the more i think about it the less bioshock infinite makes sense. i enjoyed it and it does a lot of things right, but its just....
is it just me, or is the whole multiverse malarky starting to come off as an excuse for a game that went through a dozen failed ideas before giving up and settling on a pretentious way of throwing a tantrum over how they failed to do what they wanted? there is so much awesome, bioshocky stuff going on in columbia, but the story barely touches on it, and quite frankly most of the game serves as a distraction to the main plot. the struggle of the vox populi and the founders amounts to little more than an excuse for columbia to go to hell and give you demon versions of standard enemies, the vigors make no sense at all in the context of the game, and songbird was never anything more than a cutscene-generator. the boys of silence ended up being NOTHING but security cameras with no real explanation (probably some voxophone somewhere, w/e), and comstock's origins are only a surprise because they make no sense: he looks, sounds, and acts nothing like his origins, there is no way in any reality his turning point could make such a COLOSSAL shift in character, facial structure, and voicebox. and wtf is with the ghost of lady comstock? obviously she was meant to be a more standard kind of enemy, given that you fight her fifteen times and her explanantion is all kinds of shady.
its because none of these things were designed to fit together, at least not in this way. infinite is the result of a developer unable to settle on one idea and going through a thousand different builds and stories before getting a sudden inspiration to use that jumble of assets to make a game about its own development.