World Domination - an interest thread

ThreeWords

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This is, at the moment, only a concept. I want to put it to public opinion, get feedback and develop it. Maybe I'll run it eventually, but I'm equally happy to give it to someone else who wants to run it

The time is the future. Not too far, say 2100 at the latest. The world is utopian; ruled over by the Concern, a benevolent world government who are also a MegaCorp [http://tvtropes.org/pmwiki/pmwiki.php/Main/MegaCorp]. Their power is supreme, their authority unquestioned, and their morality spotless. The world enjoys unlimited energy, food and water across the globe, social and racial differences have been expunged, and everyone is well educated, well fed and happy with the situation.

That is, all but a few. These people make up the last minority on Earth; they are the malcontents, the rebels and the ones who just want to watch the world burn. In this time of peace and plenty, they are restless and unhappy. Some just cause mindless chaos, and are rapidly swept up by the Evangelicals, the Concern's enforcers of peace and justice. For while you have the right to do what you want, you don't have the right to cause suffering in others. Of course, you don't get punished (that is the way of the savages of the Old Millennium). Instead, you are simply re-educated to the proper values of the Concern.

You will be one of the few who are clever enough to be secret in your discontent. You have surrounded yourselves with minions, built up a power base (for in this age, there's no reason why you shouldn't build huge fortified compounds in secluded areas). Some of you have banded together, others are working alone, but you all have one plan; to take down the Concern.

You are not super-villains, but world domination is your literal aim. Granted, the concern has not fought a war for more than 75 years and their military is (at present) miniscule, but they are still in charge of the most powerful economy and industry in the history of the planet. When they get round to retaliation, you will be fighting the whole world.

Think you've got what it takes?

Name: Who ARE you?
Appearance: What do you look like? What ethnicity are you? How old are you? What do you wear?
Disposition: What kind of person are you?
Bio: Defining moments of your life?
Details of Organisation: What (if any) is you official front? Who do you employ, where are you based?

I'm looking for praise and acceptance thoughts, opinions, additions, and anyhting else you have to offer.

Clarifications: This is more Order vs Chaos than good vs evil. despite that, the Concern are very much Lawful Good, with a focus on the good rather than the law

The Concern are the world's governing force, a benevolent dictatorship that also happens to be a MegaCorp; a company with influences everywhere and monopolies on most things. They are of no race nor class; indeed it is hard to say who is and is not 'in' the Concern; many decisions are put to democratic vote, and there are only a few people who are in positions of genuine executive power. Mostly, the Concern employs whoever is best suited to the task.
Their goals are benevolently utilitarian; the most good for the most amount of people. they are in power because they think it best, and they seek to guide the human race for it's own best interests. They have no interest in land or power; in a sense they already own the planet.

They are effectively what would happen if you took a charity set upon solving poverty and world hunger, then gave them masses of power and influence. They believe that with the material needs satisfied, humanity can get of the tedious business of war, hatred and jealousy and get onto more important things like peace, love and other good things.

They have two major holds on power. Firstly, them MAKE EVERYTHING. Without the support of the Concern, the world falls apart. They control energy, agriculture, industry, travel and everything else. This is not due to greed or a need to control; they simply do it best. (this is due to their nature; they started off as an international corporation that turned it's hand to doing good, and ended up so influential that it literally took over.
The second hold on power is not purposeful, but still effective. Namely, conditioning via education. Everyone is taught the Concern's philosophy, they understand the motives and learn to respect the same moral code. The mad and unstable are given treatment that genuinely works, and all but a few are genuinely happy and satisfied. (The players make up the remainder)
However, the Concern doesn't really need to hold onto power; it's done so much good that it's universally acknowledged to be a good thing. for a start, it ended world conflict, solved world poverty and hunger, and has broken down the final barriers to racial equality. It is manifestly a force for good, and recognised as one.

The Concern is rather socialist, but only in the sense that capitalism is fast becoming pointless. Everyone is entitled to the necessities of life, and with hyper-efficient industry everything is available at almost no cost. Thus, everyone can afford to live like kings.
The celebrities of this world are those who have advantages that cannot be bought; creative talent, inventive intuition, charisma and so forth.

The nations no longer exist, save as the names of regions; the Concern is in charge of everything in every way. As for how it's laid out, there is no definite line between what is and isn't 'in' the Concern; being a MegaCorp, they have influence over every area, and in theory at least, everyone works for them.

FTL, teleportation and energy weapons do not exist. I should make clear here that most of the technology is pretty much ours at the moment, hence why I don't want it to be too far in the future.

The main technological advances have been in energy (everyone now has more energy than they'll need), medicine (disease is pretty much gone from the world. Only the worst maladies still defy the doctors), industry (most products are now quicker and easier to build than ever) and computing (everything is smaller and faster than everything, and small-time AIs are in action, though under careful control)

Flight is easier and cheaper, and all modern forms of transport are faster and more efficient. New forms may or may not exist; the point about new tech still stands. I might introduce something else, but I'm cautious that this shouldn't depart too far from reality

Robotics is advancing, and cybernetics is viable, but frowned on, so advances are rare. It is sometimes used, but only to replace limbs lost in accidents and so forth. Space travel, too, is possible but humanity has to yet left Earth on a mass scale, mainly because the Concern is dedicated to fixing things here before they look toward the stars.

