World of Warcraft: Legion Release Date Leaked

Steven Bogos

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Jan 17, 2013
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World of Warcraft: Legion Release Date Leaked

Pre-ordering World of Warcraft: Legion will give you one week of exclusive early access to the new Demon Hunter class.

On the eve of World of Warcraft: Legion [http://www.escapistmagazine.com/tag/view/blizzcon%202015?os=blizzcon+2015] will launch "on or before" September 21, 2016, at $49.99 for the standard edition, and $69.99 for the digital deluxe edition.

Additionally, we also know what most of the game's digital deluxe and pre-order rewards will be: For pre-ordering the game, you'll get a level 100 character boost in a similar fashion to Warlords of Draenor [http://www.escapistmagazine.com/videos/view/escapist-news-now/8893-WoW-Warlords-of-Draenor-Special-Edition-Level-90-Boost], as well as exclusive early access to the expansion's new Demon Hunter class.



In the fine print of the banner, it explains that the Demon Hunter class will be available for at least one week prior to the game's official launch for anyone who pre-orders, is limited to one per realm, and is only available to players who already have at least a level 70 character.

As for the game's digital deluxe edition, we know it will contain an Illdari Felstalker mount and Nibbles mini-pet, as well as a collection of goodies for other Blizzard games, including StarCraft II portraits, a Heroes of The Storm mount, and Diablo III Demon Hunter wings.

Source: MMO Champion [http://www.mmo-champion.com/content/5239-Legion-Releasing-by-September-2016-Level-100-Boost-Early-Demon-Hunter-Access-Legion-Releasing-by-September-2016-Level-100-Boost-Early-Demon-Hunter-Access]

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martyrdrebel27

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Silentpony said:
They still hemorrhaging players? 'cause this doesn't seem like the emergency surgery they need.
yeah, I agree. as a former WoW player, I can say that they could probably win me back with a price cut. if they went between $5 and $10 a month, i'd rejoin. and i'm probably not the only one.
 

F-I-D-O

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Feb 18, 2010
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It's been two years already?
Silentpony said:
They still hemorrhaging players? 'cause this doesn't seem like the emergency surgery they need.
To be fair, each expansion of WoW brings a resurgence of old players back for a marked improvement of active players over a few months. The problem is they haven't had enough compelling or difficult content to keep players coming back beyond a desire for new gear.
Original Burning Crusade raids took time, effort, and coordination to pull off. Those experiences attracted players because it was a difficult challenge that took time and community. WaD tried new ways to keep daily logins, but the fanbase got sick of getting on just to send NPCs on dailies.

I'm not sure offering a boost to 100 is the best idea - the people eager enough to sell out $70 for one expansion and character are not going to be new players, and letting older players skip past that much content seems strange. If someone's not already playing WoW, telling them they can skip most of the game probably won't get a purchase. The hardcore fans will still buy the deluxe edition for that extra week of content and the new class.
 

Fappy

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I honestly can't believe they're still charging $50 for new expansions.
 

BoogieManFL

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If true, they somehow expect what they passed off as content right now to hold people over for another year - several months after it was already completed became old and got boring.

Sounds like they WANT to lose subscribers, because that's insulting.
 

Bat Vader

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Mar 11, 2009
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September 21st, 2016? From all the talk I was seeing of it I thought for sure it would launch early next year.
 

sonicneedslovetoo

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Really? they want to give people a lv 100 character boost, right here right now? I mean if you want to stop playing that's a perfect way to find out how utterly crap the endgame for Wow is right now. I mean if you want to showcase how useless professions are, how non interactive followers are, and how much you have to play the garrison like a farmville game, Ashran... NO just don't get me started on Ashran, Jewelcrafting might as well not exist, and the utter lack of content is baffling and that's probably a really bad thing to showcase to people who are buying your next expansion.
 

The Material Sheep

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Okay because the journalist failed to actually do the research on this, no the release date is not September 2016. It will be released by this point, but that is not the release date. From what I've gathered it's basically the deadline they give themselves when speaking to investors. Legacy of the Void was to be release by spring 2016 but its coming out next week. Not a release date. Do research before posting an article.
 

Zontar

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Feb 18, 2013
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martyrdrebel27 said:
Silentpony said:
They still hemorrhaging players? 'cause this doesn't seem like the emergency surgery they need.
yeah, I agree. as a former WoW player, I can say that they could probably win me back with a price cut. if they went between $5 and $10 a month, i'd rejoin. and i'm probably not the only one.
That would make sense, but then there'd be the shame of having to be LESS expensive then EvE Online while being the infamous WoW, the game which set the records for MMOs and made the once upon a time number of 100,000 subscribers seem like nothing instead of a solid community. They've actually gone the other way, in many territories it's MORE expensive to subscribe to then it used to, prices going up faster then inflation in places like Brazil.

