Yes, I know. Game of the year and other bullshit. But lemme just review it, okay?
Okay, so I heard of TOB (The Orange Box) from the Internet. I asked my friend if I should get it. He said yes. So, I bought it, if only to understand Portal references.
Now, review the games in parts.
Half Life 2. Now, when I started this, I literally said "God...Fucking...Dammit." Because it used the Source Engine. I have had expierience with the Source Engine. Namely with the Kuma\War 5-for-one free download pack. I thought it was utter shit. Now, I said to calm down and deal with it. So I did. And was I happy. Now, I got enough of the initial plot from Wikipedia. Gordon Freeman, Black Mesa, HEV Suit. Got it. So, the game plants you in the middle of most likely Eastern Europe and tells you to go here. So I did. And it kept telling me this. In fact, the entire game was fairly linear. City 17 to Canals to Black Mesa East to Ravenholm to Resistance Base to Nova Prospekt to... City 17 to the tower. Very linear. Any exploration got me med kits. Ugh. So, It's not perfect, but it revived my hope for the Source Engine. 7.9/10, simply because its too linear in my opinion. Too linear too constantly, like always. Also, the plot was very...simple. "OMG Gordon Freeman! Savior!!!11one! U mu5t 5av3 u5!" -gives you crowbar and leaves you to do the math-
Half-Life 2 Episode 1. Again, very linear. It gets you almost nowhere from Half-Life 2, which pisses me off. You're in the City 17 tower, and It takes an entire game to relay the fact that you got maybe 3/4 of a mile to a train and escaped. Not much of an improvement. 6.5/10.
Half-Life 2 Episode 2. This is new in the sense that it is linear except for an area where you fuck up some striders. Which I found useless. BUT it got you somewhere. From the train to wherever the hell that lab was. 8/10.
Now, all 3 of those lost major points for having the move-shoot-explore-move-follow directions-shoot-explore ideal. It works, but gets annoying in Ravenholm around a horde of zombies, when your flashlight lasts all of about 30 seconds and takes a minute to recharge. Doesn't anyone know that a flashlight instantly kills a zombie!
Portal. I went it expecting mindbending puzzles. I got it. In fact, the way it's described is so simple, my friend will not buy TOB for any reason, because this game is too complex. CONVERSELY, my non-gaming friend will buy this game from a magazine ad. But anyways. I liked the fact you waited for the portal gun, because it made the game that much fun in the initial stages. "Wow will the upgrade be in the next room?" In the latter stages, it becomes clear that GLaDOS doubts you, until you find her and kill her. Now, while this is as linear as Half-Life 2, it's a different kind of linear. "Here's a room. Here's the exit. Get there." It then leaves you to figure it out. Very fun. 9.5/10, only because it doesn't tell of the outside world somehow (i.e. an abandoned newspaper) and tells you of "us" and "them".
Team Fortress 2. Okay. My sister aptly described it when I was playing a short round. "It's what Disney would make if it wanted to create a death game!" She's older than me, too. So. I love the classes. Something for everyone. Medics for wusses, spies for sneaks, snipers for wait-and-see, pyros for pyros, Heavies for men that are overcompensating (jk!), scouts for ADD kids, soldiers for apple pie, demomen for drunks, and engineers for assholes on the other side who are on the offensive to set up for no reason. Very artistic, not something that 5 year olds should play. Nice concept, but. there's always a But. No single player. How about sone challenges with each class in a single player game? Or a single player training mode. All in all, 7.5/10,
So, TOB gets an 8/10, mainly for it's unique bundle. You get HALF of the current Half-Life series, plus a multiplayer. If you buy one game this year, why not buy 5?
-x434343
Okay, so I heard of TOB (The Orange Box) from the Internet. I asked my friend if I should get it. He said yes. So, I bought it, if only to understand Portal references.
Now, review the games in parts.
Half Life 2. Now, when I started this, I literally said "God...Fucking...Dammit." Because it used the Source Engine. I have had expierience with the Source Engine. Namely with the Kuma\War 5-for-one free download pack. I thought it was utter shit. Now, I said to calm down and deal with it. So I did. And was I happy. Now, I got enough of the initial plot from Wikipedia. Gordon Freeman, Black Mesa, HEV Suit. Got it. So, the game plants you in the middle of most likely Eastern Europe and tells you to go here. So I did. And it kept telling me this. In fact, the entire game was fairly linear. City 17 to Canals to Black Mesa East to Ravenholm to Resistance Base to Nova Prospekt to... City 17 to the tower. Very linear. Any exploration got me med kits. Ugh. So, It's not perfect, but it revived my hope for the Source Engine. 7.9/10, simply because its too linear in my opinion. Too linear too constantly, like always. Also, the plot was very...simple. "OMG Gordon Freeman! Savior!!!11one! U mu5t 5av3 u5!" -gives you crowbar and leaves you to do the math-
Half-Life 2 Episode 1. Again, very linear. It gets you almost nowhere from Half-Life 2, which pisses me off. You're in the City 17 tower, and It takes an entire game to relay the fact that you got maybe 3/4 of a mile to a train and escaped. Not much of an improvement. 6.5/10.
Half-Life 2 Episode 2. This is new in the sense that it is linear except for an area where you fuck up some striders. Which I found useless. BUT it got you somewhere. From the train to wherever the hell that lab was. 8/10.
Now, all 3 of those lost major points for having the move-shoot-explore-move-follow directions-shoot-explore ideal. It works, but gets annoying in Ravenholm around a horde of zombies, when your flashlight lasts all of about 30 seconds and takes a minute to recharge. Doesn't anyone know that a flashlight instantly kills a zombie!
Portal. I went it expecting mindbending puzzles. I got it. In fact, the way it's described is so simple, my friend will not buy TOB for any reason, because this game is too complex. CONVERSELY, my non-gaming friend will buy this game from a magazine ad. But anyways. I liked the fact you waited for the portal gun, because it made the game that much fun in the initial stages. "Wow will the upgrade be in the next room?" In the latter stages, it becomes clear that GLaDOS doubts you, until you find her and kill her. Now, while this is as linear as Half-Life 2, it's a different kind of linear. "Here's a room. Here's the exit. Get there." It then leaves you to figure it out. Very fun. 9.5/10, only because it doesn't tell of the outside world somehow (i.e. an abandoned newspaper) and tells you of "us" and "them".
Team Fortress 2. Okay. My sister aptly described it when I was playing a short round. "It's what Disney would make if it wanted to create a death game!" She's older than me, too. So. I love the classes. Something for everyone. Medics for wusses, spies for sneaks, snipers for wait-and-see, pyros for pyros, Heavies for men that are overcompensating (jk!), scouts for ADD kids, soldiers for apple pie, demomen for drunks, and engineers for assholes on the other side who are on the offensive to set up for no reason. Very artistic, not something that 5 year olds should play. Nice concept, but. there's always a But. No single player. How about sone challenges with each class in a single player game? Or a single player training mode. All in all, 7.5/10,
So, TOB gets an 8/10, mainly for it's unique bundle. You get HALF of the current Half-Life series, plus a multiplayer. If you buy one game this year, why not buy 5?
-x434343