BreakfastMan said:
Actually, TBH, TP was more memorable to me than OOT. TP ('cube version anyway, the only version I have played) had much more interesting environments and characters than OOT. OOT was just basic LoZ, nothing more, nothing less. In all honestly, it was kind of bland. Good, but bland Not much "spice", so to speak, especially compared to later offerings like MM and WW.
It may very well depend on your age whether or not OOT or TP is the more remembered experience. After all, OOT is a relic of sorts while TP is the more relevant game.
From an industry perpective, OOT was the more rememberable title as it did things that games at the time weren't. It took the 3D mechanics that made Super Mario 64 the game changer that it was and translated to an adventure game: with things like auto-jumping over platforms by running into them, targeting that would have otherwise made combat cumbersome and annoying, day-night transition that wasn't intrusive and made a difference to gameplay, game rendered cutscenes, an evolution of the lightworld/darkworld mechanic where aspects about your character change like the model used and what items you can and can't use... there's more, I just can't think of it at the moment.
TP on the other hand... OOT updated with the stuff that made WW cool. It was still a good game, but it wasn't a game changer. Everything in TP, for the most part, were seen before in past Zelda games or were done elsewhere in gaming.
Course, TP is the newer game and two console generations ahead, catering to another generation of gamer who has a different philosophy onn gaming than the generation before them, so it makes sense that they would look at OOT and think "ancient relic of yesteryear" and see TP as the better game.
Its a matter of perspective. Just saying.