Tried a free trial when I was in early high school, didn't really like it, tried to get a character to lv 20 in late high school when a friend tried to get me into it, still didn't like it. Hilarious that I found EvE Online more appealing, Star Trek Online a better RPG and The Old Republic a better story (and also lucky for me two of those three are free to play now, so I can get through their stories without paying anywhere near the old 10-15$/month price tag)
 

owbu

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Thats not really the release date thoug, is it? Thats just blizzard speak for "soon". They pick a date that is way off and then announce the real date later, when the game is close to being done.
 

Vedrenne

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Misleading title is misleading. For example, LotV was given an estimated release date of March 2016. It's now launching in 4 days.
 

laggyteabag

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September next year? Nah, I cant believe that. Warcraft is losing subs fairly quickly, and they need to inject some more content into the game, pronto, otherwise it is only going to go down, more and more. September seems too far away, really.
 

Coreless

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Holy crap! that is way too far off, I seriously doubt it will come out that late but if it does....hold on to your butts. Already within my own guild people are talking of just moving to GW2 or ESO permanently, the thought of running the same raid content for the next 7-8 months just isn't going to happen. Blizzard seems to screw this up every time with their expansions, at the end of Cataclysm and Mists of Pandaria we ended up with the same content for well over a year. Running Siege of Orgrimmar for almost a solid year was so absurd, I don't see people doing that again with Hellfire.
 

Vedrenne

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Coreless/Laggyteabag: It's not a RELEASE DATE. It's a fallback that they have to offer for pre-orderers. LotV had an estimated date of March 2016. It's 5 months early.
 

Zydrate

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I spent 15$ last month and played for two hours. Since I'm not a serious raider, there's just not much to DO.
 

Coreless

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Vedrenne said:
Coreless/Laggyteabag: It's not a RELEASE DATE. It's a fallback that they have to offer for pre-orderers. LotV had an estimated date of March 2016. It's 5 months early.
Of course its not a release date but with Blizzard nothing is certain, for all we know it could take right up and to that date which is something Blizzard has done in the past. The Starcraft team have zero bearing on what WoW is doing, if anything this expansion may take longer because they know they can't afford to cut features like they did with Draenor.
 

rcs619

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Zontar said:
martyrdrebel27 said:
Silentpony said:
They still hemorrhaging players? 'cause this doesn't seem like the emergency surgery they need.
yeah, I agree. as a former WoW player, I can say that they could probably win me back with a price cut. if they went between $5 and $10 a month, i'd rejoin. and i'm probably not the only one.
That would make sense, but then there'd be the shame of having to be LESS expensive then EvE Online while being the infamous WoW, the game which set the records for MMOs and made the once upon a time number of 100,000 subscribers seem like nothing instead of a solid community. They've actually gone the other way, in many territories it's MORE expensive to subscribe to then it used to, prices going up faster then inflation in places like Brazil.

Tried a free trial when I was in early high school, didn't really like it, tried to get a character to lv 20 in late high school when a friend tried to get me into it, still didn't like it. Hilarious that I found EvE Online more appealing, Star Trek Online a better RPG and The Old Republic a better story (and also lucky for me two of those three are free to play now, so I can get through their stories without paying anywhere near the old 10-15$/month price tag)
To be fair, the $15 a month price-tag for EVE is kind of misleading. If you want to do *anything* efficiently in that game, you need an alt. It takes so long to train skills, and there's so many different skills, that most of the hardcore players just make a new character and hyper-specialize them.

That's especially true with people who fly capital ships. Most of those guys have 3 characters. Their main, which can fly sub-capital ships, their capital pilot who stays in the capital ship so that they don't have to juggle that thing around, and a cyno-alt to help the capital move around. Capital ships in EVE are big, and slow and super vulnerable on their own, so they primarily move by using their jump-drive to hop between systems. In order to do that though, you need someone at your destination to light a cyno-beacon for your capital to lock onto. Without a cyno-alt of your own, you're entirely dependent on other people to move your biggest, most expensive toy around.

All of the super-capital pilots are alts as well. Super-caps can't dock in stations, so when a character climbs into one, they're basically stuck in it until they hand it off to someone else or die. So people will build up a character who will *only* stay in the super-capital. Or at least have the skills to sit in it for a while so that their main character can eject and go fly ships that are actually fun.

Not to mention mining and industry characters, PVE characters, characters devoted specifically to logistics or black ops, all of which have entirely different skillsets.

I made a point to only have one character when I played, and the difference between my capabilities and my friends' was stark. This whole thing was especially bad before the devs banned auto-multiboxing programs. There was this one guy who literally had 30 characters. He'd put them all in stealth bombers, slave all of their commands to his main account through one of those automation programs, and they'd all fly around as one big group and one-shot people. He liked to brag about his $10,000 gaming setup too, lol. Wish I could have seen his face when his playstyle finally got banned. He wasn't the only one though. Quite a few PVP'ers did it. Some of the high-end PVE'ers would do it too, just slave a bunch of accounts together and run whole group PVE sites by themselves (and muscle out actual groups of multiple players in the process, since they couldn't compete with 30 ships all locking, firing and moving around basically as a single unit).