Xbox IllumiRoom Projector Splashes Game Content All Over Room

Karloff

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Oct 19, 2009
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Xbox IllumiRoom Projector Splashes Game Content All Over Room


We'll probably see more of this at E3, but for now, get a look at this tasty demo.

It's just a proof-of-concept at the moment, but Microsoft has an interesting gadget for its next generation Xbox: the IllumiRoom projector, a device intended to make you think your TV just got huge. The last time we saw this [http://www.escapistmagazine.com/news/view/121434-Microsofts-IllumiRoom-Brings-Games-Outside-the-TV] there was just a brief snippet of information available, but now we can see a whole lot more of Microsoft's master plan. The intent is to augment the room whenever you display content, which means it can pull off all kinds of tricks, from extending your field of vision to making it seem as if the room and everything in it is vibrating in time with the game action. Want bullets flying through the air, perforating the plants and cat? Not a problem. Snowfall accumulating on the floor? Gotcha covered.

This device is using Kinect's ability to capture the colors and geometry of the room to augment the projector's display. It's supposed to be self calibrating and, theoretically, will work in any room. Moreover Microsoft isn't about to stop at video games; it has its eye on enhanced movies and television content as well. Even so, gaming is clearly where Microsoft sees initial take-up, as its research paper [http://research.microsoft.com/en-us/projects/illumiroom/IllumiRoom_CHI2013_BJones.pdf] demonstrates. "The grenade rolls out of the television," the paper's motivating scenario imagines, "bounces off your coffee table and explodes in your living room, throwing shrapnel across your bookshelf. The entire living room appears to shake as you take damage from the explosion." Sounds like a fun Saturday night.

There's an occasional cloud on the horizon, as the demonstration video admits. Ambient light will cause issues - as it does with all projected images - and there needs to be some compensation for the contents of the room; you won't necessarily get a clear image off of a cluttered surface. Microsoft's also considering the possibility that simulator sickness might spoil play - basically, too much of a good thing makes you nauseous - but so far, its test paper claims, the simulator sickness quotient is within normal ranges for other immersive simulation devices.

Microsoft's taking its IllumiRoom on the road to CHI 2013 [http://chi2013.acm.org/] and, given its connection to the next-gen Xbox, it seems likely we'll be seeing it at E3 as well. If you're at all intrigued by the idea of extending your visual reach beyond the television screen, Microsoft thinks it has what you're after.

Source: The Verge [http://www.theverge.com/2013/4/29/4281228/microsoft-illumiroom-table-projector-for-next-xbox]


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dreadedcandiru99

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Dear Microsoft: who gives a shit? Just tell me about the always-on DRM, so that I know whether or not I can hold on to my money. Thanks in advance.
 

Ironside

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Well this does actually look kinda awesome - especially when explosions and whatnot come out of the screen. However until they comfirm whether or not their console will be always online or not it is all irrelevant (I also wont trust that it will actually work if it is reliant on the kinect 2.0 to function.)
 

hazabaza1

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Nov 26, 2008
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That looks obnoxious as fuck.
I mean, it's a neat idea, and I understand trying to approach virtual reality and stuff, but it looks like garbage.
 

Albino Boo

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Am I the only one who thought, when seeing the title, microsoft isn't "splashing" any "content" over my room, or do I just have a dirty mind.
 

Pyrian

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Just properly support the Oculus Rift and maybe one of those Omni-directional treadmills. Oh, and get the Kinect latency down to something negligible. Then we don't need a smart projector, which will always have problems unless you build your room around it.
 

SonOfVoorhees

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Good if you are playing on a blank wall with nothing in the way that will distort the image. But not interested. If everything off screen isnt important to the game then whats the point? I will just be concentrating on the tv screen.

But.

If you can watch movies projected on a big screen. An its perfect quality projection, then it could be worth it for that.
 

mad825

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I am the only thinking that the TV is too far away? Either that or I've gotten too use to computer monitors.
 

josemlopes

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Right... so I need about 3 meters of free space for that to work, and forget about using Kinect with that.

They could have just work on making Oculus Rift compatible or even try to compete with it instead of this useless thing. Its kind of cool, I get it but really?
 

Lazy Kitty

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It seems kind of cool, but I've got 2 problems.

1. I don't have that much space to sit away from the tv in my room.
2. I don't have a coffee table in my room. (Also, I don't have enough space to put z coffee table between me and the tv if I had one.)
 

flarty

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I like the concept, but it looks like poor execution. Plus how is the projector powered? if it needs plugging in, its going to be something that needs setting up for every use unless you want cables trailing across the room, which brings up how safe is it to use in the dark with said cables?

DVS BSTrD said:
Illuminaughty
LOL very good sir
 

Zombie_Moogle

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Cool idea, little limited by practical obstacles

Love how few people are distracted from the Always-on issue, which I guarantee is why they released this tech video
 

CCountZero

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Am I the only one who can't shake the feeling that using this will cut frame rates in half, or worse?

I mean, it'd basically be like running a second screen, meaning you have to render everything for that. Given the higher FoV, it could even take up more power than the main screen does.