Word of Mouth seems to indicate that Skyrim Remastered is a bit toss... >.>

RJ 17

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Nov 27, 2011
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I was in Discord with a couple friends who had Skyrim Remastered downloaded last night and were trying to play it. Trying being the keyword there, as apparently they were struggling just to get the thing to launch. Evidently they weren't alone in this endevour, as complaints have already been rising on various other message boards (primarily reddit). There's a number of people saying that all Bethesda did was copy-paste the game from a 32 bit system to a 64 bit system, which has led to numerous game-breaking bugs (and indeed an inability to even launch the game in some cases) such as not being able to minimize the game without it crashing and not being able to subsequently re-launch the game without restarting your computer.

Also to be found on the message boards are comments about what the game looks like for those that can get it up and running. Evidently all the images we saw of the side-by-side comparisons don't accurately represent the quality of the final product. People with settings on max claim that the differences are hardly noticeable, stating that it's more or less vanilla Skyrim, just with more grass.

Edit: since the wall of text below is off on a bit of a tangent from the primary warning of this topic (i.e. that Skyrim Remastered is apparently anything but a remastered edition), I've gone ahead and put it in a spoiler box for those uninterested on my over-all thoughts on Bethesda's "No Review Copies Until The Day Before" policy. (end edit)

Conspiracy Time!
<spoiler=Thoughts On The Day-Before Review Copy Policy>Full disclaimer: I downloaded it yet, myself, so I can't offer verification on any of this. As the topic's title indicates: the above is all word of mouth information that I received from a friend last night in Discord. However if it is indeed the case that Bethesda shipped out a half-assed pile of garbage and called it a Remaster, it seems rather convenient that this was the first title under their official new policy of "We're not giving out review copies until the day before," and this is where the conspiracy comes into play.

It all starts with Doom, as this was title that "inspired" Bethesda to implement the policy of day-before review copies. Generally speaking, the attitude towards publishers that mess around with the review schedule (i.e. via review embargoes, giving out review copies the day before/day of, or even not allowing any reviews at all prior to the game's launch) is that they're trying to suck up as many pre-orders as they can, knowing full well their game is a shit-show that's going to tank very shortly after it's launch. And that's a fair attitude for consumers to have towards the motivations of the publishers considering the industry is running rampant with anti-consumer practices.

So Bethesda withholds review copies for Doom until the day before and surprise! The game was actually pretty damn good! Multiplayer was a bit meh, but the single player - by most accounts - was absolutely fantastic! There was no need to be worried about the whole review copy situation since the game turned out to be really good.

I submit that this was the setup for the conspiracy. Bethesda was wanting to go with this policy before Doom even launched due to the mediocre response that Fallout 4 received. So they take a game which they have full confidence in - in this case Doom - and say "We're not going to send out review copies until the day before." Why? It makes little sense from a business standpoint to hide away a game you have confidence in, especially when you released a multiplayer beta that didn't exactly light people's fires. All it does is lead people to be wary of your product, suspicious that you're trying to release a full-blown stinker and get as much money as you can before it gets destroyed by the reviews. In actuality, Doom has now become their excuse.

Doom launches, receives a good amount of commercial and critical success, then Bethesda drops this new "from now on, no one gets any review copies until the day before! We want reviewers and gamers to all experience the game at the same time!" policy. For starters: even in their given reasoning they kinda spell out that this is a bullshit policy. "We want everyone to experience it together!"...well yeah, I'm sure there's LOTS of companies that would love to have everyone already own their product before any warnings of it's crap quality are in circulation...you've completely bypassed the entire purpose for reviews by doing so. Secondly, they're banking on people dropping the "are they trying to hide a shit-show from us?" suspicion, and instead be looking to Doom and saying "Well they did this with Doom and that game was great. Nothing to worry about here." Which brings us to the complaints that the apparent toss-fest that is Skyrim Remastered has already ushered in within the first day of it's launch.