AIs exist, but are few and far between; their pseudo-sentience causes the Concern's philosophers confusion, and they cannot decided whether they should be treated as beings with rights or just advanced tools. Creation of an AI without permission and supervision is illegal. Furthermore, they are usually the size of whole buildings, and are massively expensive, cumbersome and complex. There is no way you're building one of these in secret.

Please, ask as many questions as you can, to show me where more info is needed.
 
Sep 9, 2010
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Sounds really cool. You'd kinda have to give more info about the Concern if you wanted people to be able to try to bring it down. But other than that, it looks amazing. If you do run it will you PM me?
 
Aug 12, 2009
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I like this idea a lot,but what are the limits to an organization? Obviously you can't have someone being the leader of a company of experimental technologies,so they have an excuse to manufacture teleportation devices and the like,because that could be a potential game breaker.

Also,could the players be slightly goofy in what they manufacture,say,an office supply company who deal in office supply fuelled arms on the side?
 

Scarim Coral

Jumped the ship
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Oct 29, 2010
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Would this be like how villain act in comic, cartoon or a show etc? as in e.g. us as in the villain almost achieve world domination e.g. have a massive army but at the last min we are defeated like I don't know a massive bean satellite destroy the army and we cowardly escape? Or is it like we pull of smaller plans like raided a facility which lead up to a bigger plan?
 

ThreeWords

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Icarion said:
Sounds really cool. You'd kinda have to give more info about the Concern if you wanted people to be able to try to bring it down. But other than that, it looks amazing. If you do run it will you PM me?
Sure. I plan to write up a load more stuff, maybe with details of the various attributes of different countries/regions. Of course, the more details I give, the better the players can understand and attack.

Sir Strange Of The House Lycan said:
I like this idea a lot,but what are the limits to an organization? Obviously you can't have someone being the leader of a company of experimental technologies,so they have an excuse to manufacture teleportation devices and the like,because that could be a potential game breaker.

Also,could the players be slightly goofy in what they manufacture,say,an office supply company who deal in office supply fuelled arms on the side?
You will be limited by the science of the time, though exactly what limits there are I have not yet decided. As for being goofy, you could do it, but it might not work. I'm looking to keep this rather serious (though it must be remembered that the character are simply doing this because they feel like it)

On the other hand, weapons disguised as more normal things might help...

Scarim Coral said:
Would this be like how villain act in comic, cartoon or a show etc? as in e.g. us as in the villain almost achieve world domination e.g. have a massive army but at the last min we are defeated like I don't know a massive bean satellite destroy the army and we cowardly escape? Or is it like we pull of smaller plans like raided a facility which lead up to a bigger plan?
Depends how you go about it, really. I'm not going to suddenly thwart you when you're on the rink of victory, but I will have the concern slowly reposition itself as it remembers how to wage war, and the you will have a proper fight on your hands. You'll have a fair chance of winning, of course, but it sure won't be easy

As for what scale you'll be working on, it's up to you, but I should point out that the bigger your projects, the faster the Concern gets ready to fight back
 

SeanTheSheep

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This sounds rather clever, and I'll certainly think heavily about it if you decide to go ahead, I'm just a little worried about how similar the Concern are to the MegaCorp I'm putting in my upcoming collab, but that's only really on the face of it all, as from my imagination my MegaCorp's "Re-education" will be done by exposing the mind to a single lump of "information" at high speed.
Either way, it certainly looks like a lot of fun.
 

Anarchemitis

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I am expressing interest, as long as it's not too similar to a RISK thread I partook in which didn't end well.

South Korean nuked everyone.
 

ThreeWords

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SeanTheSheep said:
This sounds rather clever, and I'll certainly think heavily about it if you decide to go ahead, I'm just a little worried about how similar the Concern are to the MegaCorp I'm putting in my upcoming collab, but that's only really on the face of it all, as from my imagination my MegaCorp's "Re-education" will be done by exposing the mind to a single lump of "information" at high speed.
Either way, it certainly looks like a lot of fun.
I must stress, the Concern genuinely are the good guys. Re-education just means therapy and counselling until you are reintegrated into society. You will be the baddies, and no amount of justification will get you out of it.

I'm thinking that maybe, if players get taken down, they'll come back later on the Concern's team
Anarchemitis said:
I am expressing interest, as long as it's not too similar to a RISK thread I partook in which didn't end well.

South Korean nuked everyone.
Hmm. Hopefully not. Perhaps if we stress the fact that the baddies are rebelling because they cannot bear the boredom of a perfect society. They don't really want to kill or rule, they want to fight
 

revolverwolf

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Ah, so this is not Good vs Evil per se, but Order vs Entropy! This sounds interesting indeed Threewords. It's a genuine pity that I can't take part in absolutely every RP or I'd be saying I'd join so quickly you wouldn't believe it.
 

