^This, I came into the thread wondering what XCOM is. It sounded way more familiar than it is.Kitsuna10060 said:good for them? i guess? i honestly don't remember hearing about this game so .... yay for taking their time i guess
^This, I came into the thread wondering what XCOM is. It sounded way more familiar than it is.Kitsuna10060 said:good for them? i guess? i honestly don't remember hearing about this game so .... yay for taking their time i guess
That is assuming you take such things so seriously. For all the evil that was fallout 3, it created many new fans who took an interest in the universe, went back to see fallout one and two and loved them. For all that was wrong with fallout 3 it brought me the ever so lovable Fallout: New Vegas. Which I have probably played more of than any other game since well... Fallout 2. There's a good and a bad side to all things, including change. You can be unhappy about the changes, it's certainly not going to be the game you would have wanted, but that doesn't mean there isn't still a good game in there if you give it a chance. It remains to be seen at any rate. When you use phrases like "Ip stealing", "franchiside" and "shafting" however I'm all the more inclined to write you (and your opinion) off as a fringe fanatic who couldn't be reasoned with or won over no matter what.The_root_of_all_evil said:That's not just IP stealing, that's franchiside.
Now that's unfair. Not for Transformers of course, but the new Syndicate game and this new XCOM are both not even out yet. Not liking the path they're going into is one thing, but let's be fair about their quality, although at least XCOM's apparent dump on the lore is not a good sign for that one, I'll give you that.The_root_of_all_evil said:The same thing as Syndicate, the Transformer films and a lot of other "re-imaginings". They use the name only to promote their shoddy product while while throwing a few bones in.
I don't think it is. Any game that has the balls to stand up on it's own doesn't need an unrelated franchise attached to it. Starting with that at your point means it's a shoddy game, even if it turns out in the end, like the Mission Impossible re-boot, to have some balls of it's own.Cowabungaa said:Now that's unfair.The_root_of_all_evil said:The same thing as Syndicate, the Transformer films and a lot of other "re-imaginings". They use the name only to promote their shoddy product while while throwing a few bones in.
Oh, I'm already looking forwards to Xenonaughts [http://www.xenonauts.com/]. Just not this wannabe Bioshock.By the way, Syndicate has at least a spiritual successor that stays more in line with the previous games; Cartel. That might make you happy.
There's more to a relation with a previous game than gameplay mechanics; atmosphere, story, universe, etc etc. They already confirmed that they definitely want to keep the atmosphere and moral ambiguity of the original games in the new one, which I can only call a good thing despite not even having played the originals.The_root_of_all_evil said:I don't think it is. Any game that has the balls to stand up on it's own doesn't need an unrelated franchise attached to it. Starting with that at your point means it's a shoddy game, even if it turns out in the end, like the Mission Impossible re-boot, to have some balls of it's own.
That actually doesn't mean a hill of beans. That's the bones I was talking about.Cowabungaa said:There's more to a relation with a previous game than gameplay mechanics; atmosphere, story, universe, etc etc. They already confirmed that they definitely want to keep the atmosphere and moral ambiguity of the original games in the new one, which I can only call a good thing despite not even having played the originals.
I'm not complaining about the game. I'm complaining of the name. I've no problem with either game if they leave their respective IPs alone. That's the shoddyness, and that comes from conception.Honestly we barely know anything else about that Syndicate game except for those things. It's too early to complain so much.
While this is true, look at our counterparts. Hundreds of thousands of people ringing in on premium rate phone lines, hundreds of thousands paying huge amounts for faux celebrity advertisements.Gamers do that too much anyway, complain. The gaming community can be such a negative environment.
The reason people are upset with the X-Com remake isn't only because it went from a strategy game to an fps. It's that they completely changed the entire look and took out everything recognizable about X-Com.Still Life said:I actually disagree quite strongly with 2k when they state that "strategy games are no longer relevant/contemporary". That's total bullshit and I'd beg those who think that to grow a fucking brain-stem.The_root_of_all_evil said:And on that, I totally agree.Still Life said:I have actually enjoyed what I've seen in this title. I think for all those 'angry' fans of the old-school series, 2K should change the name of it and make it an original IP.The_root_of_all_evil said:Can they just put it back to a Sci-Fi TBS like it was supposed to be? Please?
