Wuchang: Fallen Feathers - Stellar Wukong Gaiden Souls Die Twice

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Dreiko

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Welp that's the first playthrough finished. The difficulty is really inconsistent where some bosses are hilariously easy and others are insanely hard.

So I think I'm going to go ahead and write up my review of the game after the first playthrough, which took me just under 20 hours to complete.

The game is very clearly inspired by Souls games to the point where there is blatantly a "blight town" and a "Sen's Fortress" style area. The level design, at least in the first half of the game is Dark Souls inspired in which entire zones loop back on themselves and there are plenty of shortcuts to unlock, as well as the entire progression of the first area overall eventually looping all the way back to the first area of the game and it's very cool because that kind of level design is just cool to see. However the level design sort of falls apart when you realize it's a very linear game. While there are side paths, the vast majority of them quickly dead end with an item or enemy at the end. For the most part the level design is really straight forward. Though I did get stuck once I felt like i had finished the first major path of the game because a side path ignored happened to have a small puzzle (pick up thing, put in other thing) that unlocked a boss which had the key i needed to move forward.

Speaking of bosses this game is surprisingly light on boss encounters which is strange because most of the zones feel really fucking long for no reason. Some of that length being dying to annoying enemies and running through all over again, but really there isn't that many bosses. I think I counted 12 in total, but there might be some secret bosses I missed. So maybe 15 bosses in total and couple of those are repeats with different movesets. And the bosses over are all really really inconsistent. Many of them barely fight back, while others move at lightning speed and buttfuck you before you even know what's going on.

Which leads me to combat. Wuchang's combat frankly sucks, and I dont like it at all. At the start of the game you are pretty slow compared to a lot of the enemies you'll fight, even just the idiot fonder enemies. This gradually gets better as you progress through the game and upgrade skills and whatnot, but my biggest complain is the lack of pretty much any real defensive options. There is no parry (that i found), there is a block limited to the Axe and it isn't even a good block, and beyond that there is the typical dodge every souls has. You do have skills and magic that I think are supposed to build you up into the hyper aggressor, much like how Bloodborne sort of promoted aggression and pushing the attack in most situations. The problem is two fold here, every weapon feels slow even the light attack of the single sword, AND most bosses continuously leap in and out of your attack range.

The other issue is that you have very little ranged options. You do have magic, but in order to cast magic you need to be hitting the enemy without getting hit yourself. And unfortunately magic doesn't really scale so by the end of the game even the most powerful spells will do very little to health bars. And at the start of NG+ the magic is effectively worthless removing one of your potential tools.

Speaking of tools I feel like Wuchang tries to get over complex with what it gives the player, from auras, to imbuing weapons, to all sorts of small battle tricks of which you can only equip two of. It feels like it's trying to over complicated the wheel, and where it could be a solid straightforward Souls-like it instead gets sort of foggy in the details. The good news is I can clearly see that there is a decent skill ceiling to the game in which by mastering the bosses and the ideal skill set up, you can pull off some impressive shit, that kind of thing isn't for me and I like combat to be a straight forward duel rather than a battle of who's got the flashier moveset.

Oh and before I wrap up, the game has the worst leveling system I've ever seen in a Souls game. It's not just allocate stats and boost the things you care about oh no, Wuchang wants to be overly complex so instead you have a multiarm talent tree that has stat nodes and skill nodes and not only do you need the "souls" to level up, but you also need specific items, meaning there is a cap to the skills you'll unlock in any given playthrough considering only bosses and key elite enemies drop the skill items. I fucking hate this system so much. Again it's needlessly tedious to deal with and it would have been better to have a simple leveling stat system.

Also there is like, no weapons in the game. You can buy like two weapons of each type from a vendor by giving him boss items but I never once found an weapon in the world while exploring nor are there any real upgrades in the game. My longsword got to +5 somehow and I don't know how it happened, nor was I ever able to get a +1 on anything else I had. So I'm not sure what I missed but it really made no sense to me.

There are four endings, I have no idea what I did to get what I got. I don't really care, I will not be replaying this. The four bosses that bashed me into the dirt 20 some odd times where not a fun experience and I don't wish to ever repeat it.

