World of Warcraft Needs "Casual-Centric Features" To Survive

pezofdoom

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Feb 13, 2012
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chiefohara said:
Played it for ages, i didn't mind playing the subscription fee, but the community put me off.

Wow players are among the most toxic bile ridden petty people i have ever had the misfortune to multiplay with. Wow and the guild i miss, but the endless array of internet hardmen and drama queens doing their utmost to wreck everyone else's game i don't miss.
Obviously you haven't played with the lower levels in League of Legends yet. If you want toxic, dear god, they've taken it to an art form. And those are the people that will join WoW when it goes free to play. Good luck with them and thank you for taking them off our hands!
 

Zeckt

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Nov 10, 2010
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Maybe they should of stopped radically buffing / nerfing classes every 6 months for no other reason then to piss people off. I hate wow for suddenly finding yourself unable to do something you used to for no reason at all.

For instance, you find yourself balanced for pvp and have alot of fun. Suddenly blizzard tells you to kiss your ass and suddenly makes your favorite specialization terrible at it. No fun, no play. Wow is forever deleted off my hard drive.

Blizzard was TERRIBLE at balance.
 

Coreless

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Aug 19, 2011
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The latest expansion has been great in my opinion, there have been some issues with the rep system and the change to talents but the content has never been better. I really think Mists has been their best expansion to date and its a shame that people are missing out on the great stuff because of the nonsense spread by people who have no clue what they are talking about and probably haven't played in years.
 

Karadalis

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Apr 26, 2011
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A f2p project stands and falls with how greedy the company behind it is.

Take TOR for example: You more or less get bullied into spending real cash evrey corner you take in that game. You earn less XP, can only have one crafter job.. cant equip the best equipment LEVEL in the game... this is not how you do a f2p game an expect a raise in customer numbers.


RIFT on the other hand is a good example, as is Guild wars 2 and the secret world after it went buy to play.
 

KeyMaster45

Gone Gonzo
Jun 16, 2008
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I actually rather liked MoP because it's content was some of the best I'd seen since Wrath, it's game mechanics though need to be taken out back behind the shed and put out of their misery. Egad it's like someone took a machete to all of the classes to see how intolerable they could be made before someone just ragequit. I never thought I'd say it but I wrote WoW off for good when they broke the Enhancement spec for Shamans; the spec I had been playing as my main since Vanilla.

What the hell happened to my survivability?

Why do all of the "talents" (if you could even call them that) all look useless and geared towards Elemental and Resto specs?

What the flying fuck did you people do with all of my goddamned totems!?

It was a freaking nightmare, no matter how I adapted my tactics or upgraded my gear I constantly felt like my character was seriously underpowered. My mana pool was somewhere in the neighborhood of like 60k, and while that didn't matter so much for my abilities it really put a hamper on any solo or dungeon survivability I had because I'd been dropped down to a single healing spell that cost 20k mana and only healed for at best 44k on a crit to a nearly 300k-400k health pool. I was burning almost every cooldown I had just to survive like 2 level 90 enemies, not even elite I'm talking normal world trash.

The whole reason I loved the class and spec so much was because I could operate mostly self-reliant. When the raids were over and my friends had logged off for the day I could go trundle about the world and make my own fun, but no. When MoP rolled around someone looked at the Shaman class and decided that Enhancement needed to become just as useless as it was back during Vanilla. (a fact that I fought tooth and nail in order to raid)

I poured years into molding that character, learning every facet of the spec and class, losing raid spots to resto and elemental shamans, and then Blizzard rolled in with patch 4.0 and ensured I could never work hard enough to overcome the gimping they'd done to Enhancement.

I had already "retired" as a hardcore raider after Wrath, but I liked coming back now and again to get my character to the cap and dip my feet into the endgame content. Never again, not after MoP.
 

Icehearted

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Nexxis said:
I was turned off of the game back in Cata, but MoP hasn't brought me back. It's mostly because of the subscription fee and the community. If they drop it and rework their prices for the game + expansions, then maybe I'll have a look at it, again. Otherwise, I just watch it from a distance. GW2 has spoiled me.
Haven't tried GW2 yet, but not sure if I want to because of the bad taste WoW's community left in my mouth. I'm with you on sub fees as well, but even if they tossed that out the rampant immaturity, racism, general nastiness has kept me far far away from wanting to invest myself into anything like that again.