Whether you believe in the above conspiracy or not, the moral of the story remains the same: stop pre-ordering games. Wait until you have information about a product before you throw money at a publisher (any publisher, for that matter) that just wants to suck up as much of your cash as they can while delivering sub-par products. Want higher standards in video games? Then the publishers and developers need to be held to higher standards. Games should not be going gold before they've even been released...that's putting the cart before the horse in an almost literal sense.

Now if you'll excuse me, I've more tinfoil clothing to fashion for myself. :^)
 

Barbas

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Oct 28, 2013
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I suppose it is ultimately much more costly and time-consuming to make a new game. Particularly when you're not just re-using the same clown-reaming engine to do it. God rays? More like twat rays.

Please don't keep going down this route, Bethesda. You had a special place in my heart. Don't completely throw away the qualities that endeared your games to people.
 

Here Comes Tomorrow

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BETHESDA ARE SHIT AT PROGRAMMING AND SKYRIM 2.0 IS A BIG FAT WASTE OF TIME

MORE AT 11

No sympathy. People should know what Bethesda are like at this point.

Edit: I do find it interesting that it's their flagship titles that get the least attention.

Edit 2: I mean in terms of bug fixing and junk.
 

stroopwafel

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Jul 16, 2013
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It's a bit of a shady practice for sure but it's ultimately not Bethesda's fault to have no restraint and not being able to wait a week or so. It's not like Todd Howard will hover above you in the middle of the night while you sleep owing an explanation why you did not buy the game at launch.

Here Comes Tomorrow said:
Edit: I do find it interesting that it's their flagship titles that get the least attention.

Edit 2: I mean in terms of bug fixing and junk.
Well, to be honest it's still that same gamebryo engine which was already falling apart by the time Fallout 3 came out. They stretched this engine so far that if it was an asshole all the insides would have fallen out by now.
 

InsanityRequiem

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I?ve seen a few people play Skyrim Remaster, and all I can say is that it doesn?t really have much in terms of being ?better.? Sure, it?s lost the somewhat brownish tint that the original had, making everything more colorful, but that?s it.
 

sXeth

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Silentpony said:
ShoobieDoobie said:
Are the console versions any good?
Yes and no. No mods which is boo, but its gonna' work and not glitch up as much, which is yay
From my buddies on PS4 that got it. Its more or less the same. A bit of graphical upgrade. Mostly noticeable is a big decrease in loading screen times. And unlike previous occasions where they reintroduced fixed bugs in GOTY editions, they seem to have maintained their bug fixes in the new edition, at least in the 5 or 6 hours they've put in.

Mods are also on the PS4 (with the publicized limits), such as they are. Invincible dogs or something was the one I heard mentioned.
 

Casual Shinji

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ShoobieDoobie said:
Are the console versions any good?
It looks nicer, but you'd hardly notice it. The most obvious differences are more foliage, volumetric lighting, and less blocky shading. Also load times are cut by quite a margin.
 

Paragon Fury

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Silentpony said:
ShoobieDoobie said:
Are the console versions any good?
Yes and no. No mods which is boo, but its gonna' work and not glitch up as much, which is yay
There are Mods on Console for Skyrim: SE. Right now. At this very moment in time in our existence.
 

Asita

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Haven't gotten around to really trying it myself because I'm waiting for some mods that I consider essential, but ironically enough it looks like Remastered is going to end up looking worse on my computer than vanilla did. For basic Skyrim the game and third party software suggested "Ultra High" quality for the graphics. For Remastered everything is suggesting that I go all the way down to Low. I expected some drop, but not that much.
 

MHR

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I wonder if they purposely toned down the graphics to keep stupid port parity with the consoles. It sure feels like it. What was the point then? Why "remaster" and not even master it for people on PC? What a waste of install space. Good thing it's at least free.

Some people are theorizing they only did this to include modding on consoles and sell it to console people. So they're essentially using the mods PC people make to sell shit to other people and make a buck.
 