If you like Souls-likes you will probably find this okay, and even too easy a lot of the time. The difficult sections are mostly annoying more than actually challenging because of status effects and bullshit like that. Most of the bosses are easy, and others are insanely hard and you never know which one you're gonna get.
You sound like you just didn’t explore enough and just kinda blazed through stuff so you missed bosses and items. There’s tons of weapons you discover like the dual gunblades or the chain katana and so on. My fav so far is the triple nunchuck spear, not seen one of those since Selphie from ffviii lol. Also parry is a longsword skill, you gotta unlock it. Weapons go + when you upgrade the respective skill nodes. For magic to do damage you have to equip and level up the one handed sword skill tree. You can’t expect to use the katana and cast spells. One handed swords give you a lot of magic buffs. I think you didn’t properly read the skill tree or something.

You’re meant to respec in this game, it doesn’t cost anything and it refunds your level up items too. And you can do that and research the skill tree to see what’s available before you settle on a build. Also you can go up to +10 and there’s enough items in the world that let you do that but you gotta actually find em. A single playthrough is supposed to take a good 40ish hours.
 
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CriticalGaming

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I used the chain/whip longsword the whole game pretty much, except for a couple zones where i tried the duel swords but their damage fell off when i invested in longsword too much.

I don't like to respec, I like to make my build work. And if a game lets you just respec without any cost or limitations, then the game should just give you all the skills by default because it's pointless in locking them behind skill points when you can go in and out of any skill you want for free with no consequences. Again it's just another example of game design that's trying to do too much.

I'm sure that if i respecced on the bosses giving me grief then they would have been easier. But again, it's just tedious annoying design for no reason.

The beauty of Dark Souls is that every boss is doable with any build or even no build. This game i don't think that's very possible because essential combat tools are level gated.
 
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Dreiko

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I used the chain/whip longsword the whole game pretty much, except for a couple zones where i tried the duel swords but their damage fell off when i invested in longsword too much.

I don't like to respec, I like to make my build work. And if a game lets you just respec without any cost or limitations, then the game should just give you all the skills by default because it's pointless in locking them behind skill points when you can go in and out of any skill you want for free with no consequences. Again it's just another example of game design that's trying to do too much.

I'm sure that if i respecced on the bosses giving me grief then they would have been easier. But again, it's just tedious annoying design for no reason.

The beauty of Dark Souls is that every boss is doable with any build or even no build. This game i don't think that's very possible because essential combat tools are level gated.
The point of respec is keeping you from being massively OP cause having all the passives simultaneously would be mega busted while offering a variety of playstyles. So to get most out of it you gotta experiment with everything and actually try it out. And the fact that you beat the game without knowing how weapon mastery works and being stuck at +5 illustrates you can beat the game with practically any approach too, it’s just harder to do so.
 

CriticalGaming

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The point of respec is keeping you from being massively OP cause having all the passives simultaneously would be mega busted while offering a variety of playstyles. So to get most out of it you gotta experiment with everything and actually try it out. And the fact that you beat the game without knowing how weapon mastery works and being stuck at +5 illustrates you can beat the game with practically any approach too, it’s just harder to do so.
Well you wouldn't be OP when you can only equip two, and if some are locked to weapons then your options are still limited and you can have something else in the leveling tree that's more interesting and rewarding to unlock, assuming you don't just have stats.

One way to disengage me in a game is throw a bunch of shit for me to manage, and when I saw them throwing imbuements, skill combo extensions, spells, charms, stones, on and on and on. I immediately clicked off and just played. And yeah there were some hard moments for sure and also some just bullshit ass enemies tbh. And it's also why I only put this game at a mid-tier of the Souls-like copycats.

It's just a not-for-me game, but I can see the effort there and I know it's totally up some people's alley. It's also why I was so gentle in the review because some of the things I hated are really just my problem and not the game's. For example how weapon attacks like impact. A lot of times I didn't know I hit the enemy at all. Charged heavy has impact, and skills have impact, but R1 slaps like a piece of wet tissue. Or how when you deal damage you see a health bar on the enemy and can see the damage you're doing, except on the final blow, so with some enemies with long death animations I can't tell if I killed them or not and swing at nothing for no reason, or they explode and kill me back because I didn't know they were dead yet.
 
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You sound like you just didn’t explore enough and just kinda blazed through stuff so you missed bosses and items. There’s tons of weapons you discover like the dual gunblades or the chain katana and so on. My fav so far is the triple nunchuck spear, not seen one of those since Selphie from ffviii lol. Also parry is a longsword skill, you gotta unlock it. Weapons go + when you upgrade the respective skill nodes. For magic to do damage you have to equip and level up the one handed sword skill tree. You can’t expect to use the katana and cast spells. One handed swords give you a lot of magic buffs. I think you didn’t properly read the skill tree or something.

