Sorry, I needed to be more clear.Baresark said:An ultimatum for a business by a governing body in a situation such as this should not be a thing, as people are free to either adopt it or not.
Under the status quo, the market is free to adopt or reject whatever they deem necessary mostly because it's based on existing copyright law, and partially because video gaming isn't taken all that seriously from the consumer perspective.
I always chuckle at the notion of "Consumer's Rights" in the context of gaming, because presently, it's a myth.
Presently, the right of resale of actual LICENSES and not just the practical medium is something that the AAA copyright holders would have to extend themselves in a purely-digital environment. While it is currently in their power to do so, they have absolutely no motivation or intention to do that.
With Always-Online, once the consumer buys into the system, AAA has them at their mercy.
To abuse an old War Games quote, "The only winning move is 'Not to Play'."
Now, I hear that some other countries (members of the European Union) are pushing for laws that could actually enforce the resale of digital games; which is why I included the line about a legal ultimatum.
As big as AAA gaming is, they still have to abide by the law if they want to do business in those countries.
(though the thought of EA or Ubisoft trying to enforce black market DRM amuses me. Probably more than it should.)
The biggest argument I'm aiming at is that so-called "all digital future marketplace" with all that "sharing", "resale" and all those other nice things that only exist in these people's minds because they don't actually understand how the market works; let alone what the biggest firms' current goals are and why.That said, the features they are asking for are not dependent on a strict DRM policy. Certainly not the phone home system they wanted to implement.
(the last thing a large company struggling with extremely bloated "production costs" is going to do is its userbase any sort of liberties. Their short term goal is to HIKE PRICES GREATLY to keep their company afloat and relevant, not reduce them.)
As far as I'm concerned, in a purely-digital market, that "phone home system" is simply a means to an end.
A good chunk of AAA wants that kind of control, not just Microsoft, and they were THAT CLOSE to forcing it into the mainstream market. These are companies who don't want to adapt to changing market pressures.MS chose to deny the advances simply because they couldn't control every second of content all the time on every system. You are correct though, a compromise will never be met because MS fears the consumer and wants to control it.
Microsoft only adapted their product when preorder numbers came in and showed them how sorely they were getting their asses kicked, and even that change didn't end without the company throwing a metaphorical temper tantrum.