Retrograde said:
See that meant something to me cause while I was bollock deep in this massive world I was imagining the squad of elite support biotics being backed up by Jack holding the lines in London that little bit longer, buying me the time to get there, that little minor side story with these things called Quarian and Geth and creating peace between these two peoples without ensuring the annihilation of the other? Good luck resolving that well if you intend on ignoring ME2s story.
You see, that's the thing. Jack is a CHARACTER in ME2, she isn't the plot.
She has her own character arc, yes, but that could have been compressed into ME3, or not existed at all without influencing the plot.
Legion's existence does a tiny bit towards the plot of ME3 in that the Quarians and Geth have a couple of weighting variables for war assigned to him, but otherwise nothing.
Chasing around the Collectors meant absolutely nothing to the ME plot. It was just there as filler. The grand Reaper threat was no combated, it was barely even addressed. Remove ME2, ME3 still makes sense. A few lines would need to be rewritten, but that's about it.
Sometimes the consensus among the nerdy types here is for more emergent story-telling and not having everything spoon fed, and the next minute it's calling the story of the most ambitious experiment ever undertaken in gaming history appaling because it required a bit of player input to get the most out of it.
Different types of games, and not quite the same thing.
Emergent story telling is where the players make the story through their actions. You build the town, and other players build another town. Actual disputes between players cause the towns to go to war. One town wins, the other loses.
ME is a series with a pre-set story. There are side quests, like the character arcs, but that's it. The extent that the story telling is "emergent" is that you get to choose which of the... 4000 or so paths with minor differences to take through the story, and SOMETIMES which order to do them in. They are all practically the same, however, and all pre-written and decided such that no story really emerges, it was there all along.
ME is a highly linear, cinematic, experience that tries to tell you a story rather than let you make your own. At times it also says "Screw telling the story, you guys just make it up for me please". Its a discord that does not work. If you are trying to tell a story, tell the story. If you want the players to create the story, let them create the story. Don't do both, 'cause it really doesn't work and comes across as lazy.
-Dragmire- said:
Saren has to find the conduit because his citadel access was revoked and he was made an outlaw because he killed a bunch of people while searching for the conduit which he needs because he lost access to the citadel because he was looking for the conduit which caused him to lose access so he had to find the conduit to get back on the citadel because his access was revoked because he was looking for the conduit.
You forget that Saren actually had no idea what the Conduit was at the start of the game. No-one did. He attacked Eden Prime to try and get a lead on it. When he got that lead on it, you locked him out of the Citadel, and he had to find it, figure out what it was, then use it to surprise attack the Citadel.
That's one of ME1's biggest plot holes. At the beginning of the game, Saren has Specter status and no one believes any accusations against him. At this point, he could have authorized a landing of a brand new ship called Sovereign. Once Sovereign was inside, he could close the arms so no ships could shoot him. At that point the military isn't completely centered around the Citadel either since there isn't a known threat yet. There, he won since I don't think small arms from in the citadel could damage him.
There is so much wrong with this. For one, sure Saren was trusted, but even the council would be hesitant to let a giant, unusual ship that no-one has seen before, or will admit to building, that is also the single LARGEST SHIP IN THE GALAXY land without a full inspection - which would cause problems for Saren.
Secondly, it assumes Sovereign knows what's up with the Citadel and how to fix it. Hint; He doesn't. He just knows that the signal isn't working, and he wants to find out why.
Thirdly, whilst Saren is a trusted Spectre, when there is no immediate threat such that most of the Citadel fleet is away, and no-one is ready to fight Sovereign, there is no real reason that could convince the Citadel to give him unfettered control over the Station. Close the arms? Why? Are we under attack? Call in all the fleets!
In addition, Saren would then get taken down by C-Sec, as he has no Geth Army to keep them busy. For one Saren wouldn't let that happen - he wants to live and be free and that - and for 2 Citadel control could then open the station's arms from Citadel Central Control.
Alternatively, Sovereign could have given some advanced reboot software to Saren to install on the Citadel that would revert the station's OS to Reaper Control v1.0. No one's going to stop a Specter from doing an inspection.
Again, Sovereign had no idea that it had been changed from Reaper Control 1.0 in the first place. He just knew it wasn't working because the Protheans did something.