Other problems were the grindy fetchy nature of the game. Daily quests became daily chores; I don't know, maybe I'm just burned out. I really have some pretty fond memories of Vanilla AV and those legendary 12 hour bitchfests (not even sarcastic about this), and I made some good friends (some), but I can't say there was much else I enjoyed ones things stopped being new and started being more familiar.
 

prpshrt

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Jun 18, 2012
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Isn't that what turned off people in the first place? Also, how on God's Green Earth can they dumb it down further? Silly Blizzard, release warcraft 4 already :p
 

Nilanius

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CriticKitten said:
bleaker said:
So we're taking the word of a guy who helped build one of the absolute worst MMOs of all time as an authoritative subject on how to run an MMO? Do I really have to explain to you why that's a problematic stance? I do hope not.

Oh, and as far as the second part of your post: you clearly didn't read the original post, so let me quote what he said for you so that maybe this time you'll actually try to read it.

"I will officially call this MMO dead and Blizzard a bunch of morons if they ever move this to F2P before it hits under one million subscribers."

Please, do explain to me why I should care what you or anyone else thinks about me when I point to this statement and say "that's a stupid statement and you're stupid for saying it"? Because, I don't.
Have you even tried Final Fantasy XIV: A Realm Reborn? Yoshi did an amazing job with it, and there's talk that beta testing had around 4.5 million testers. And quite a lot of people from japan, the UK, and even US have preordered the game and will be playing early. In fact there were so many, the day they opened the site for preorder code inputs to be granted early access, actually crashed and they had to do emergency upgrades to the websites to fix it. Too many people went to the sites at once and overloaded them.

It was a good test too, and it readies them for launch. Yoshi is being praised by the community in that game for an amazing game. So saying he made the worse mmo's of all time, sounds like you just have it out for him for whatever reason.

But the fact is, WoW is dying. Has been since Cataclysm. When they plagiarized pop culture, like Indiana Jones, Rambo, CSI: Miami, Mad Max, and other movies, series and games in their rebuilding of Azeroth. And MoP doubled down on them issues by blatantly ripping off Pokemon and Harvest Moon. And to me, WoW already is dead. Chilton pretty much is almost guaranteeing that the game will go F2P. They have lost more players in 1 year of MoP, than Cataclysm did in 2 years.

So to me, the absolutely worse makers of MMO, were employed by Activision, and took over WoW's development. All the things that are chasing their customers away, they are doubling down on. Instead of trying to bring people back, they are all "Hmm we made the game practically hand stuff out on a silver platter and we are losing record numbers of subscriptions. Lets try making it even easier and see how well that does. We may even go the next step and try following the other failed games that are F2P and maybe we will have better luck."

Yeah that's a real real good decision making process for an MMO they single handedly destroyed. I have played FF titles for a long long time. Unlike WoW's developers, FFXIV's lead guy actually apologized for the huge mistake they made and Yoshi came in and now, we got a game that is on par with the other FF's, if not better. It stands on its own feet, and caters to both hardcore and casuals. It has the right amount of difficulty to keep both sides relatively happy and offers tons of support for roleplay. No one can say that about today's WoW, that uses the power of Mary Sue and Gary Stu for their story telling.
 

Sectan

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Aug 7, 2011
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anthony87 said:
Sectan said:
What really killed it for me was the depth that the world lost with the new expansions. Mounts at 20 so you just run past everything to get to the next quest. Flyers at 60 so you just fly in straight lines to get to the next quest. LFG so you can run in straight lines to the next quest while also being matched up to a group in which you run in straight lines to the next mob and completely destroy enemies while not saying a single fucking word to the other players in your party. What's that? You're not having fun? Here, let's remove many of the interesting class quests and remove the need for you to ever party with another player outside of LFG again! WHY ARE PEOPLE LEAVING?!

