Yes, I do like turn-base, and I will tell you why.

Magnetic2

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Seeing and reading up on the combat system being implemented for Final Fantasy 13 (refuse to use roman numerals) makes me wonder, "is it still turn base?" or at least some kind of hybrid of it. To me the appeal of some rpgs has always been that, there are games you sit on the edge of your seat playing with your eyes dilated to the slightest change in pixels in order to pull ahead, and than there are games that you can play with one hand without messing up so long as you make sure to hit the right button. So in the mean time you can do things like relax, take your eyes of the screen, think of what you want to do next, eat a sandwich.

For some reason I feel this has been looked down upon, or as old school. I don't mind if the action happens on screen, or you see enemies in advance and interact with them in real time, so long as it still boils down to "press x to see awesome attack, any day now, take your time". Simple, easy, not a whole lot of having to buck up to do in order to get through the game. Anyone else agree?
 

stompy

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Magnetic2 said:
For some reason I feel this has been looked down upon, or as old school. I don't mind if the action happens on screen, or you see enemies in advance and interact with them in real time, so long as it still boils down to "press x to see awesome attack, any day now, take your time". Simple, easy, not a whole lot of having to buck up to do in order to get through the game. Anyone else agree?
I actually don't mind turn-based combat. Hell, Advanced Wars is an awesome game, and it's a TBS.

Turn-based has it's place, and JRPGs are one place. Well, at least for me.
 

OverlordSteve

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Finally, someone who understands.

I enjoy turn-based games as well. I like being able to think about what party member I'm going to make attack what monster instead of just running around while trying to keep my crosshair on the enemy
 

Sarciss

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It might be because I'm young, but turn based is just too slow for me, the idea of appraoching an enemy, maybe having a loading screen, then going Attack/Spell > Slash/Fireball > Damage Done to then have to sit through the enemy doing it just bores the hell out of me. Though i also hate games that have mobs that are almost a 1 or 2 shot kill. I like a challenge, but don't expect to be bored to death.
 

Dramus

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Well, I haven't played much turn based besides strategy games, and there at least it fares pretty well. It gives you a chance to think and develop complex strategies. I played FF12, and the pseudo real time combat felt pointless. You got to move and select attacks on the fly but every aspect about the attack was determined by a random number generator. If you're going real time at least do it like Kingdom Hearts did it, where you actually have to have some coordination to get through.
 

Magnetic2

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Dramus said:
Well, I haven't played much turn based besides strategy games, and there at least it fares pretty well. It gives you a chance to think and develop complex strategies. I played FF12, and the pseudo real time combat felt pointless. You got to move and select attacks on the fly but every aspect about the attack was determined by a random number generator. If you're going real time at least do it like Kingdom Hearts did it, where you actually have to have some coordination to get through.
Yeah, but then it's action rpg, rather than just RPG.

The thing that got me about ff 12 was all the random tresures (pointless) and that the entire game revolved around the combat system, it just wasn't the new way of doing things, it was the game iself. Side quest didn't revolved around characters like in ff 3, or 7, they revolved around killing stuff, and only killing stuff.
 

KimMR251

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I am biased towards turn based as well, as I think I've said this in another post...but it's what I grew up on! It has a "nostalgic" feel to it...so I will always have a soft spot for turn based games.
 

Copter400

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Turn-based is fine and is quite suitable for certain genres, but (at least in my case) it's vital that combat fluctuates enough to keep me paying attention. If I can get up and make a sandwich in the midst of combat, I am not having enough fun.
 

Jumplion

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I personally like turn based squad games, not the type of turn based the FF series were where all the characters are on one side of the screen and enemies on the other. Think Advanced Wars turn based combat.

The reason is is because while Pokemon is a good game an' all, why waste a turn using "harden" (you know what i mean) when you could just use "tackle" That's why for every pokemon game i've ever owned i've always filled up attack slots and never stat slots.

GAmes like FFTA2 are good because while it's your turn, you can actually use your white mage to increase someone's defence when no one needs healing. Though, it gets excrusiatingly boring when i have to wait out the enemies turn or sometimes my own.

But i do think i should get some more turn-based games like FFTA2.
 
Jul 16, 2008
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Copter400 said:
Turn-based is fine and is quite suitable for certain genres, but (at least in my case) it's vital that combat fluctuates enough to keep me paying attention. If I can get up and make a sandwich in the midst of combat, I am not having enough fun.
Agree whole-heartedly with you there, pal.
 

Copter400

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TheNecroswanson said:
If a game lacks so much interactivity that I can download porn, prepare a decent chili dog meal for friends and finish up my character sheet for D&D, ALL WHILE completing the final battle, then it's nolonger a game. It has become a simple chore. A mindless task that nolonger entraps me, has failed to keep me entertained, and has ruined my gamimg experience.
Sing it, sister! I should have fluids sizzling through my brain, dammit!
 

Eyclonus

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Metal Gear AC!D which was the reason I bought a PSP is Turn-based, albeit with an unconventional approach to that system.
 
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7dollarbill said:
X-Com, the single greatest game franchise EVAR!!! Is built upon turn-based combat.
Total agreement, and yah boo sucks to Necroswanson on this.

If I wanted my final battle to be a circle strafe then I'd buy a console; I prefer to use my brain and plan my moves.
 
Jul 16, 2008
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There are ups and downs to turn based battle systems. While, yeah, they aren't the most interactive, they allow you to wait and make decisions.

Hey, does the term turn based include RTB'S (the one used in FF-XII), CTB's, and ATB'S? Or is it exclusive to just you attack, I attack?
 

ElArabDeMagnifico

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TheNecroswanson said:
I unfortunately crusade against turn based. If a game lacks so much interactivity that I can download porn, prepare a decent chili dog meal for friends and finish up my character sheet for D&D, ALL WHILE completing the final battle, then it's nolonger a game. It has become a simple chore. A mindless task that nolonger entraps me, has failed to keep me entertained, and has ruined my gaming experience.
I assume you've never used the "pause" button or "save" feature in a game, correct? I don't see how planning out your strategy and then clicking "go" can be a lack of interactivity. Unless it's multiplayer or something - where not even the pause button can save you.
 

randomscripter

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Jul 19, 2008
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Being raised on far more first person shooters than turn based games, I tend to be quite a bit more biased against the latter. However, a well crafted RPG gives me just as much enjoyment when compared to an FPS. Most of the time, though, I find most RPGs (most turn based games, for that matter) to be far too slow paced for me.

On a similar note, does anyone get the occasional urge to play a turn based game every once in a while?