ThreeWords

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revolverwolf said:
Ah, so this is not Good vs Evil per se, but Order vs Entropy! This sounds interesting indeed Threewords. It's a genuine pity that I can't take part in absolutely every RP or I'd be saying I'd join so quickly you wouldn't believe it.
Well, I'm to busy to run it right now, and there's a ton of writing to do to make it viable. Perhaps by the time is ready, you could make some free time...?
 

Broken Orange

God Among Men
Apr 14, 2009
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Normally, I would need some reason why I want to appose the concern, not just for evil for the hell of it, but I can come up for a reason why I want to be evil. I hope that someone will roll with this.
 

ThreeWords

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CarpathianMuffin said:
A tad more development and restrictions put in, and I'll be more than happy to take part.
Development is still in progress. I'm looking at interest in the idea and useful suggestions. Got any?

Agent51 said:
This sounds a bit odd.

How would we control our forces throughout the world if we aren't there personally?
Odd -> unusual -> original -> interesting.

Odd is my speciality =D

As for control I'm working on two theories; either it works via commands; you tell people what to do and they do it 'off screen' and you deal with the results (this might end up being a little boring) or that you have a variety of lieutenants who command your operations in various places. As you progress, you gain more lieutenants, and your influence expands.
 

SeanTheSheep

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ThreeWords said:
SeanTheSheep said:
This sounds rather clever, and I'll certainly think heavily about it if you decide to go ahead, I'm just a little worried about how similar the Concern are to the MegaCorp I'm putting in my upcoming collab, but that's only really on the face of it all, as from my imagination my MegaCorp's "Re-education" will be done by exposing the mind to a single lump of "information" at high speed.
Either way, it certainly looks like a lot of fun.
I must stress, the Concern genuinely are the good guys. Re-education just means therapy and counselling until you are reintegrated into society. You will be the baddies, and no amount of justification will get you out of it.

I'm thinking that maybe, if players get taken down, they'll come back later on the Concern's team
-Snip-
Perhaps if we stress the fact that the baddies are rebelling because they cannot bear the boredom of a perfect society. They don't really want to kill or rule, they want to fight
Ah, see, I've never quite gotten that sort of person, and I don't think I could play one very well. I can think for people who do things for a reason, not those who do things for the sake of themselves on the part of boredo,
 

CarpathianMuffin

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Jun 7, 2010
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ThreeWords said:
CarpathianMuffin said:
A tad more development and restrictions put in, and I'll be more than happy to take part.
Development is still in progress. I'm looking at interest in the idea and useful suggestions. Got any?

Agent51 said:
This sounds a bit odd.

How would we control our forces throughout the world if we aren't there personally?
Odd -> unusual -> original -> interesting.

Odd is my speciality =D

As for control I'm working on two theories; either it works via commands; you tell people what to do and they do it 'off screen' and you deal with the results (this might end up being a little boring) or that you have a variety of lieutenants who command your operations in various places. As you progress, you gain more lieutenants, and your influence expands.
I'll let you think it over a bit more so I can see what you have. Once I see that, I'll throw in any suggestions that I have. I'm a bit strapped for ideas right now. xD
 

IBlackKiteI

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Seems a pretty interesting idea.

Although are the 'malcontents' neccessarily 'bad'?

If you do get this going could you PM me?

Thanks.
 

Anarchemitis

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A benevolent megacorp could be the description for an idea I had for a Fallout fan-fiction.
At a whatever time after the huge nuclear war that the Fallout universe takes place in, a company begins centralizing in what used to be Saskatchewan, Canada. It eventually becomes a relatively large company-state called Solomon Industries, whose government formed from a workers union. The company is responsible for the success and wealth of the state by way of grain and other produce (safe food to eat), oil and rail lines on former Canadian National routes, as well as Highway 1 and Highway 16. (Saskatchewan, Alberta and Eastern British Columbia I imagine would've been quite unaffected by a Nuclear War for lack of tactical targets such as major city centers, and lack of tertiary resources like Iron or coal. Therefore much of it's infrastructure would be intact.)
Regardless, the Company was headed by a gentle guy who just wanted to help people and attack poor health and sickness, even though he basically was president of an oligarchy.
Thus I could see where the ideacould come from and consequently wouldn't be all that far fetched. Just look at Pixar for a real world example. They're a multi-billion dollar company and they're not evil.
 

TheDoctor455

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Apr 1, 2009
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This sounds like a great idea.
To help give you an idea of what kind of limitations you want to impose...
Is FTL possible? If yes, then is it practical or experimental?

Can things like Portal Guns be made? (or any kind of teleportation device)

Are there Energy Weapons? If yes, then are they handheld or weapons of mass destruction? (or both)

What kinds of new transportation are available?

Now... for one setting-related question...

Who are the Concern, and what are their goals?