Bad Jim

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MHR said:
I wonder if they purposely toned down the graphics to keep stupid port parity with the damn consoles. It sure feels like it. What was the damn point then? Why "remaster" and not even master it for people on PC? What a waste of install space. Good thing it's at least free.
It's not been done in the name of port parity, it's been done that way because the current gen console port is profitable but a PC remaster isn't. If they thought we would actually pay for a version of Skyrim that looked better than any modded Skyrim to date, they would make it, but let's be honest, we won't, so they won't.

But at least we get something nice: a 64 bit exe. That helps modded Skyrim a lot in the long run.
 

Fox12

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Paragon Fury said:
Silentpony said:
ShoobieDoobie said:
Are the console versions any good?
Yes and no. No mods which is boo, but its gonna' work and not glitch up as much, which is yay
There are Mods on Console for Skyrim: SE. Right now. At this very moment in time in our existence.
Isn't that only xbox? My understanding is that the PS4 mods were little more then technical fixes.
 

Casual Shinji

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Fox12 said:
Isn't that only xbox? My understanding is that the PS4 mods were little more then technical fixes.
There's mods for PS4, but apparently you only get 1gig worth of space for them. Also you need to make a fucking account on Bethesda.net to gain access. This stopped me dead in my tracks.
 

Kyrian007

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Its fine. Anyone with technical problems should check their rig, my medium to low end computer runs it just fine. No hangs or problems when I quickly ran a character up to LV 15. Any major problems would have shown up by that point. So its at least as stable as the original version... actually a little more stable it seems.

Was it necessary? No, original version is still there and is still superior with the right mods. That's why they didn't charge PC players for it, we wouldn't have bought it. But since its free, I gave it a try. I don't know that I would have played Skyrim this weekend at all if there wasn't a new SE release. And eventually all the mods that make the original superior will make their way to the SE, and then there won't really be any need for the OG version at all. So, I don't see the problem with it. I think from this point on its the version I'll play when I want to retrogame a little.
 

sXeth

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Fox12 said:
Paragon Fury said:
Silentpony said:
ShoobieDoobie said:
Are the console versions any good?
Yes and no. No mods which is boo, but its gonna' work and not glitch up as much, which is yay
There are Mods on Console for Skyrim: SE. Right now. At this very moment in time in our existence.
Isn't that only xbox? My understanding is that the PS4 mods were little more then technical fixes.
They can't add textures/models/sounds/vfx, so its somewhat limited. There's some stuff with fixing quest descriptions, a couple new quests, one of the bigger spell packs (though some were removed Vs PC because they can't use script extender whatever), a bunch of new houses and farms. Along with various stuff meant to rebalance the game (either harder or just altering the levelling enemies/treasure).

I think I'm running with new spells, spell scaling, health regen off, NPC "greeting" off, loot overhaul, and after some playing, a mod that turns off some of the god rays because they make everything yellow like you're in a sepia photo in the grassy areas half the time.
 

Blitsie

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BaldursGateTemple said:
Yep. Sounds like a normal launch with modern games, nothing surprising there. The "we'll patch it later" mentality has taken over.
Or in Bethesda's case, "meh the modders will fix it" :p You see they were smart! So now their job can even be done on the consoles for them

I jest I jest of course! I'm painfully aware of the modding limitations on the consoles, especially the PS4, ouch. So I'm assuming only minor fixes can be applied on them. My joke still stands as a half truth for the PC version though.
 

Raddra

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All bethesda games are toss until they get mods, at least in my opinion.

There was so much wrong with the original skyrim that I wouldn't play it without mods.

ALternate start, alternate magic, alternate UI, skytweak to turn off enemies that dont see you that suddenly matrix dodge away from arrows they dont see... etc etc.

Then I look back on Oblivion and it was the same. Couldn't stand to play it without modding it to death.

Last unmodded TES game I liked and played modless was Morrowind