I heartily second this sentiment:
Zhukov said:
I wasn't aware that "heterosexual male sexuality" consisted of groping action figures with specially made squishy boobs.
Clearly I have been doing it wrong all these years.
I don't quite see the parallel (OP), so I don't see why you're comparing the stick each game/creator gets.
I personally don't see Kojima getting more criticism, so you seem to be overreacting, as well. All I see is a much bigger console IP with one of the most prominent auteurs in the medium getting more attention than a core European RPG dev - ergo it is proportional. I also think both parties deserve some of the criticism they get.
So, yeah. Non-issue is a non-issue? Quoting some random people banging on about Quiet's design is a bit pointless, too, given we really need to see Quiet's story play out to assess whether Kojima's talking a lot of old BS about her arc (I suspect his BS will just be BS, but I'll give him the benefit of the doubt for now).
As for the 'action' figure of the character? It
is fucking ridiculous, and it deserves mockery, but to me that's just Japan being Japanese. CDPR haven't,
as far as I know, greenlight an oddly fetishistic figurine of Triss. So, again, the comparison doesn't really work. Critics are criticising different things.
LeathermanKick25 said:
Not to mention the whole "MGS is so silly it can't be taken seriously" despite exploring some truly dark themes in the past anyway.
Not to derail the thread, but; it may blow your mind to discover something can be "silly" whilst exploring "dark themes" (whatever they are... ). I'm not a fan of Kojima or MGS in general, but I played MGS and MGS2 multiple times back in the day, and they were certainly both utterly stupidly ridiculously absurd
as well as being rather intelligent (neither had "dark themes", though, as far as I could tell).