Izail08 said:
Amnestic said:
Indigo_Dingo said:
Amnestic said:
Indigo_Dingo said:
Amnestic said:
Elurindel said:
Amnestic said:
Elurindel said:
Rezfon said:
I agree with blizz, it's going fine as it is and from what i've seen the sotry line is to continue and dive deeper in the normal WoW. Also why make WoW2 when theres over 11 million active subscribers on WoW today. I think if they made a WoW2 or a spinoff then people would just think blizz is being overly greedy.
The storyline got deeper? When? When we had to kill rogue zombies? Or was it the bats, or wolves that really added something to the depth of events set in motion by Warcraft 3? No, wait! I got it! It was killing a couple of respawning humans that added something!
As opposed to the hundreds of grunts and footmen you would churn out in Warcraft 3? The respawning creeps at creep points? The fact that your heroes would res from the dead with only a minor time and gold cost?
I'm sorry, what was your point?
Remember the cutscenes at al? Those bits that cut away from, you know, the scene, in order to progress the plot further? The in-game movies? Mission briefings? Ring a bell? *Warning, Sarcasm is reaching critical mass*
Remember the quest details? The progress of a questline? Those bits where you get to read a little bit about the goings on in the wider world? The in-game movies?
No? Not bloody surprising. Hardly the first person to get selective tunnel vision.
The impact upon the in-game world is non-existent - thats the point of an MMORPG, it must continue. Hell, the only thing you can do that would count as a major plot even is killing the big End-Game boss, and if you're up to that point the plot means very little, as it has been lost in the game mechanics.
Surely the impact of killing a boss in any game is non-existant, as you can just restart the level and BAM they're right back there. Only difference between an MMO and a normal game is that you don't get control of the reset button. Well, not all the time, quite amusingly you do get control of the reset button on a few of WoW's instances.
So let me ask you this: With the knowledge of the Restart button, what's the difference in regards to impact on the game world? Impact on the story?
Because there is a story beyond the boss. If I were to spend the next 3 months of my life on WOW, and get my Level 70 Warlock to a point that would allow him to take on northend, run the final instance, and kill the Lich King, when I emerge, nothings changed. The armies of the Lich still run rampant - I've made no impact.
There's a story beyond the Lich King in WoW. I'd assume, I mean, he's not yet released so I can't really say. You've made as much impact as you want to make. Suspension of disbelief is the name of the game and for people who game so much I'm really quite surprised people don't do more of it. In my eyes, I kill the Lich King and he's gone for good. Any undead left are just leftovers to be mopped up. How difficult is it to think that? Just because the game doesn't hold your hand through the story leading you along its merry merry way doesn't mean the story isn't there. Yes, the game world doesn't evolve around you due to logistical reasons, but to say that there's no story is just wrong, I'm afraid.
You are correct, there is a story, and it does require some suspension of disbelief. What gets me is the fact that, while you can imagine that once you kill the Lich King (or Illidan, Ragnaros, etc) that they're gone forever, that falters the next time my guild goes in to kill the same guy again...and again...and again...
I don't get it though...why suspend belief at all? I mean...it's not like the people complaining about this aspect are serious roleplayers. The problem only really seems to come up when people can't seem to get to grips as to why their actions don't make an significant action on the world as said. There are only really two ways at present around this:
One - Ignore it all. That is, take the game on it's face, as a game. Raid, grind, gear up, pvp. Ignore the story and lore and just play the game.
Two - Roleplay. Take each instance as you will, you and your buddies kill Illidan? Great. He's dead to you. Oh? What's that? Going again next week? Well, so what? Count only that first time, after all, your char doesn't have to be aware that they're in some kind of time loop, so, ignore it.
Lastly, I don't recall being 'The Hero', adventurer? Yes. One of many and all that.