Saelune said:
I usually do Telvanni. But I find most quests in the game to be more interesting than Skyrim. Go to dungeon, find thing...woo. And even the more "interesting" ones are about killing something. I like that a ton of Morrowind quests dont require any killing at all, sometimes even when the quest says to kill a person, you can find alternative ways to finish it.
And as for forcing a feature...uh...most games do that actually. And "optional"? I mean, shooting people in Call of Duty is "optional" but you wont get far. And Morrowind is made without fast travel in mind. Oblivion and Skyrim are not. They should just make better teleportation spells to pacify those too lazy to enjoy exploration and adventurous travel. Plus with random encounters, that can be even more fun! If they remove fast travel (which they should) they should also make travel more fun and exciting.
Depth > Casual
Edit: To be clear, I am not using "casual" in a "filthy cazuals" kind of way...technically. I just think that making everything more easy isnt the best way to make a better open-world RPG that brags about being able to do what you want. They should not be afraid of making things more difficult when trying to add depth and variety to the game.
I can understand that you think that the quests are better. My personal prejudice about how the game is set up hinders my ability to like the quests. I do agree that most quest in Skyrim you have to kill and there isn't alternatives.
But then there is the quest Season Undending which is my favourite quest in all Elder Scrolls. All your major decision affects the outcome and it does the one thing I really want in these game - try to broker peace (even if its temporary. I got really frustrated with Fallout NV ending - I have a robot army! I should have been able to force people into peace talks or use it to police trade route between NCR and the Legion). In some ways the questing and dialogue is worse but I think sometimes it is better. (I literally stopped my playthrough of Skyrim at Season Unending because I didn't like the idea of the civil war starting again.) I could get into the civil conflict as I felt the two faction were well fleshed out and I would pick any side because they are both right (that is, if one side didn't promote slavery. Hard pass, no matter what your ideals are.)
So, as to fast travel. You don't personally have to use fast travel in Skyrim. Nothing makes you use it. But the option is there for those who wish. If you remove fast travel, you are restricting play for some people. For me, its about giving people the choice they want. If you travel somewhere once, you might not want to do it again. I understand you are an explorer, but there are plenty of other people out there who would like to play it their way.
Its like the discussion on quest marker, they have all these negative consequence but then you play Morrowind with its terrible directions and you realise why marker came about (I remember a time when they didn't have journals - it was god awful)
Now you might also be against quest marker. I'd love to see more games giving you a choice, in the menus, to turn on or off quest markers, HUDs, fast travel etc. so you can play the game your way. Far Cry already does thing like this. I don't want you to miss out on your exploration. I also don't want other to get frustrated by the same experience.