I had an idea for a title but failed to put it to text, sue me. With that in mind here are some examples:
GO OUT AND FETCH X AMOUNT OF ULTIMATELY MEANINGLESS TAT
The Requisition quests in Dragon Age: Inquisition are a particular bugbear of mine for this one. See, what this does is necessitate that the player pick up absolutely every fucking plant, rock, and lootable valuable that you don't need but equally don't want to get rid of JUST IN CASE you need them for a future Requisition. Here's the thing about it though: it's ultimately meaningless because because it affects NOTHING! Er... I mean it has no meaningful impacts to gameplay beyond gaining power but if you aggressively side quest you will never be hurting for power. I wish developers would realize that this isn't a fun challenge it's always just busywork. Speaking of which:
GO OUT AND KILL THIS/THESE ENEMIES
To tell the truth, I'm not against this one as a concept, but it's the execution that often goes to Hell. How this should work is going out and fighting a boss/bosses of some description resulting in either heavy exp payment, cool loot, or hefty money reward. How it usually works though is going out yet another bandit camp or spider cave in complete obliviousness to how many you've cleared out up to that point. It's the difference between fighting dragons in Skyrim vs Dragon Age Inquisition: one has them become an irritation by having them be all over the place, the other limits them but makes DAMN sure you've earned the right to fight them by making the dragons hard as shit. Stop making me fight enemies so far below me that they're below sea level.
What gaming sins get under your skin?
GO OUT AND FETCH X AMOUNT OF ULTIMATELY MEANINGLESS TAT
The Requisition quests in Dragon Age: Inquisition are a particular bugbear of mine for this one. See, what this does is necessitate that the player pick up absolutely every fucking plant, rock, and lootable valuable that you don't need but equally don't want to get rid of JUST IN CASE you need them for a future Requisition. Here's the thing about it though: it's ultimately meaningless because because it affects NOTHING! Er... I mean it has no meaningful impacts to gameplay beyond gaining power but if you aggressively side quest you will never be hurting for power. I wish developers would realize that this isn't a fun challenge it's always just busywork. Speaking of which:
GO OUT AND KILL THIS/THESE ENEMIES
To tell the truth, I'm not against this one as a concept, but it's the execution that often goes to Hell. How this should work is going out and fighting a boss/bosses of some description resulting in either heavy exp payment, cool loot, or hefty money reward. How it usually works though is going out yet another bandit camp or spider cave in complete obliviousness to how many you've cleared out up to that point. It's the difference between fighting dragons in Skyrim vs Dragon Age Inquisition: one has them become an irritation by having them be all over the place, the other limits them but makes DAMN sure you've earned the right to fight them by making the dragons hard as shit. Stop making me fight enemies so far below me that they're below sea level.
What gaming sins get under your skin?