Worst Final boss fights. (possible spoilers)

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bikeninja

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Oct 4, 2007
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I ask you this: what are some of the worst final boss fights or endings to a game you have ever played?
***Spoilers*** (Duh)
My most hated game I have ever forced my way through was Lunar: Dragon Song for the DS. It was a poor game in general, but I toughed my way through it because I liked Silver Star Story. Anyways, this was the worst ending because:
When you finally chase down the big bad guy in his lair, he runs away and sends his minion after you. Okay, sub-boss, no problem. kill him, move on. The problem is, the sub-boss comes after you three times, building up the excitment for the final boss. But when you finally get to the final boss, your main character has a moral dilemma and wants to be friends. The final boss slaps him around for a bit, then falls off his tower. Game Over, you win, no final boss necessary...

Fable 2 did something similar (I think, I didn't try to pull the trigger on Lucien) but at least it was funny with what the Thief did.

any other hated endings, and why?
 

Undead Dragon King

Evil Spacefaring Mantis
Apr 25, 2008
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Fable 2, gotta say. It may have been poetic justice at its finest, but it was so anticlimactic that it cast a pall over the endgame.
 

Kujikenaikara

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Jan 13, 2009
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I would definitely go with Final Fantasy VII: Sephiroth.

Although I wasn't one of the people who cried at Aeris' death, I was sad because she had some of the best abilities. I went up to fight Sephiroth thinking that it was going to be some incredibly epic battle (primarily because I lost Aeris' abilities) in the same way all the other final bosses were in Final Fantasy I-VI. Instead, it was just shameful, a boss fight simpler that any fight I've had in a RPG.

Another disappointing boss: Osmund Saddler from Resident Evil 4.

Where the game was fun, and a great step up from previous titles, I once again can't shake the feeling like I was ripped off. The fights between Ramon Salazar and Jack Krauser were great, and the fight with Krauser kept me on the edge of my seat. I expected the final boss to be a challenge at the least. But no, he was the easiest boss in the game.

A boss fight is supposed to be the final epic showdown. It is supposed to be a battle to test all of your gaming prowess to that point, to show you just how far you've come since you began the game. And even though boss fights for early consoles couldn't always display this (i.e. classic Mario and Sonic games, jump here, dodge, rinse, lather, repeat), this isn't the age of early consoles anymore. There are games out there that take a great deal of time, or at least over ten hours of game play, to reach a final boss, only to find that the developers had become bored at this point and placed no effort into the final boss at all.

This is bad game design.

When a gamer reaches a final boss, most of the time it is the thought that it would be challenging, specifically because the game is about to end. It's insulting to reach the final boss and find that despite he was sending a group of incredibly powerful baddies out to fight you, he's really a complete wuss hiding behind the others like some kind of shield.
 

Tattaglia

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Aug 12, 2008
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Diablo II.
I kid, I kid.

Morrowind, most likely. The big bad boss is a guy in a loincloth... sassy.
 

Sketchy

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Aug 16, 2008
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Surely the "This thread has been done a million times before" fight. That one is so bad.
 

ROFLross

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Jan 8, 2009
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The Ice Queen in Enchanted Arms, that ***** took me serval tries to do; it was so annoying (I know shes not REALLY the final final boss, but the other one after that is pretty easy).
She kept respawning monsters and she did the most damage against the dude with the most damage against her?
 

Jumpman

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Sep 4, 2008
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My friend was so happy when he finally beat Sephiroth in ff7 he nearly cried. To this day I think its still something he's proud of.
 

Abedeus

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Sep 14, 2008
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Timeshift.

Shoot off an arm, dodge rockets while in slow-motion (yawn), shoot another arm off, dodge again, shoot it off again.

Of course, shoot using the most powerful weapon in the game (you have few of them very close to you) and in slow motion. So it's loleasy.

Then run down the stairs, wait till you can shoot the enemy again in the belly. Use all bullets, win.
 

fix-the-spade

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Feb 25, 2008
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The Newborn in Alien Resurrection for the PS1.

Up until that point it's (probably) the best shooter on the PS1. Then the final boss sees you hiding from a sort of pink rabbit shaped thing whilst hunting for the airlock button.

Perhaps unsurprisingly that was the only area of the game where 20th century Fox had direct influence. They insisted it end like the movie, bloody idiots.
 

acer840

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Mar 24, 2008
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K, not really a final boss but I reackon she should have been: Yunalesca, I swear that must have taken 150 times. And the actual final boss of that same game you couldn't loose. It is impossible to loose on the final boss of FFX. Prove me wrong fellow Escapist, prove me wrong...
 

Vortigar

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Nov 8, 2007
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Blood. Make sure to save shotgun ammo for the boss.

Grab the guns akimbo by shooting the switch above the door, activate the switch in the throne, wait in front of the door that now opens and let loose about 25 shells with normal fire. He'll be stuck in a constant hit animation and not be able to do anything back, you win, yay you.

Installing the Plasma Pak invalidates this tactic though. The developers apparently spotted this little niggle.
 

Jockel

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Jan 14, 2009
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Jumpman said:
My friend was so happy when he finally beat Sephiroth in ff7 he nearly cried. To this day I think its still something he's proud of.
And what huge achievement it was.
It's not like every RPG-player and their mom did that ;)
I dunno, i never would be proud of getting something done in an RPG.
RPGs require no skill at all (in most cases). If an enemy is too hard, you grind a little bit more and try again.
 

Jumpman

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Jockel said:
Jumpman said:
My friend was so happy when he finally beat Sephiroth in ff7 he nearly cried. To this day I think its still something he's proud of.
And what huge achievement it was.
It's not like every RPG-player and their mom did that ;)
I dunno, i never would be proud of getting something done in an RPG.
RPGs require no skill at all (in most cases). If an enemy is too hard, you grind a little bit more and try again.
I agree, plus I never have the attention span to make it through the whole game.
 

NGW

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Jan 8, 2009
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Definitely the Brumak at the end of Gears 2. It just had a feeling of..what was the point? That should have just been a cutscene....and I don't often say that.

Also, really was disappointed with the fight with Skorge, though that wasn't an end-game boss fight, it was still damn disappointing.
 

Nazulu

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Jun 5, 2008
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- The Turok games after Seeds of Evil has crappy bosses.
- As much as I love Doom I thought the final boss could have been more interesting.
- Twilight Princess, Legend of Zelda bosses were just too easy.
- Brawls bosses were pretty average except for Ridley.
 

Kujikenaikara

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Jan 13, 2009
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aBlackKnight said:
The barrel from Sonic 3
That really wasn't a boss. It was more like a game play idea that might have sounded good on paper for something along the lines of a LucasArts point-and-click adventure title, but not for a Sonic game. It was like the doors in Sonic Heroes, just a way to make you stop and wait. I actually thought the game glitched the first time I went in there, having no idea what to do, and through severe trial and error managed to figure it out.