CritialGaming said:
Silentpony said:
I 100% agree! From what I've seen Lootboxes are a major part of the game, and reaching the 'real' ending. And not mentioning them in a review(I don't want to be cynical, but probably because part of the early copy deal was don't mention them) is like not mentioning the freemium economy in Candy Crush, or not mentioning lvl grind in WOW.
As far as community takes, no need for applicants or subs. Just have a subforum for reviews, like they do now, but a small little poll in every review if we found this review useful. If it reaches a certain number of Yes votes, say 20(that's about how many regulars there are left) it gets auto-featured on the front page as a 'Helpful Community Take' And you get a little badge saying 'Woohoo I helped!' with a tiny little thumbs up.
The problem is that a subforum isn't going to help. The idea is to have a featured set of content appearing on the main site. Reviews especially, because this will bring traffic back to the site and thus increase forum activity. Anyone who googles up a game review once have the Escapist appear as a review source if the main site isn't featuring reviews. It will appear on google results sure, but not until several pages through the list and by then the person searching for said review will have already seen shit from "real" sites, not forum threads.
But isn't that what I suggested? The reviews start as part of a forum, and if they gain traction they're featured on the site. It won't do the site any good to feature reviews that no one reads.
and are we talking content creators getting paid, on a schedule like X reviews from SilentPony a month, and Y from CriticalGaming? Or just as done, I review what I want, you what you want? they have to be current trend games, 'cause you and I can't compete with YouTube gamers like Pewds or Markiplier getting early copies for their tens of millions of fans.