First, let me give an allegory. Back in the early days of television, the big 3 broadcast networks monopolized most of the content on television. You had 3 main networks, and you picked one for all your needs from Dramas, Sitcoms, Sports, News, and Children's entertainment. That was how TV largely worked. But by the mid-late 80s, Cable TV systems started reaching mainstream adoption rates. The benefit of Cable allowed for new channels to be created to cater to a specific niche. You can have MTV, a channel that was dedicated to just music videos. You can have HBO, which focused on movies and other box-office events. You can have a Golf Channel, Home channel, Children's channel, and a host of other new networks that focused on catering to a specific audience and niche. even allowing for the creation of new types of programing as well. ABC, CBS, and NBC no longer held a monopoly on content anymore, because now that content could be spread out to channels dedicated to that stuff.
That brings me to Video Games. Currently, PS4 and Xbox One monopolize the mainstream gaming content (I'm leaving the Switch out of this since its still relatively new and sort of caters to a different market, which I'll explain later). PS4 in particular has basically become every developer and gamer's one stop gaming shop. You want AAA? PS4 Usually gets the best versions. Indie games? Even now, PS4 still has them in spades. Japanese and niche titles? If they exist, there's more than likely a PS4 version. VR? PlayStation VR's been doing pretty well for itself. Exclusives? PS4 has plenty of those. Regardless of what you like, you can find something on the PS4 that'll scratch that itch. While I do think consoles like the PS4 will still have their place, we live in an internet age now, and content creation and distribution has never really been easier. With that in mind, what if the future of gaming platforms wasn't just all-in-one content hubs, but rather a cluster of platforms focused on a dedicated niche. Be it hardware or software based platforms, there's a lot of potential that could be explored. You could have a platform that's focused on Retro games, and archiving as many of them as possible. You could have a system that's purely designed for fighting games. Making sure it's the best way to play them for hardcore fans. A platform for RPGs, Simulators, Party games, etc. The main benefit of such a future is that platforms dedicated to special interests have the chance to be completely designed and optimized around that category, allowing the experience for games of that category to be the best it possibly can. It also can allow for unique hardware and control inputs that work well with those genres as well.
We do have a hint of what this could be like. The Nintendo Switch for example, isn't geared towards someone who wants the best place to play all the latest blockbusters, but rather is aimed at an audience who just wants some of the best games on consoles, plus exclusives and smaller niche titles like Indies, to play on the go with friends. Another example is the recent wave of retro mini-consoles, giving consumers a good selection of retro titles for an ultra cheap price, which is great for retro gamers or people who want to get into retro gaming.
Of course, the main problem I see with this would be one gamer trying to keep up with all these different platforms and hardware ecosystems at once. That's certainly a problem, but then again, the big 2 will still be around to fill that niche as there will always be an audience of people who just want a console that does a solid job at playing everything that's released. Will a decentralized landscape be the form game platforms take in the future? Who knows, but I do think that Sony and Microsoft need to start thinking about what the future of gaming platforms will be like, because someday they won't have a monopoly on the latest in gaming.
That brings me to Video Games. Currently, PS4 and Xbox One monopolize the mainstream gaming content (I'm leaving the Switch out of this since its still relatively new and sort of caters to a different market, which I'll explain later). PS4 in particular has basically become every developer and gamer's one stop gaming shop. You want AAA? PS4 Usually gets the best versions. Indie games? Even now, PS4 still has them in spades. Japanese and niche titles? If they exist, there's more than likely a PS4 version. VR? PlayStation VR's been doing pretty well for itself. Exclusives? PS4 has plenty of those. Regardless of what you like, you can find something on the PS4 that'll scratch that itch. While I do think consoles like the PS4 will still have their place, we live in an internet age now, and content creation and distribution has never really been easier. With that in mind, what if the future of gaming platforms wasn't just all-in-one content hubs, but rather a cluster of platforms focused on a dedicated niche. Be it hardware or software based platforms, there's a lot of potential that could be explored. You could have a platform that's focused on Retro games, and archiving as many of them as possible. You could have a system that's purely designed for fighting games. Making sure it's the best way to play them for hardcore fans. A platform for RPGs, Simulators, Party games, etc. The main benefit of such a future is that platforms dedicated to special interests have the chance to be completely designed and optimized around that category, allowing the experience for games of that category to be the best it possibly can. It also can allow for unique hardware and control inputs that work well with those genres as well.
We do have a hint of what this could be like. The Nintendo Switch for example, isn't geared towards someone who wants the best place to play all the latest blockbusters, but rather is aimed at an audience who just wants some of the best games on consoles, plus exclusives and smaller niche titles like Indies, to play on the go with friends. Another example is the recent wave of retro mini-consoles, giving consumers a good selection of retro titles for an ultra cheap price, which is great for retro gamers or people who want to get into retro gaming.
Of course, the main problem I see with this would be one gamer trying to keep up with all these different platforms and hardware ecosystems at once. That's certainly a problem, but then again, the big 2 will still be around to fill that niche as there will always be an audience of people who just want a console that does a solid job at playing everything that's released. Will a decentralized landscape be the form game platforms take in the future? Who knows, but I do think that Sony and Microsoft need to start thinking about what the future of gaming platforms will be like, because someday they won't have a monopoly on the latest in gaming.