You must have HATED the recent fallout games thenVault101 said:snip
*looks at avatar*... Oho?
You must have HATED the recent fallout games thenVault101 said:snip
I have this attitude with 8 and 16 (maybe even 32) bit games because well, they all have pretty damn good pixel art. I think they may be talking about games such as Deus Ex and MGS1. I found it really hard to get into both even though I knew they had amazing gameplay because well, they were so ugly and outdated. Simple as that. The realistic PS1/N64 era games all suffer from this problem, yet from Gamecube onwards I don't think anyone except for massive graphic bastards wouldn't be able to get into a game because of its graphics.Lunar Templar said:it's still sad.Vault101 said:its not like I mean to disregard older games....its just the way it iskrazykidd said:It's kind of disheartening to hear that people can't play older classics because of something like graphics . It's almost like spitting in the faces of those who worked so hard to build the foundation of gaming. Forgetting our roots, forgetting the games , and more importantly , the people that made gaming what it is today .
.
ignoring great classics because 'they don't look good by today's standards' is stupid to me, since the 'hyper realistic graphics' every one has this misplaced hard on for will, pretty much be 'out dated and ugly' in a year or so, unlike the sprites used in older games as example.
of course
it's also possible that i dislike the 'super high graphics quality' cause the AAA market hasn't really done a damn thing game play or story wise to make me care it looks good (hence i tend to play a lot of older games)
DAMMIT i wish wipeout fury was on xbox, hands down the best racing game everStarik20X6 said:snip
Bad graphics can detract from an otherwise good game. Good graphics cannot save a bad game but they can make a good game better.Soopy said:They have to be serviceable, but you can't build a game around them.
I agree with you, with only one game (or probably series) that is the exception.Dryk said:I feel really bad for you guys. I'm able to enjoy any game that has graphics that sufficient convey to me what's going on.
CrossLOPER" post="9.380679.14969974 said:A while ago I played Planescape Torment. The graphics are pretty bad and glitchy by today't standards. I also played Diablo 2, Baldur's Gate, and a bunch of other games with 10+ year old graphics. You know what? They were FUN. There were a lot of choices on how to play and a variety of elements to complement those choices. They were also fairly long and allowed me to invest myself in each game. After a while, I decided that I would finish the last bunch and move on to newer games. I should probably mention that I went back to playing older games that I felt I missed growing up. Prior to that I played fairly contemporary games.[/quogte]
The games you cited all looked good with respect to the time they were made. Just look at how those games were pitched - Baldur's gate specifically mentions the graphics and effects of the spells and Baldur's Gate 2 tells us there's even more of of a pretty light show.
What's more is they tend to illustrate quite clearly the point that graphics do not make a game great. But, can you honestly say that if all else was the same those games would be exactly as good if they looked much better than they currently do? Planescape Torment and the other infinity engine games you list are examples of games that remain good because of strong story and characterization. Diablo 2 uses the same skinner box at the heart of the modern MMO.
If you compare similar games you start to see a pattern emerging. Borderlands is the same skinner box as Diablo yet a part of it's charm comes from the visual design of the world (i.e. the graphics). Dragon Age origins featured lots of muddy and boring graphics and while technically superior to those of the old infinity engine games many would say that art direction detracted from what was otherwise a good game.
If graphics are capable of adding or detracting from a game it is safe to say that they are important. Not that they're the most important or that technology alone is sufficient to make a good game. Just that they do matter. Why such an admission is so hard for people to make when the visual part of the medium is spelled out in the name baffles me.