Do4600 said:
Honestly, my favorite part about WoW, and the reason I play it for three months about every 18 months or so is because I like re-experiencing the content, often in different ways than I already had before.
I like leveling, it invests me in the character, there's a sense of growth and exploration and there are at least four or five areas for each bracket of six levels. I suppose if I was playing it constantly for years and years since its release I would have already done everything and be bored with it, but right now, even with four max leveled characters I still think there's plenty more to see and do, paying for a level 90 character would just rob me of that. I suppose I've just played WoW very, very slowly.
Story of my life. I've always thought that leveling is much more interesting than everything else in the game. I remember hitting 60 on my first character all the way back in vanilla. I was looking forward to it so much since everyone kept saying the game started at the level cap. When I got there I felt like I had run head first into a brick wall. Suddenly, the only way to grow my character was to run over and over again the same content in order to get a +10 belt instead of a +5 one. I promptly rolled a new character. Nowadays, with the commodities of the dungeon finder and LFR, I clear the new endgame content once and move on to another character or go on a break.
With that said, I feel like as the level cap gets ever higher, it is only logical for them to come up with ways of making leveling faster. I fully expect to see a paid character upgrade sooner or later but it saddens me somewhat. I'd rather see them coming up with in-game ways of easing leveling for those who want to get to the cap ASAP. I thought the Monk 50% XP buff was a great concept and I don't understand why they don't make it available to everyone.