Your issue is with the standard "Hero Cycle", which has been a part of litarature since its beginning.
Judging by the setting, what exactly is it that you are taking offense to? The fact that you're killing a meriad of mythological creatures, or the singular goofy sex mini game?LilithSlave said:A little bit of power fantasy isn't a horrible thing. But the direction of the industry creating things like God of War killing things randomly as if it is glorious, and then having a bunch of women fawn over him in bed, is becoming far too commonplace and feeds an unhealthy mentality. It normalizes something that should not be normalized.
Great thread - video games seem to be stuck in the 1980s when it comes to their characters and storylines.Zhukov said:This might turn out a bit rant-ish and I make no promises of comprehensibility. You've been warned.
The protagonist is either a blank slate or a badass (if the latter, then extra points if they're a personailty-deficient, heavily built, thirty-something white guy [http://doctorpus.files.wordpress.com/2010/01/marcus-fenix-gears21.jpg]). Progressing through the game involves killing or violently defeating large numbers of enemies. As you progress your protagonist gets increasingly powerful, usually through stat increases or the acquisition of equipment and weaponry.
Extra points if you get the girl and save the world.
The point I am laboriously trying to make here is that way too many games constitute little more than a juvenile power fantasy. An endless procession of burly, infallible badasses joylessly curb-stomping hundreds of unambiguously evil enemy redshirts. It's really getting old.
Still, at least Duke Nukem was a satire.LilithSlave said:Because a lot of developers are in a sad state of shallow power fantasy pandering. Because apparently lots of guys still want to buy that. I sure as heck wouldn't want to be friends with such a guy.
Also, I hate to make this cultural, but this is mostly a Western thing. To expand on that, even more so a Western AAA company that makes a lot of money off of first person shooters like EA sort of thing.
I don't like such video games, so my wallet stays far, far away from them.
Might I use this as an opportunity to say how disgusting I think God of War is? It's a ridiculous power fantasy, known for things outside of the power fantasy, as women fawning over Kratos and a sex scene. What a pile of rubbish not much different that Duke Nukem.
Maybe there is good gameplay, but God if the theme doesn't suck.
- Implying that they were tiny to begin withZhukov said:Why must every game revolve around making my balls feel big?
Very well, I'm currently looking at a stack of Nintendo DS games, which are on a shelf positions right above my monitor. Let's take the four games on top (excluding the compilation of 42 board and card games) and see how far they match your description:Zhukov said:Alrighty then, I want to you all to participate in a brief little experiment. I want you to run your eyes along your video game shelf or Steam library and see how many of your games can be accurately described by the following paragraph.
My thoughts exactly. Even Civilization and Sim City are power fantasies. Controlling cool stuff we can't otherwise control.Halo Fanboy said:Video games are fantasies.
Video games are about power ( every meanigful mechainc hinges on the players overcoming an obstacle or challenge.)
They can't not be power fantasises. They can be lesser fantasies if they are ridiculously fucking easy (That Game Company) or have basically no meaningful interaction (Tale of Tales) but they remain fantasies about power.
So aesthetic matches the mechanics. Why do most big time gamers have a lesser interest in sports games. It's the mudane aesthetic. If you aren't inudated with NBA you won't care much about bald black man #1. The aesthetics of videogames, with simulations of war, are generally perfect for what they accomplish.
So the reason some people don't want these "power fantasy" aesthetic and other people do, all boils down to nietzschean philosophy. Slave morality versus the master morality and the Overman.