axillarypuma said:
So I've been wondering how do people play this stuff so much? don't get me wrong I love killing dragons and monsters and exploring as much as the next guy BUT the thing that just keeps me away from playing is how AWFULLY bad the combat is, I mean hitting things doesn't feel right, there's no variety in combat, specially melee combat, you just hit your target like a 3 year old with a stick.
I'm not asking for super deep combat but COME ON, it's just awful, the movements look unnatural.
So what keeps you playing for so long?
Modern TES games generally have poor combat because of the very nature of the game.
TES is neither an RPG, nor is it an action game, its a weird fusion of both, which means it can never be as good as either in some regards.
It can never be a super great action game because the need for some amount of stats in order to maintain the RPG aspect eliminates most possibly "player-skill" scenarios such as having to hit specific enemy weak points with a specific weapon type while dodging overly powerful attacks that can kill you in two hits like Dark Souls does.
On the other and, the need for some amount of "player-skill" elements are needed to make the game an actual action game isntead of a pure RPG that's all dice-roll based, which limits how much the stats of said weapons can actually do beyond giving more damage or more armor.
TES is screwed combat wise because its stuck between two entirely contradictory types of gameplay. However, making the game fully one way or the other would piss off long-time series fans, and general expectations of what the rest of the game will be like.
.
.
Despite all this however, I do believe Skyrim made many major strides to improvement over past games, with
-A greater variation between weapons weights, stagger times, speeds, noise levels, and damage.
-Specialized weapon perks that give each weapon its own ability.
-Various power attacks(forward/backwards/side-to-side/standing), each with their own different effects.
-The added ability to interrupt enemy attacks via blocking right before the attack would land, or shield bashing while they are winding up for power attacks.
-New blocking powers such as disarming when shield bashing, and the block runner perk which is useful for knocking down large groups of enemies.
though, while they do make the combat more fun if used, the game suffers from never actually having to make you use them, thus most people dont, and only play it the most dull way.