Because 800,000 people will get the chance to play real games now, instead of running in their little digital hamster wheels.Zachary Amaranth said:Rather missing how this is good news.RT-Medic-with-shotgun said:Good news is good.
Perfect world is an MMO with one major race called untamed(i think) and they can be tigers/pandas/etc.DVS BSTrD said:Too bad, I guess that's just the way the fortune cookie crumbles.
Yeah, I mean what other games will let you role play as a Panda, and there's only so many times you can replay the Kung-Fu Panda tie-ins.Andy Chalk said:The biggest losses are in China, Blizzard CEO Mike Morhaime said in an investor's call, although the game is still "one of the most popular online in China and remains by far the most popular subscription-based MMO in the world."
That's a very good point. Lets not forget that several AAA class MMO's just recently flipped to ftp models. LoTRo, DDO, DCU, COH, CO etc. While they may not be able to take a bite out of WoW under a subscription model, in today's economy they are all good enough to do some damage ftp.Zachary Amaranth said:It's also the midst of a recession in the US, so I seriously have to wonder how many subs were lost simply due to lack of affordability. Or more, the desire to eat and live in a home.Seventh Actuality said:Subscriptions had gotten so high they weren't likely to go up any further. Blame it on your least favourite content patch or your favourite new MMO you haven't played yet all you like, the reality is that the numbers were inevitably going to go down at some point.
WoW seems to be on a completely different measure to any other game, where "failure" means "very very slightly less wildly successful" and "success" isn't marked on the scale.
But as for a different measure for success, I don't think it's WoW. the whole industry considers marginal to moderate success a "failure." that's why so many studios are being closed despite making money for their publishers.
Love it or hate it, this is the way corporations do business. they want to spend money on the huge successes with huge yields, and screw the rest. A lot of people are all defensive of "companies are SUPPOSED to make money," but the end result is gaming studios being shut down for "failures" that aren't actually failures.
Rather missing how this is good news.RT-Medic-with-shotgun said:Good news is good.
Most people I knew who quit did so because they like Wrath and the dungeons in Cataclysm annoyed them. At least, that was part of my reason. Doing LFG as a tank sucked when my healbot friend wasn't on, and the only thing I really enjoyed was raiding, which my guild was rather "meh" at.KaiusCormere said:This is the end result of making the game TOO easy.
That's awful presumptuous, as there's no proof they will play other games simply because they've stopped subscribing to WoW.Atmos Duality said:Because 800,000 people will get the change to play real games now, instead of running in their little digital hamster wheels.
Pardon my flub, but I actually anticipated this.Zachary Amaranth said:That's awful presumptuous, as there's no proof they will play other games simply because they've stopped subscribing to WoW.
Or perhaps they're only giving it up because they're facing economic issues.Atmos Duality said:Pardon my flub, but I actually anticipated this.
Hence I said (or meant to say) "chance", representing potential and not certainty.
I'm correcting my typo, but my point is: Without WoW monopolizing their time, perhaps they could play other, better games.
You argue conjecture for cause (why they stopped playing), I argue conjecture for effect (what they could do after they stopped playing).Zachary Amaranth said:Or perhaps they're only giving it up because they're facing economic issues.
WHAT A GOOD THING!
you sir deserve a cookie.Twilight_guy said:This just in, Blizzard loses a small portion of its player base, people begin planning for the death of WoW and end of Blizzard. Next episode, subscriptions go up and people whine about how everyone plays WoW and it will never die. See you for the next episode of long term memory loss gamers!
You state the obvious well, but the point wasn't so much an issue of why, but that you're still pissing blind and calling it a good thing.Atmos Duality said:You argue conjecture for cause (why they stopped playing), I argue conjecture for effect (what they could do after they stopped playing).