You’re meant to respec in this game, it doesn’t cost anything and it refunds your level up items too. And you can do that and research the skill tree to see what’s available before you settle on a build. Also you can go up to +10 and there’s enough items in the world that let you do that but you gotta actually find em. A single playthrough is supposed to take a good 40ish hours.
Critical plays games like the white man hunts game. It would probably make the natives weep lol.
 
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CriticalGaming

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I dont feel like i rush, except towards the end of some games when im ready to be done with it. I platinum a lot of games which requires seeing almost everything a game has to offer. The games I really enjoy get replayed several times.

However games that annoy me, get "rushed" or not even finished at all.

What is better? That i pushed and b-lined to the end of the end. Or dropping the game entirely and never finishing it?
 
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I dont feel like i rush, except towards the end of some games when im ready to be done with it. I platinum a lot of games which requires seeing almost everything a game has to offer. The games I really enjoy get replayed several times.

However games that annoy me, get "rushed" or not even finished at all.

What is better? That i pushed and b-lined to the end of the end. Or dropping the game entirely and never finishing it?
Depends on how you value your time. I’ve gotten away from playing every new big game, party because no time, but also because I don’t have that much patience.
 

BrawlMan

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Depends on how you value your time. I’ve gotten away from playing every new big game, party because no time, but also because I don’t have that much patience.
Similar reasons. Though as I've mentioned again and again: I've gained much more value from a majority of shorter games than long ass games of 50+ giga hours of mediocre and repetitive content. My usual limit is 16-20 hours. Assuming if the gameplay loop is really that good.
 

CriticalGaming

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Depends on how you value your time. I’ve gotten away from playing every new big game, party because no time, but also because I don’t have that much patience.
I don't have a lot of time to play games, despite what you all might think. Maybe and hour or two during weekdays, but I do have all day on weekends depending on the level of errands or personal things i need to handle.

I surely have more time than most people, obviously, but really most of the time I'm only playing Saturday and Sunday because weekdays usually just drain me and I'd rather sleep.

I did basically binge Wuchang though. I played 6ish hours on Friday night, and then like 18 hours on Saturday to beat the story. I only really rushed the last zone because it was pissing me off with lots of fucking dickheaded enemies and I was ready to be done with the game.

Though I will say, now that the fatigue is gone, I might play NG+.
 

Dreiko

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Honestly I'm not even critical of...critical, lol. I think everyone is entitled to play how they feel like and if a game doesn't inspire you to research its intricacies that is a thing to mention about it, I'm not really interested in looking into when the responsibility of the game to entice ends and the laziness of the gamer begins cause that's too subjective to ever know for sure.

Just, at the same time, if you miss/don't read the very, very first longsword skill on the left branch of your primary weapon, called "sword counter", and then go on to say the game has no parries, I will point that out and mildly look down on you for it XD.


 
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CriticalGaming

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Honestly I'm not even critical of...critical, lol. I think everyone is entitled to play how they feel like and if a game doesn't inspire you to research its intricacies that is a thing to mention about it, I'm not really interested in looking into when the responsibility of the game to entice ends and the laziness of the gamer begins cause that's too subjective to ever know for sure.

Just, at the same time, if you miss/don't read the very, very first longsword skill on the left branch of your primary weapon, called "sword counter", and then go on to say the game has no parries, I will point that out and mildly look down on you for it XD.


I went down the other side of the tree :(. Then I went down the magic route in one handers.
 

Gordon_4

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I used the chain/whip longsword the whole game pretty much, except for a couple zones where i tried the duel swords but their damage fell off when i invested in longsword too much.

I don't like to respec, I like to make my build work. And if a game lets you just respec without any cost or limitations, then the game should just give you all the skills by default because it's pointless in locking them behind skill points when you can go in and out of any skill you want for free with no consequences. Again it's just another example of game design that's trying to do too much.

I'm sure that if i respecced on the bosses giving me grief then they would have been easier. But again, it's just tedious annoying design for no reason.

The beauty of Dark Souls is that every boss is doable with any build or even no build. This game i don't think that's very possible because essential combat tools are level gated.
Soooo, yay or nay? Wait for 50% off?
 

CriticalGaming

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So here is something interesting. Apparently the enemies don't really scale in NG+ whatsoever. So extra playthroughs become jokingly easy as you just overpower fucking everything. Which I suppose makes sense since they intend you to play through the game 4 times for all the endings. At least all the endings with achievements attached.

I two-shot the first boss, and stun locked the second boss, and melted the 3rd boss. The hardest boss was the electric centipede, and only because his combo stuns you a little. But it turns out he doesn't hardly hit for any damage this time so tanking his hits was barely a problem.
 
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