Your Cardinal Sins of Gaming

Fireaxe

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Sep 30, 2013
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Post Auto-save Cut-scenes
Put the bloody auto-save after the bloody cut-scene so I can just fight the bloody boss that just bloody well caved my head in with a brick. Bonus rage points if it can't be skipped.

Escorting Idiots
I don't mind the odd escort mission, but if my character (or characters) are part of the crack team of special operatives or whatever, shouldn't the NPC stand somewhere behind them, perhaps taking instructions from the professionals. Bonus rage points if there's friendly fire.

Inevitable Instagibs
It's fine to instagib the player for being an idiot, I can live with the knowledge that I got splatted because I stood in the arc of a Minotaur swinging his axe around, but being instagibbed by something you can't reasonably foresee is bollocks. Bonus rage points if it's a substantial setback (new game / restart a long level).

Inventory Weightlifting
There's little that makes me hate a game more than having to calculate inventory weight when you're looting, and it only gets worse when crafting materials are involved as you basically need to loot the entire universe. Bonus rage points if crafting goods need to be kept for a long time.

Crap Relationship Systems
Having Geralt in The Witcher walk up to half the female characters who don't know him from a bar of soap and talk his way into their bedrooms was more interesting and reminiscent of actual human interactions (despite the fact I'm about 75% sure it was meant as parody) then the standard BioWare "give presents get boobs" system. Bonus rage points if all the interesting character details are tied up in this system.

Ridiculous Fast Travel
I might well be alone in this, but when you can just leap from point A to point B with zero effort (as in Elder Scrolls IV: Oblivion) then the devs may as well have not bothered with the open world you lose all sense of scale; being able to jump to select locations isn't so bad though (as in Elder Scrolls III: Morrowind). Bonus rage points for random encounters mid travel.
 

Ayame Murasaki

Crazy cannibal elf chick.
Mar 28, 2014
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Game-overs upon death of the character you're controlling? OH GOD THE PERSONA 3 FLASHBACKS GAAAAAH!
It doesn't help that the ally characters are fucking stupid, either. (Come on, Yukari, you just shot that eagle, there's another identical eagle next to it, it's weak against pierce attacks too, you got a "One more!" from shooting the first eagle, just shoot the second eagle so we can do an all-out attack--*Yukari uses Garu on the first eagle, healing it*--OH FUCK YOU!)
 

Level 7 Dragon

Typo Kign
Mar 29, 2011
609
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Porno quality storytelling:

John Carmack said that a story in a game shouls be like a story in a porno - it should exist only to provide context. If you are going to bother following this philosophy, don't cram in unskippable cutscenes and don't force us to care about character you didnt bother fleshing out.

Killing off the main character in a cutscene:

Special shoutouts to Call of Duty and Red Dead Redemption.
 

Dalisclock

Making lemons combustible again
Legacy
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Feb 9, 2008
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A Barrel In the Marketplace
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Fireaxe said:
Inevitable Instagibs
It's fine to instagib the player for being an idiot, I can live with the knowledge that I got splatted because I stood in the arc of a Minotaur swinging his axe around, but being instagibbed by something you can't reasonably foresee is bollocks. Bonus rage points if it's a substantial setback (new game / restart a long level).
Agree with this mostly, though I can think of a couple games(Limbo, I wanna be the guy, for example) that can get away with this. Really, if you want to do "everything is trying to kill you" combined with "You will die. A lot" then be consistent about it and make it easy to reload/restart after death.

Fireaxe said:
Inventory Weightlifting
There's little that makes me hate a game more than having to calculate inventory weight when you're looting, and it only gets worse when crafting materials are involved as you basically need to loot the entire universe. Bonus rage points if crafting goods need to be kept for a long time.
So agree on this. If a game is going to want to me hold onto pretty much anything and everything I find for the purposes of crafting/upgrades, don't force inventory limits on me as well, or at least give me somewhere convenient I can store my stuff until I need it.
 

sonicneedslovetoo

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Jul 6, 2015
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Gundam GP01 said:
sonicneedslovetoo said:
Always online DRM:
Elite Dangerous I'm lookin at you.
You literally just cited an MMO for your example here. I'm pretty sure that doesnt count.
Elite 1 didn't require a internet connection, Privateer didn't require an internet connection, nowhere, NOWHERE in the kickstarter pitch did they say Elite dangerous was an MMO or would require an always online connection, you can look it up, you can search as hard as you like. They sold this game on an existing license without bothering to tell anybody it requires an always online internet connection and that is a real scumbag thing to do to anybody.