Also: Let's give guild XP bonuses to players stacked on top of BoA gear xp bonuses! Damn, why are people getting so burned out on endgame? It couldn't be the fact that we're almost dragging them to 90 could it?
I've seen arguments like this come up a few times and all the time my thought is the same: "Don't like it? Don't use it"

You get a mount at level 20, nobody is forcing you to use it. You get a flying mount at level 60, nobody is forcing you to use it. Don't like the Dungeon and Raid Finder tools? Don't use them. Simples.

Although I do wish it wasn't as focused on the endgame as it is. I wouldn't mind leveling a priest or resto shammy but after my 3 max level characters I'm just burnt out on leveling because it's always the same.
I can choose not to use them, but I can't go around and tell other people not to use them :/. When everybody's running around on mounts at level 20 I'm making myself an easy target for PvP or I'm slowing everyone else down when they could just keep going solo and level faster, which most of them would do. Same thing with level 60 flying mounts. If everyone's in the air I'm just running around alone and nobody's going to bother making a pug quest group(Where most of my friends in WoW came from.) Everyone's going to be flying straight at quest mobs and nuking them down before I would even get there anyways or I'm going to be dive bombed by hordies and get killed right away. It's the same thing as a F2P game. Sure you aren't "REQUIRED" to buy anything, but the game is built around the fact that there's a store and that will always change things. In Wow's case the game is built around the fact that there are lvl 20 mounts and LFG and Flyers at 60. Here's a fun experiment since I've never tried it myself. Go to Stormwind or Orgrimmar and start advertising for a dungeon group. No Time Trials, no farming just a simple dungeon group. You're basically asking people -

"Hey want to do this dungeon with me? BTW we'll have to run there to start plus you don't get any bonus gear or justice points for joining. Also if someone has to leave or they AFK or get kicked One of us has to go back to town and advertise for another spot. You in?

Granted I have leveled without BoA gear or guild XP, which helps a bit, but the leveling is still really fast.

Not a ragey ranty post, it's just my view on how WoW is now.
 

Vhite

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Aug 17, 2009
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This is perfectly fine with me. If you think about it, most of people that began to play WoW in earlier days now have jobs, families or academia. These kind of people mostly claim they love old WoW but they could never afford to play with 40 man raids, long hours of battleground queues and months of leveling.
 

DanielBrown

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Dec 3, 2010
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Casual mode is what brought me away from the game, along with the extremely awful community. After The Burning Crusade(I miss those times :() there was no challenge anymore. At first I thought it was fun when it got a bit easier in WotLK, but it didn't take long to get sick of being on auto-play and stuck with anti social idiots.
No, I won't return if it goes F2P. If I'm really bored I might try it out, but they won't see any money from me.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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It'd be a sad day to see WoW, possibly one of, if not the most successful game of all time, go free to play.

WoW's new hand holding quest system, and all the casual things like Pet Battles have really put me off, especially because the Level 90 content is so easy that it's boring (come on, even WotLK's dungeons were entertaining). The only thing that has kept me playing is the European Roleplaying Community, which is a really sad fact.

Wrath of the Lich King was the peak because it was easy but then it got progressively harder as each raid came out (try just spamming Renew in Icecrown Citadel and see how you get along), and more importantly it was FUN.
 

beez

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May 21, 2013
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Charli said:
wulfy42 said:
Some interesting news for you, the Monk class is free to try out on a trial account, and it is actually hella fun.
:p

I can't main one because I am the only raiding paladin left in my guild and they need it but Monks play hella smooth in all specs. I am jealous of those who get to main as a Monk.
I played a monk before I quit. I loved the class, the way it felt. What I hated was the horrible retarded way they did class balancing. 3 major content patches brought 4 completely different ways needed to play the same class and in 5.4 they are going to smash everything to pieces once again by reworking mastery for like the 3rd or 4th time since they introduced monks. Even Method admitted that monks were worse than shit during the whole ToT so they tried to avoid bringing one to a fight as best as they could. Can't have a proper burst because of reasons, can't have a proper DoT because if we had one, we could've done decent on lower uptime fights, et cetera. What Blizzard loves is mages, mages always. Can't make mages OP enough. It was rather annoying seeing the fact that they don't even try to sort out the mess this crapping around left. Whoever's still playing WoW: playing a monk as DPS is the most fun you can have as a melee (and the biggest headache as a main), playing a tank is the most complex/rewarding thing is you're into that sort of thing (I tanked quite a few progress raids in full DPS gear and during bossfights I ended up taking the least amount of damage in the raid).