Have your edgey FPS as much as you want, just don't attach it to a franchise where people want a return to the original, and have it denied because "the market isn't ready".
Because now all "true" X-Com games are going to have to fight this one in litigation, and that's just not fair.
Still, I can't help but notice the hypocrisy of some gamers. I'll take Fallout 3 as the most obvious example. Previously it was a turn-based RPG and yet, for the most part, has been tremendously successful in its switching of the overall the design principles.
What do you think separates X-Com from the current trend?
Quite honestly, I do stand by what I said about simply creating a new IP. I personally want to see new IPs as the market is seeing just a few too many sequels for my liking.
Well, yeah. But the "crybabies" are crying foul (or "betrayal", as popular as that's become) because the developer/publisher doesn't really give a shit about X-COM except that it might sucker in old fans for some shameless milking.Bishop99999999 said:Sigh. If only they had just changed the name, or ignored the internet crybabies.
Bang on the money.CD-R said:The reason people are upset with the X-Com remake isn't only because it went from a strategy game to an fps. It's that they completely changed the entire look and took out everything recognizable about X-Com.
The original X-Com had, rocket launchers, destructible terrain and buildings, flying power armor, snakemen. It took place at the turn of the 21st century. It was not Mass Effect La Noir edition. If it looked like I would be be ale to zip around in flying power armor and kick a sectoid off the roof of a building I'd be more than willing to give this game a chance. But it doesn't look like thats the case.
As for Fallout 3 while it changed the gameplay mechanics, it still kept the setting, ahesteics, factions, history, and general themes of the original. At the very least Fallout 3 looks like a Fallout game. Bethesda at least tried to stay true to the series. How sucessfull they were is debatable but I think they did a pretty good job for the most part. If they tried making it an overhead shooter and with a heavy metal soundtrack then people would be rightfully pissed. But thankfully no one was dumb enough to try that.
EA beat you to the punch by about 10 years.NameIsRobertPaulson said:OT: Another franchise through the chopper. Next stop, Red Alert. Thought you could hide Westwood?
I think they've already stamped that one into the dirt.sniddy said:Gotta add about the syndicate game
...it's not re-writing the fluff - it's a different way of playing sure but if they get the setting and the feel right it's got a good chance of working and fitting nicely in the fluff and ethos of the game....
Exactly. Respect +1.CD-R said:The reason people are upset with the X-Com remake isn't only because it went from a strategy game to an fps. It's that they completely changed the entire look and took out everything recognizable about X-Com.
The original X-Com had, rocket launchers, destructible terrain and buildings, flying power armor, snakemen. It took place at the turn of the 21st century. It was not Mass Effect La Noir edition. If it looked like I would be be ale to zip around in flying power armor and kick a sectoid off the roof of a building I'd be more than willing to give this game a chance. But it doesn't look like thats the case.
As for Fallout 3 while it changed the gameplay mechanics, it still kept the setting, ahesteics, factions, history, and general themes of the original. At the very least Fallout 3 looks like a Fallout game. Bethesda at least tried to stay true to the series. How sucessfull they were is debatable but I think they did a pretty good job for the most part. If they tried making it an overhead shooter and with a heavy metal soundtrack then people would be rightfully pissed. But thankfully no one was dumb enough to try that.
That's not entirely a bad thing. If I bought X-Com and they stocked the levels with Sectoids and Floaters I'd be a little disapointed. What made X-Com so sucessful was that the enemy was Unknown. Think back to the first time you encounted one of those Jellyfish creature from TFTD or a Cryslis(sp?) in the original. You didn't know what they were capable of and that made you feel at unease with how to deal with them. The creatures in the new game and their wierd design should bring that feeling back (I hope).CD-R said:The reason people are upset with the X-Com remake isn't only because it went from a strategy game to an fps. It's that they completely changed the entire look and took out everything recognizable about X-Com.
You aim too low. Take Silent Storm's engine, polish out the bugs, add aliens, and you are almost there.Ghengis John said:snip
What would I have preferred? X-com with an engine and controls at least as nice as jagged alliance 2's. I'm not that picky. Does that mean that I'm ready to sit on a park bench to shake my fist at the youth and fuss about how things were better in the old days? Not just yet.