Your first modding experience

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infohippie

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Oct 1, 2009
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I vaguely recall modding various games back on my Amiga in the early nineties. Moving from there to modding on the PC was just the natural next step.
 

sXeth

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Nov 15, 2012
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I remember totally redoing Wolfenstein 3d into something about aliens, cause my mom wouldn't let my 4/5 year old self play shooting humans. Eventually including switching the maps. I did some maps in Doom as well.

I also remember doing at least some alterations on the sprites in Exile (now Avernum) to suit my own tastes, as almost the entire game was bmp's you could rework in MSPaint.

More heavily, I've done a ton (and still do some) of work in Neverwinter Nights.
 

an annoyed writer

Exalted Lady of The Meep :3
Jun 21, 2012
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I modded a couple of the Halo games with offline accounts when they were still made and managed by Bungie, and eventually got into Garry's mod. I need a better computer so I can make some actual addons that weren't limited by my computer though.
 

loc978

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Sep 18, 2010
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Pretty sure my first attempt at modding was a weapon overhaul of Fallout 2... it wasn't very good, it just made guns do somewhat more realistic levels of damage, thereby invalidating melee combat for anyone who wasn't a deathclaw or wearing power armor.

The restoration mod was much more worthwhile.
 

silver wolf009

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Jan 23, 2010
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Probably a time rather recently in the Halo: Combat Evolved PC Demo. There was a modded server that had a little fort filled with insane weapons above the demo map of Blood Gulch. It was a pain to get to, trial and error really, but I managed it once, went out, bought the game, and tried it myself.

Didn't get very far, but I did manage to install a few maps with NPC Flood and Marines who would duke it out, which was nice.
 

Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
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My first experience with mods was DOOM .wads that came with PC Gamer demo disks. After a few weeks of going "WTF is this shit?" I figured out how to play with them and enjoyed it from there.
My first time modding a game? If you can consider them games, modifying the code in the QBASIC games Snake and Gorilla, to change some colors of the Gorillas, make the snake grow like mad (did this on all the PC's in my 8th grade classes which made a lot of people rage thinking the game was broken lol).
Then I also completely edited the script of a game called Traffic Dept. 2192 replacing the dialog with my own text which was probably horrible but I enjoyed the game a lot more then cuz it was personalized.
 

Arnoxthe1

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Dec 25, 2010
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GonzoGamer said:
My first pc modding exp was Unreal Tournament. There were a bunch of great mods for skins and arenas but my favorite were the weird vo mods that changed the voices to Pulp Fiction lines and George Carlin quotes; hilarious.


Unreal Tournament here too. It's practically THE game for community content. Or was anyway. From simple mutators to total conversions, it didn't really matter. You could do it and do it much easier than most games. To this day, I still play UT and UT2004 because all the community content for each adds INSANE amounts of replay value to them.
 

Treeberry

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Nov 27, 2013
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My first modding experience was of putting custom content into The Sims 1. I remember downloading a particular head that caused my game to crash and I was much more careful after that. More recently I modded Oblivion and Skyrim but realised that I prefer them unmodded - aside from little tweaks like the Unofficial Patches.
 

Aeshi

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Dec 22, 2009
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My first modding experiences were probably with Myth II's editors that came with the game. My 3 creations that I remember best are a "Halloween Mod" I made where several units used their 'ghost' skins & demolitionists threw exploding pumpkins instead of bombs, a modded Bowman that threw bombs over long ranges (with a paralyzing fireball alt-attack)...

...And (best of all) a modified map which combined immobile insta-respawning enemies with the "Dispersal Dream" spell (essentially an explosive chain lightning-type-spell with no jump limit) to create a massive self-perpetuating explosion that last for about 7 straight minutes, sprayed the entire map with shrapnel & gore, actually caused some of the terrain near the explosion to distort and managed to somehow burn-out the respawns, despite the fact that they were meant to be infinite.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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I tried making a room in Fallout 3.

I spent two hours getting three vertical walls up, then couldn't figure out how to flip objects 180 degrees so I couldn't make the last wall. Then I gave up and swore to never mod again.
 

Vigormortis

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Nov 21, 2007
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I'd fiddled with numerous games on my PC as a child, but I suppose my first true modding experience was with Doom and Doom 2.

A friend of mine and I modified WAD files, edited sprites, and numerous other things.

One of our "shining achievements" was crafting a Christmas Mod for the game. We'd reworked every character sprite to make them look as "christmas-y" as possible[footnote]Complete with snow suits, boots, winter hats, etc.[/footnote], edited every fire-ball sprite to look like a snow-ball, redid many of the level textures to look snow-covered or candy cane colored, and changed the sprite-objects to make them look like pine trees, presents, etc.

One of my favorite bits was the changes I made to the death sprites. Whenever you killed a monster it would shrink down and turn into a gift. Was quite funny to run around through a scene of carnage only to see gifts strewn about instead of dead bodies.

Took quite a while to do, but we finished it in time for the Christmas holiday and shared it with any friends and family that played the game.
 

PPB

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May 25, 2009
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I'm pretty sure I installed some skins or maps for games like Dark Forces 2 and Age of Empires but that was all pretty tame.

I would say my first real modding experience was with Neverwinter Nights. I remember being really confused because the extension for custom content was .hak, and in my young mind that looked too much like "hack" and I was afraid to download modules that had .hak files.

NWN was also the first (and only) time when I tried to create a mod myself (though in NWN's case, I mean a "module", which is basically an adventure). I spent hours writing some setting information for a custom world I wanted to set my module in. Then I spent a lot of time with the editor getting some terrain, NPCs and dialogues done. Then came the time when I had to actually do the scripting and I had to give up. Even using their script wizard I was barely able to do basic stuff.

I understand they wanted to have a solid editor that talented people could use, but I always felt like they could have made it more accesssible for scrubs like me with no scripting knowledge.
 

kasperbbs

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Dec 27, 2009
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I think GTA vice city was the first game i modded, i believe i first found out about modding when i saw my friend driving a BMW in that game, then i googled 'gta vice city mods', read the intructions on how to install custom skins and that was it. After that having mods for most games became a natural thing, but the first game that really stood out with the variety of its mods was oblivion.
 

DanielBrown

Dangerzone!
Dec 3, 2010
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I suppose addons doesn't count? If so the first experience would be World of Warcraft.
If not I got no clue. Possibly Morrowind, but it feels too recent. Was never a big PC player, not counting MMOs, until a year ago.