This is what im saying...games from the 1st person perspective can be awesome because there is more chances to do unique things. Metro rocked cause of the whole, gass mask, watch thing. all the little added bits made it magicalManji187 said:The last FPS I enjoyed was Metro 2033. Can't wait for Deus Ex...more for the RPG elements really.
If it has this "modern warfare" setting/ atmosphere....or if the story is flimsy and the characters cardboard...I won't play it.
What do you mean by taunting a brute?ultrachicken said:I think that having a variety of enemies would be nice, or at least multiple ways to tackle a situation. Halo does this well, with each enemy having their own AI directives. Grunts will run if their leaders are killed. Taunting a Brute causes them to charge at you. Jackals will soak up damage as the enemies in the back shoot you. Skirmishers can jump around the map and snipe you from afar. And so on.
Or put down a bubble shield, kill their friend, run away. These things can incite rage in them.imnotparanoid said:What do you mean by taunting a brute?ultrachicken said:I think that having a variety of enemies would be nice, or at least multiple ways to tackle a situation. Halo does this well, with each enemy having their own AI directives. Grunts will run if their leaders are killed. Taunting a Brute causes them to charge at you. Jackals will soak up damage as the enemies in the back shoot you. Skirmishers can jump around the map and snipe you from afar. And so on.
Shooting them lots?
Realism is a lie, there is only logic.ShatterPalm said:REALISM. DOES NOT. BELONG. IN. VIDEO GAMES.
I don't think there's anything intrinsicly wrong with the controls, developers spent enough time figuring out which system works best, maybe there will always be an element of similarity in the genre, maybe it would just be better if developers made fewer of them, gave us a chance to distinguish between what they are producing.cowsvils said:I'm curious: do you think there's a way to fix the standard control scheme or do you just thing that the genre is doomed to repetitive mediocrity for all time?
I think that the control scheme continues being repeated because it works. Perhaps we just need to totally rethink questions of setting, pacing, and even your role, in order to make the genre work in the future.
The difference with the platformer genre is that it didn't really survive as a major genre for as long, shooters have been a major player in the market for much longer, other long standing genre's like rpg's have had to vary their gameplay much more in the interim.Owyn_Merrilin said:I don't think the control scheme is the problem at all. Looking back at the time period where platformers flooded the market, the controls to those all followed a pretty standard scheme, as do most games within a given genre. I think the real problem is that modern shooters are all too samey, following in the footsteps first of Halo and now of Call of Duty 4, which was itself following in Halo's footsteps. Modern shooters all have tons of guns with very minor variations, mostly in terms of rate of fire and damage per bullet. Contrast that to the older shooters, in which you never knew what that crazy gun you just found was going to do. Sure they all had pistols, a shotgun, a melee weapon, and a rocket launcher, but that's four buttons out of the ten that were used for weapons at the time. The rest of the weapons were usually unique to the individual game, and there was an element of discovery there absent in today's "level up to get the best gun" system.
Beyond that, the games were very different; there was a much higher level of mobility, the levels were much more complex, the plots were different from today's games, if not necessarily more varied -- and for that matter, the plot was rarely more than an excuse, in the manual no less, to go out and get killing stuff. Modern shooters have become samey compared to other modern shooters, but the older shooters were in a completely different subgenre. Saying they're the same would be like saying people who like thrash metal but not death metal are just getting tired of how metal has been the same since the days of Metallica, but it seemed newer back in the 80's than it does now. The reality of that statement is that you're looking at two very different styles of music, which are completely understandable for an individual to like one and not the other. The same applies to 90's shooters and modern shooters.
You know the funny part about that? The one on the right is half-life 2, which is considered by many to be considered one of the best if not the best FPSs of all time.Irridium said:
May also be another factor in why most seem rather... boring.
Think I'm going to go play DOOM now.
Crysis 2 is realism embodied?!?! Have you even seen it?pyrosaw said:FPS's aren't going to be that bland for that long. Brink's coming out, Bodycount, don't know about Bulletstorm, Tribes Ascend, Serious Sam 3. There will always be games like Crysis 2 and Homefront, that's just the genre. But I think developers are starting to realize that you don't need stark realism in today's market.
Because HL2 came out seven years ago, and games now are following the same formula?Dirty Hipsters said:You know the funny part about that? The one on the right is half-life 2, which is considered by many to be considered one of the best if not the best FPSs of all time.Irridium said:
May also be another factor in why most seem rather... boring.
Think I'm going to go play DOOM now.
The few moments I saw of Brink at PAX were not encouraging -- but they were in some random dark spot and those look the same in every FPS...pyrosaw said:FPS's aren't going to be that bland for that long. Brink's coming out, Bodycount, don't know about Bulletstorm, Tribes Ascend, Serious Sam 3. There will always be games like Crysis 2 and Homefront, that's just the genre. But I think developers are starting to realize that you don't need stark realism in today's market.