Gyrefalcon said:
computer versions of games from the console is the ability to modify levels/create skins.
Consoles are never going to get true mod capability.
Look at Timesplitters, that game will be 10 years old soon and it still represents the most comprehensive map builder on any console game. Halo 3's forge system allows gametype modding to an extent but only allows you to place objects within a preset geometry.
Net Yaroze (The Black Playstation 1) allowed full on game development and was about as close to proper mods as you will ever get, but even that's 12 years since Sony killed it off.
Console developers aren't prepared to lose control of their creations in the same way PC developers have to.
Console Manufacturers aren't prepared to allow content on their systems they can't control either (or charge for for that matter).
Gyrefalcon said:
My computer is for work, my consoles are for gaming. Besides, there is more variety with the consoles...
Their is not more variety on Consoles, in fact the polar opposite applies. On any console you are tied into a couple of hundred decent titles, measure that against the tens of thousands of retail games, mods, freeware, flash games.
Even on the genre front there are things that simlpy fail to appear on consoles.
If you want mods and variety it's PC or bust, otherwise you're stuck with FPS, TPS, RPG, Racing, GTA clone, Platformers, Party and Sports games...