I still wonder why they think gore is going to be anything more than "hmm, that's very maybe slightly unsettling" at this point. We've been so desensitised that it barely registers anymore, put it in in regards to setting the scene, sure but using it as a main mechanic of scaring people is weak sauce at this point. The best horror is evoked not by the game, but by the player themselves, as a result of the mood and atmosphere you build.LoneWolf83 said:Horror should be easy to make but people making horror just keep falling back on gore, jump scares, defenselessness, etc. These don't make horror, horror is not made by these tropes, they are at best used to emphasize (not the right word but I couldn't think of another) horror. Horror is not about gore, jump scares, defenselessness, etc, it's about story, environment, and atmosphere. It is more than possible to make a third person game where the players can defend themselves by using the story, the environment and the atmosphere to evoke the emotions horror evokes. The fact that so many games have failed to evokes those emotions outside of people with certain phobias (good horror doesn't rely on existing fears, it makes fears) just shows how little the developers know about horror.
Considering how a lot of Bethesda's decisions have been biting them (like Rage failing to take off, ESO being a huge disappointment, the cancellation of Prey 2), I wouldn't be surprised at that.Dead Century said:I keep on hearing that Shinji Mikami wanted to make a sci-fi open world game or something, but Bethesda was all "No. Lol. Now go do what we hired you for and make a horror game." I'm not sure if that has any validity.
This is what ultimately caused me to quit the game entirely. The tiny annoyances were already stacking up pretty high -- the dumb letterboxing, the shitty lighting, the crappy running animations, the bland horror tropes and aesthetics -- but it was the load screens after each cheap death that clinched it. You wanna get me killed around every turn, that's fine, but don't subject me to a fucking 10-second load screen everytime you do. And this was on current gen hardware, mind you.RavingSturm said:The ads should have shown what the players were actually seeing. If they were really playing, it would shown they were spending more time on the loading screen because of all the mandatory deaths in this game.
Unfortunately, it doesn't retail at a fraction of the price.gamegod25 said:The Evil Within is the gaming equivalent of that generic brand soda in vending machines outside of the local super store. Yeah it's still soda and will quench your thirst in a pinch, but it's just a cheap knock off of something much better you can get elsewhere.