Leveling one gets extraordinarily fun at around lvl 56-60. I leveled as BM, when I got the healing passive, I could pull 20-30 mobs and 1-3 alliance players at the same time up until lvl 80, cata levels.

On an unrelated note I hope Activizard gets as casual as Zynga, stock-wise.
 

Elvis Starburst

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Aug 9, 2011
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Nexxis said:
Dr.Awkward said:
As opposed to what, becoming a niche game that can still hold value with current and future players as it ages?

...Really, what's wrong with aiming for a smaller/more niche audience in a MMO? I've felt like I've said this too many times, but please, please developers, get rid of the mindset that the word "massive" in MMO is supposed to refer to the number of players that's supposed to be playing your game. Let it instead define the kind of experience the player may have, or the size of the world, the amount of social interaction, or god forbid the level of depth within the game!

Stop playing the "grab the most people" game, and as a result past MMO players might once again take the genre seriously enough to revisit it.
I think it's because they were riding high and getting a lot of money when they had more people. Being a small niche title probably doesn't sound appealing to them after being on top of the MMO world for so long.
I don't think them losing their place on the throne of MMO's would be a bad thing though. WoW really screwed with MMO development, with many sub-par WoW clones being released just to try and convert the audience and hope they succeed. While I'm impressed with its success, none can deny that almost everyone is just trying to be WoW, and that's not a good thing. If they finally lose their place and fall down the rankings, I call that an 100% positive result
 

Charli

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Nov 23, 2008
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beez said:
Charli said:
wulfy42 said:
Some interesting news for you, the Monk class is free to try out on a trial account, and it is actually hella fun.
:p

I can't main one because I am the only raiding paladin left in my guild and they need it but Monks play hella smooth in all specs. I am jealous of those who get to main as a Monk.
I played a monk before I quit. I loved the class, the way it felt. What I hated was the horrible retarded way they did class balancing. 3 major content patches brought 4 completely different ways needed to play the same class and in 5.4 they are going to smash everything to pieces once again by reworking mastery for like the 3rd or 4th time since they introduced monks. Even Method admitted that monks were worse than shit during the whole ToT so they tried to avoid bringing one to a fight as best as they could. Can't have a proper burst because of reasons, can't have a proper DoT because if we had one, we could've done decent on lower uptime fights, et cetera. What Blizzard loves is mages, mages always. Can't make mages OP enough. It was rather annoying seeing the fact that they don't even try to sort out the mess this crapping around left. Whoever's still playing WoW: playing a monk as DPS is the most fun you can have as a melee (and the biggest headache as a main), playing a tank is the most complex/rewarding thing is you're into that sort of thing (I tanked quite a few progress raids in full DPS gear and during bossfights I ended up taking the least amount of damage in the raid).

Leveling one gets extraordinarily fun at around lvl 56-60. I leveled as BM, when I got the healing passive, I could pull 20-30 mobs and 1-3 alliance players at the same time up until lvl 80, cata levels.

On an unrelated note I hope Activizard gets as casual as Zynga, stock-wise.
Thaaat may have been true during 5.3 Progression but now? My god, I have never healed something so OVER POWERED. I think Monk tanks might be Jesus, ours solo tanked Iron Qon. The whole way through, with 0 assistance from a hand of protection. And he's a miracle on Leishen. And he dps's pretty well when we don't need him for tankin'. The only thing I have no heroic raiding experience with is the healing but it looks insane.

Yes we know mages are the chosen children. We all hate them for it.

I actually envy classes that don't have to deal with burst, I play retribution occasionally and we are nothing but 'blowing our load' and then smacking like a tissue for 1min 40 seconds until the wings come back out. Trust me I've played paladin since like... day one, I know what it feels to be kicked in the teeth and told to pick them up and put them back in my mouth practically every expansion. I can imagine every patch so far, sucks, but it'll even out eventually.

But yeah. Monks. Dey are fun, balanced? Eghhh... They're more balanced than the monkey fest that was the Death Knight Launch.