemy was waiting for him on the other side of the gap! The enemy pops out, but Generic Action Hero, keeps his cool (he's running on adrenaline and training anyway) and pops him across the face.... by me pressing Left Bumper? Fuck, I missed the chance, so, I don't know, I'd assume here Generic Action Hero gives up and is captured, cue restart.

I much prefer when the buttons are the same as they are for gameplay purposes (or at least similar...)
 

CIA

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Sep 11, 2008
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I don't mind it too much if the game doesn't use it as a crutch. I like how The Force Unleashed used them, for instance.
 

EzraPound

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Jan 26, 2008
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QTEs are oddly satisfying, if used effectively - I remember in Shenmue II, for example, a kid stole your bad and you had to chase him while dodging obstacles by hitting buttons. It was good because it was forgiving: if you missed one QTE you were fine, but too many would result in losing his trail.
 

Sombra Negra

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Nov 4, 2008
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I don't like quick time events because they're often a cheap way of prolonging your game-playing time. Miss one and boom, you're back to the last checkpoint.
 

savandicus

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Jun 5, 2008
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I personally think quick time events can be really good if their done well, the problem is that some games throw them in completely randomly, missing them kills you and once you fail the first time because you werent prepared they're easy so they just turn into a 'go back to last save point' button by the developers. However done well they can be really good, indigo prophecy is nearly entirely quick time events but you are told before hand that a quick time event is about to start so you arent sitting back watching a video clip when buttons come up that your expected to press.