theultimateend said:
I hate to blow the wind out of your sale but your 'great insight' is over two thousand years old.
Everything is worth what its purchaser will pay for it.
Publilius Syrus
(~100 BC)
You forget that bargaining was the default mode of payment in the old world;
try bargaining now in a game store and you'll be looked at like you're a total idiot in the best of case.
I think Cheeze_Pavilion kinda answered for me here, but I want to clarify.
I once said game developpers should be paid a bit like street performers in one of those endless discussions about piracy and how it could be solved (in part), I wasn't totally believing in this idea myself but I really liked it.
I'm sure You agree that Fallout doesn't have the same value as EA's SportGame X yet both are sold at the same outrageous price of 60$ (this is just an example of course).
If I really really want to try the generic sport game out of curiosity ; will I pay it the same price I paid for Fallout ?
Of course not! I'm going to download it.
It's in that context I had the "pay what you want idea",
I'm not pretending I'm the first one to ever had this idea.
The World of Goo experiment is a rare exeption in the game industry, I bet that if every last developpers, including the big shots, used this as the default mode of payment profits would soar up.
I realise this is a big leap almost noone is ready to make.
hansari said:
incal11 said:
Now nobody remember it and this post will probably be thorougly ignored, but it still feel good.
Paying a penny is down right tragic though...if there is a "pay what you want model", there should be a reasonable minimum value...
I agree, bargaining shouldn't be one sided, maybe 1$ minimum is better.